m (→Azucena) |
m (→Azucena) |
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<references/> | <references/> | ||
;ws.f+3+4 | |||
;ws.b+3+4 | |||
:{{New}} Transitioning to LIB and "Hopping Turn" now possible from crouch. | |||
; df+1,4,B | |||
:{{New}} new transition to BT | |||
; d+2,3 | |||
: The following changes have been made to enhance stability, particularly when using them in aerial combos: | |||
:{{Buff}} Startup changed from "18-19F" to "17-18F." | |||
:{{Buff}} Expanded the hitbox of the first attack upward and downward. The collision detection of the first attack has been adjusted. | |||
:{{Buff}} Hitbox of the second attack has been expanded upward. | |||
;d+3,1,F | |||
:{{New}} The second hit can now be canceled to transition to LIB | |||
;b+3+4 | |||
:{{Buff}} Recovery time reduced by "3F." | |||
;f,F+3+4 | |||
:{{Buff}} Opponent's behavior on hit has been changed, making it possible to perform a follow-up attack on a downed opponent. | |||
;uf+4 | |||
:{{Nerf}} Attack hitbox has been reduced to mitigate the unintended occurrence of hitting opponents who are behind you. | |||
Revision as of 22:02, 25 June 2024
for sandboxing
Media Format Stuff
- wall
- 2+3 1 f+1+2,H.f !HD df+1,2>1
jab test
1,1,1
+1
+8
i10
tect teasdasd
test collapse
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[[File:Feng H.3+4 shockwave.mp4]]
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The header remains visible. |
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test test test |
v1.05 changes
Azucena
- Rage Art
- Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
- 1,1
- Fixed an issue where the move would transition into "Libertador" (LIB) even when hitting an airborne opponent.
- Second hit can now be delayed.
- The behavior of the opponent on counter hit with second hit has been altered to allow for follow-up attacks.
- 4,1
- Changed the damage from "11" to "14"
- 1+2
- Changed the damage from "20" to "17"
- Adjusted the collision detection with the opponent to reduce the occurrence of whiffing for certain moves.
- f+1+2
- As part of the overall suppression of high power crush performance in the game, the following changes have been made:
- 1: Reduced the distance to the opponent on block.[1]
- 2: Frame advantage on block changed from "-8F" to "-9F."[1]
- 3: Tracking ability against sidesteps has been reduced.
- 4: The horizontal hitbox has been reduced
- ws.f+3+4
- ws.b+3+4
- Transitioning to LIB and "Hopping Turn" now possible from crouch.
- df+1,4,B
- new transition to BT
- d+2,3
- The following changes have been made to enhance stability, particularly when using them in aerial combos:
- Startup changed from "18-19F" to "17-18F."
- Expanded the hitbox of the first attack upward and downward. The collision detection of the first attack has been adjusted.
- Hitbox of the second attack has been expanded upward.
- d+3,1,F
- The second hit can now be canceled to transition to LIB
- b+3+4
- Recovery time reduced by "3F."
- f,F+3+4
- Opponent's behavior on hit has been changed, making it possible to perform a follow-up attack on a downed opponent.
- uf+4
- Attack hitbox has been reduced to mitigate the unintended occurrence of hitting opponents who are behind you.
Bryan
Claudio
Devil Jin
Dragunov
Eddy
Feng
Hwoarang
Jack-8
Jin
Jun
Kazuya
King
Kuma
Lars
Law
Lee
Leo
Leroy
Lili
Nina
Panda
Paul
Raven
Reina
Shaheen
Steve
Victor
Xiaoyu
Yoshimitsu
Zafina