Feng punishers (Tekken 7): Difference between revisions

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{{Feng}}
{{Feng}}
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
|}
{| class="wikitable"
|+ Crouching
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || FC.1 || 5 || +6
|}
{| class="wikitable"
|+ Extra range
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|}
{| class="wikitable"
|+ Back-turned opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|}
{| class="wikitable"
|+ Grounded opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|}
{| class="wikitable"
|+ Whiff
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
| 1<ref>Generic 1 jab. Great whiff punish!</ref> || 7 || +8 || Safe
|}
</div>
<references/>


'''Standing:'''
'''Standing:'''

Revision as of 06:05, 26 February 2021

Standing
Enemy Move Damage Frames
-10 1[1] 7 +8
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
Extra range
Enemy Move Damage Frames Can reach
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
1[2] 7 +8 Safe
  1. Generic 1 jab. Great punish!
  2. Generic 1 jab. Great whiff punish!

Standing:

i10:

1-2-2, 26 damage, +3 or +5BT. However, resets to range 1. Not much pressure off this, backdash can cause almost all BT options to whiff.

1-3, 24 damage, +6. Resets slightly further than range 1. + frames mitigate backdashing, giving more pressure than 122 and allowing B4 and jabs to not whiff.

2-4, 18 damage, -1 or -2BT. In reach for BT options.

i13:

B1+2. 30 damage, KND or wallsplat. Pushback punisher.

i15:

UF4, launch. Range issues, i17 at tip. Cannot punish Paul D1+2, for instance.

DF4-3, 32 damage, +13.

i18:

F4, launch. This is useful for punishing things like Law & Kazuya WS2 without range issues.

i19:

F1+2, launch. Better range than F4.

WS:

i11: WS4, 18 damage, +7. High pushback on hit.

i13: WS1-2, 26 damage, +1. Range 0 on hit.

i15: WS3, launch. Can whiff on things like Eddy recovering from Slippery Kicks; recommend CC F3-4 in this case.