User:Soup: Difference between revisions

1,775 editsJoined 7 November 2022
m (Replaced content with "for sandboxing == Media Format Stuff == {{Combolist| ; wall : 2+3 1 f+1+2,H.f !HD df+1,2>1 }} {{Move |name=jab test |input=1,1,1 |startup=i10 |block=+1 |hit=+8 |notes= |video=File:Zafina Heat Smash.mp4 }} tect teasdasd == test collapse == <div class="toccolours mw-collapsible mw-collapsed"> <div style="font-weight:bold;line-height:1.6;">MediaWiki Format (Galleries and Collapse)</div> <div class="mw-collapsible-content"> How Galleries Work <syntaxhighlight lang="ht...")
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= v1.05 changes =
== Shaheen editing ==


== Yoshimitsu ==
'''Shaheen''' is a simple, fundamental, "back-to-basics" character. His gameplan revolves almost entirely around his extremely potent full crouch (FC) mix-up and in controlling space through an abundance of great pokes. He has a strong punishment kit and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing, and decent plus frame mids to pressure a defensive opponent.


{{Changelist|columns=1|
Shaheen takes great advantage of Tekken 8's grey health system. He has several good moves that deal chip damage on block, while also being blessed with moves that entirely remove grey health. With [[Heat]], Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening either a slide, launching mids like ws2 or uf+4, or his new move, Al-Ghul Master.


}}
Al-Ghul Master (H.D*,u+2) is an i18 high that has the guard break property, but it must be charged for 39 frames, similar to a Flash Kick. On block, this gives Shaheen 13 frames of advantage, which not only guarantees a f+2,3, but f:b+2, a hit throw that does great damage and removes grey health. This move gives Shaheen an even more brutal mixup with in full crouch, and you can read more about it on his [[Shaheen_tech|Tech]] page.
 
Shaheen doesn't have many big weaknesses in his gameplan. However, he also doesn't have many notable strengths. His pressure is not oppressive enough to force an opponent to interact. His wall game is powerful in Heat, but quite weak outside of it, having some of the lowest wall-combo damage in the game. Being so honest is a both a blessing and a curse, as taking advantage of his simple and ''mostly'' honest kit demands strong fundamentals and decision making.

Revision as of 20:50, 20 August 2024

for sandboxing

Media Format Stuff

wall
2+3 1 f+1+2,H.f !HD df+1,2>1

tect teasdasd

test collapse

MediaWiki Format (Galleries and Collapse)

How Galleries Work

<gallery>
File:Example Image1.png|Example caption
File:Example Image2.jpg|Example caption with a link to [[Main Page]]
File:Example Image3.jpg
File:Example Image4.jpg|Caption with a link [http://.hostknox.com HostKnox]
File:Example Image5.jpeg|Example caption with '''formatting'''
</gallery>
[[File:Feng H.3+4 shockwave.mp4]]


Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text

The header remains visible.
test test test

Shaheen editing

Shaheen is a simple, fundamental, "back-to-basics" character. His gameplan revolves almost entirely around his extremely potent full crouch (FC) mix-up and in controlling space through an abundance of great pokes. He has a strong punishment kit and both a generic df+2 and a hopkick to whiff punish with. He has several strong counterhit tools to dissuade mashing, and decent plus frame mids to pressure a defensive opponent.

Shaheen takes great advantage of Tekken 8's grey health system. He has several good moves that deal chip damage on block, while also being blessed with moves that entirely remove grey health. With Heat, Shaheen's FC mix and grey life manipulation become even more potent, as he is able to repeatedly chip the opponent down while threatening either a slide, launching mids like ws2 or uf+4, or his new move, Al-Ghul Master.

Al-Ghul Master (H.D*,u+2) is an i18 high that has the guard break property, but it must be charged for 39 frames, similar to a Flash Kick. On block, this gives Shaheen 13 frames of advantage, which not only guarantees a f+2,3, but f:b+2, a hit throw that does great damage and removes grey health. This move gives Shaheen an even more brutal mixup with in full crouch, and you can read more about it on his Tech page.

Shaheen doesn't have many big weaknesses in his gameplan. However, he also doesn't have many notable strengths. His pressure is not oppressive enough to force an opponent to interact. His wall game is powerful in Heat, but quite weak outside of it, having some of the lowest wall-combo damage in the game. Being so honest is a both a blessing and a curse, as taking advantage of his simple and mostly honest kit demands strong fundamentals and decision making.