User:Soup: Difference between revisions

1,775 editsJoined 7 November 2022
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== Lee ==
== Lee ==
{{Changelist|columns=1|
; Rage Art
: {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
: {{Unclear}} Adjusted the collision detection with the opponent to reduce the occurrence of whiffing for certain moves.


{{Changelist|columns=1|
;2+3
: {{Buff}} Forward movement has been increased to extend the reach of the attack.
 
;f+2,1
:{{Buff}} Tracking capability of the second hit has been enhanced when landing the first hit, mitigating the occurrence of whiffing midway through.
:{{Buff}} Hitbox has been expanded downward, alleviating the situation where it would occasionally whiff under certain circumstances.
 
;df+1
;FC.df,d,DF+3
;FC.df,d,df{{colon}}3
;MS.1+2
;HMS.4
:{{Nerf}} Expanded the hurtbox, alleviating situations where certain attacks would whiff.
 
;d+3
:{{Unclear}} Alleviated an issue where the positional relationship with the opponent becomes different than intended when used near the wall.
 
;b+1,1
: {{Buff}} Tracking capability of the second hit has been enhanced when landing the first hit, mitigating the occurrence of whiffing midway through.
 
;H.b+1,1+2
;H.b+1,1,2
:{{Unclear}} Lee has a characteristic where, when in Heat, his moves perform as if they were just-frame inputs, even if the just-frame input was not successfully executed. The behavior of the opponent on an aerial hit by these moves was differing based on whether the just-frame input was successful or not. This has been fixed to always reflect the successful just-frame input behavior.
 
;b+3+4
: As part of the overall suppression of high power crush performance in the game, the following changes have been made:
:{{Nerf}} 1: Changed the opponent's behavior on block, reducing the distance to the opponent.<ref name="PCA">Change does not apply if the opponent's attack is successfully intercepted.</ref>
:{{Nerf}} 2: Reduced the recovery time inflicted on the opponent by "2F" when the move is blocked, resulting in a change from "-7F" to "-9F" on block.<ref name="PCA"/>
:{{Nerf}} 3: Tracking ability against sidesteps has been reduced.
:{{Nerf}} 4: Reduced the attack hitbox in the horizontal direction.
<references/>
 
;uf+1+2
:{{Unclear}} Adjusted the input reception to make it easier to perform moves even from a crouching position.


;HMS.3
:{{Buff}} Fixed an issue where the hitbox of the powered-up version of the attack, which triggered immediately after intercepting an opponent's attack, was smaller than that of the regular version.
}}
}}



Revision as of 11:48, 28 June 2024

for sandboxing

Media Format Stuff

wall
2+3 1 f+1+2,H.f !HD df+1,2>1

tect teasdasd

test collapse

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How Galleries Work

<gallery>
File:Example Image1.png|Example caption
File:Example Image2.jpg|Example caption with a link to [[Main Page]]
File:Example Image3.jpg
File:Example Image4.jpg|Caption with a link [http://.hostknox.com HostKnox]
File:Example Image5.jpeg|Example caption with '''formatting'''
</gallery>
[[File:Feng H.3+4 shockwave.mp4]]


Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text

The header remains visible.
test test test

v1.05 changes

Kuma

Rage Art
Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
2+3
2,1
uf+3,4,1+2
f,F+1+2
HBS.2
HBS.f+1+2
Attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
1,1
1,2
1,1,1
df+1,2
df+1,2,1+2
Tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through
d+2
FC.2
Hitbox has been expanded downward, alleviating the instances of whiffing for certain moves.
ROLL.3
Expanded the hurtbox, alleviating situations where certain attacks would whiff.

Lars

Rage Art
Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
H.2+3
Hitbox of the second hit has been enlarged to mitigate the occurrence of whiffing midway throuhg.
The collision detection has been expanded downwards to make it harder to jump over the opponent when the opponent blocks the attack near the wall.
db+4
uf+3+4
SEN.2
Expanded the hurtbox, alleviating situations where certain attacks would whiff.
SEN.1
Hitbox has been adjusted to alleviate instances of hitting targets from areas other than the front.

Law

Rage Art
Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
H.2+3
Lowered the tracking ability of the second hit to prevent from tracking if the opponent sidesteps the first hit.
Changed the opponent's behavior upon hit of the second attack when the first attack whiffs.
The speed of the subsequent attacks after the first hit is block has been slightly increased.
H.1+2
Changed the opponent's behavior on block, reducing the distance to the opponent.
1+2
The behavior on landing a down-hit has been modified. This change was made considering that follow-up attacks from Slide (FC.df,d,DF+3) allowed for highly repetitive and powerful offense.
This change does not affect H.1+2
uf+1+2
Adjusted the input reception to make it easier to perform moves even from a crouching position.
FC.df,d,DF+3
Expanded the hurtbox, alleviating situations where certain attacks would whiff.
b+1+3 (after parrying right punch)
Behavior of the opponent upon successful parry has been adjusted, mitigating the occurrence of the counterattack whiffing.

Lee

Rage Art
Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
Adjusted the collision detection with the opponent to reduce the occurrence of whiffing for certain moves.
2+3
Forward movement has been increased to extend the reach of the attack.
f+2,1
Tracking capability of the second hit has been enhanced when landing the first hit, mitigating the occurrence of whiffing midway through.
Hitbox has been expanded downward, alleviating the situation where it would occasionally whiff under certain circumstances.
df+1
FC.df,d,DF+3
FC.df,d,df:3
MS.1+2
HMS.4
Expanded the hurtbox, alleviating situations where certain attacks would whiff.
d+3
Alleviated an issue where the positional relationship with the opponent becomes different than intended when used near the wall.
b+1,1
Tracking capability of the second hit has been enhanced when landing the first hit, mitigating the occurrence of whiffing midway through.
H.b+1,1+2
H.b+1,1,2
Lee has a characteristic where, when in Heat, his moves perform as if they were just-frame inputs, even if the just-frame input was not successfully executed. The behavior of the opponent on an aerial hit by these moves was differing based on whether the just-frame input was successful or not. This has been fixed to always reflect the successful just-frame input behavior.
b+3+4
As part of the overall suppression of high power crush performance in the game, the following changes have been made:
1: Changed the opponent's behavior on block, reducing the distance to the opponent.[1]
2: Reduced the recovery time inflicted on the opponent by "2F" when the move is blocked, resulting in a change from "-7F" to "-9F" on block.[1]
3: Tracking ability against sidesteps has been reduced.
4: Reduced the attack hitbox in the horizontal direction.
  1. 1.0 1.1 Change does not apply if the opponent's attack is successfully intercepted.
uf+1+2
Adjusted the input reception to make it easier to perform moves even from a crouching position.
HMS.3
Fixed an issue where the hitbox of the powered-up version of the attack, which triggered immediately after intercepting an opponent's attack, was smaller than that of the regular version.

Leo


Leroy


Lili


Nina


Panda

Rage Art
Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
2+3
2,1
uf+3,4,1+2
f,F+1+2
HBS.2
HBS.f+1+2
Attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
1,1
1,2
1,1,1
df+1,2
df+1,2,1+2
Tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through
d+2
FC.2
Hitbox has been expanded downward, alleviating the instances of whiffing for certain moves.
ROLL.3
Expanded the hurtbox, alleviating situations where certain attacks would whiff.

Paul


Raven


Reina


Shaheen


Steve


Victor


Xiaoyu


Yoshimitsu


Zafina