User:Soup: Difference between revisions

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;f,n,d,df+1+2
;f,n,d,df+1+2
: Due to the slow startup, this move was not very effective for counter hits. There
: Due to the slow startup, this move was not very effective for counter hits. Therefore, its role has been adjusted:
 
:{{Buff}} Changed the damage from "23" to "33".
 
:{{Buff}} Changed the opponent's behavior on block, reducing the distance to the opponent.
 
:{{Buff}} Increased the opponent's recovery time on block by "11F", changing the frame advantage on block from "-6F" to "+5".
 
:{{Nerf}} Changed the opponent's behavior on counter hit, making aerial combos no longer possible.
 
: With the ability to move first even when blocked, this move can now be used as an offensive starter. Additionally, the increased damage enhances its value when incorporated into combos.


;Approach opponent from the left side 1+3/2+4
:{{Unclear}} Camera behavior instability issue has been alleviated.
}}
}}



Revision as of 01:19, 28 June 2024

for sandboxing

Media Format Stuff

wall
2+3 1 f+1+2,H.f !HD df+1,2>1

tect teasdasd

test collapse

MediaWiki Format (Galleries and Collapse)

How Galleries Work

<gallery>
File:Example Image1.png|Example caption
File:Example Image2.jpg|Example caption with a link to [[Main Page]]
File:Example Image3.jpg
File:Example Image4.jpg|Caption with a link [http://.hostknox.com HostKnox]
File:Example Image5.jpeg|Example caption with '''formatting'''
</gallery>
[[File:Feng H.3+4 shockwave.mp4]]


Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text

The header remains visible.
test test test

v1.05 changes

Kazuya

Rage Art
Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
Fixed an issue where, during Heat, moves with "perfect evasion" properties, like those of Raven, could defend against this attack.
H.2+3
Changed the damage of the first hit from "12" to "9". As a result, the total damage when hitting on the ground has been changed from "43" to "40".
1,1,2
1,2,2
Decreased the distance from the opponent on first attack, mitigating the occurrence of whiffing mid-combo.
DVK.1+4
Consumption of remaining Heat time has been changed from "450F" to "270F".
Added a Reversal Break effect. This make the attack effective against common attack reversals, parries, and power crushes.
DVK.ws1+4
DVK.1+4 can now also be executed while transitioning from crouch to standing.
df+1,4
To improve Kazuya's effectiveness by increasing the return on fast-startup moves that can be used for punishes, the following adjustments have been made:
The downward hitbox size of the first attack has been increased primarily to stabilize behavior when used in aerial combos.
Behavior of the opponent on hit of the second attack has been altered to allow for follow-up attacks.
Behavior of the opponent on block has been changed, and the frame advantage has been changed from "-3F" to "-11F". Considering the increased return on hit, adjustments have been made to increase the risk when blocked.
df+1,DF+2
The downward hitbox size of the first attack has been increased primarily to stabilize behavior when used in aerial combos.
Tracking ability of the second attack has been enhanced only on hit of the first attack, mitigating the occurrence of whiffing midway through during wall combos.
Fixed an issue where the second hit would not occur when the input "df+1,DF+2,F" was performed.
Adjusted the collision detection of the second hit to increase the stability of aerial combos.
df+3,2,1
df+3,2,1*
In v1.04, the size of the attack hitbox was adjusted to mitigate the issue of hitting opponents who were not directly in front. However, this adjustment sometimes caused whiffing when used in aerial combos. Therefore, the attack hitbox has been readjusted and expanded downward.
db+1,2
Distance when hitting a downed opponent with the first attack of the second strike has been increased. This change makes it more difficult to use Heat Dash combos with this move on downed opponents except near walls.
b+1
Adjusted the collision detection with the opponent to make it easier to hit.
b+2,2,1+2
Hitbox of the first attack has been expanded downwards, alleviating instances where the attack would miss in certain situations.
To stabilize the behavior when used in aerial combos, the recovery time of the second hit has been reduced by "1F" on hit.
Recovery time of the third hit been reduced by "8F". Additionally, the opponent's recovery time when blocking the third hit has also been reduced by "8F". AS a result, the frame disadvantage on block remains unchanged. The reduction in the third hit's recovery time makes it easier to follow-up with an attack after hitting "b+2,2,1+2" at the end of an aerial combo, especially when slamming the opponent into the wall.
f,F+2
DVK.f,F+2
Reduced the distance to the opponent on block.
DVK.f,F+2,B
By inputting "B", it is now possible to prevent the transition to the Devil Form exclusive throw on hit.
ws2
Hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
ws1+2
Hitbox has been expanded downward, alleviating instances of whiffing for certain moves.
DVK.f,n,d,df+1
Changed to consume the Heat time during the throw animation on hit, rather than during the initial strike portion.
f,n,d,df+3
Now deals chip damage on block.
DVK.f,n,d,df+3
Changed to consume the Heat time during the Devil Form elusive additional attack instead of during the kick portion.
Consumption of the remaining Heat time has been changed from "210F" to "180F".
Shortened the recovery time of the additional attack by "2F".
Reduced the distance to the opponent after the additional attack is blocked.
Damage of the additional attack has been changed from "15" to "20"
DVK.f,n,d,df+3,B
By inputting "B", it is now possible to prevent the transition to the Devil Form exclusive additional attack on hit or block.
f,n,d,df+4,4
Recovery time of the second attack has been reduced by "5F". This adjustment is made to facilitate offense after it hits.
f,n,d,df+1+2
Due to the slow startup, this move was not very effective for counter hits. Therefore, its role has been adjusted:
Changed the damage from "23" to "33".
Changed the opponent's behavior on block, reducing the distance to the opponent.
Increased the opponent's recovery time on block by "11F", changing the frame advantage on block from "-6F" to "+5".
Changed the opponent's behavior on counter hit, making aerial combos no longer possible.
With the ability to move first even when blocked, this move can now be used as an offensive starter. Additionally, the increased damage enhances its value when incorporated into combos.
Approach opponent from the left side 1+3/2+4
Camera behavior instability issue has been alleviated.

King


Kuma


Lars


Law


Lee


Leo


Leroy


Lili


Nina


Panda


Paul


Raven


Reina


Shaheen


Steve


Victor


Xiaoyu


Yoshimitsu


Zafina