User:Soup: Difference between revisions

1,808 editsJoined 7 November 2022
Tag: Manual revert
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for sandboxing
for sandboxing
== Media Format Stuff  ==
{{Combolist|
; wall
: 2+3 1 f+1+2,H.f !HD df+1,2>1
}}
{{Move
|name=jab test
|input=1,1,1
|startup=i10
|block=+1
|hit=+8
|notes=
|video=File:Zafina Heat Smash.mp4
}}
tect teasdasd
== test collapse ==
== test collapse ==
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">

Revision as of 01:10, 1 November 2024

for sandboxing

test collapse

MediaWiki Format (Galleries and Collapse)

How Galleries Work

<gallery>
File:Example Image1.png|Example caption
File:Example Image2.jpg|Example caption with a link to [[Main Page]]
File:Example Image3.jpg
File:Example Image4.jpg|Caption with a link [http://.hostknox.com HostKnox]
File:Example Image5.jpeg|Example caption with '''formatting'''
</gallery>
[[File:Feng H.3+4 shockwave.mp4]]


Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text

The header remains visible.
test test test

Stuff

Combos

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
f+3,2~1,1 b+2,1~b~1

Mini-combos

[20] CH 4
[+28] 4+3
[+24] b+1+2~1
[+17] (f+3),4
[+10] uf+3+4
[32] CH SS.2
[+24] f,F+1+2
[18] CH (1),1
[+22] IZU.1,1


Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[14] df+2
[+60] b+4,2 4 f,F+2~b~1 T! f3+4,4 f,F+2~f~2 [1]
[+54] b+4,2 f+3,2~1,1 T! b+2,1~f~2[1]
[+50] b+4,2 f+3,2~1,1 T! b+2,1~b~1[2]
[22] df+2~1+2
[+73] f+4 f,F+2~b~1 T! u~n~U f+3,2~1+2 b+1+2~1[3]
[+70] uf+3 f,F+2~b~1 T! u~n~U f+3,2~1+2 b+1+2~1
[+64] f+4 b+4,2 f,F+2~b~1 T! f3+4,4 f,F+2~f~2[1]
[+62] f4 b42 f3,2~1,1 b+2,1~f~2[1]
[+55] uf+3 b+4,2 f+3,2~1,1 T! b+2,1~b~1[2]
[20] b+3
[+58] ~2 T! u~n~U f+3,2~1+2 b+1+2~1[3]
[+48] ~4~1+4 f+3,2~1,1 T! f,F+2~f~2[1]
[+45] ~4~1+4 f+3,2~1,1 T! b+2,1~b~1[2]
[20] f+2
[+75] 4 f+4 f,F+2~b~1 T! f+3,2~1+2 b+1+2~1[3]
[+61] 4 b+4,2 f,F+2~b~1 T! f3+4,4 f,F+2~f~2[1]
[+58] 4 b+4,2 f+3,2~1,1 T! f,F+2~f~2[1]
[+55] 4 b+4,2 f+3,2~1,1 T! b+2,1~b~1[2]
[16] ws3
[+71] b+4,2 f,F+2~b~1 T! f+3,2~1+2 b+1+2~1[3]
[+60] 4 b+4,2 f,F+2~b~1 T! f3+4,4 f,F+2~f~2[1]
[+58] 4 b+4,2 f+3,2~1,1 T! f,F ssl f,F+2~f~2[1]
[32] uf4,3
[+39] f~4 b4,2 f,F+2~f~2[1]
[21] f2+3 (on parry)
[+57] ssl f3,2~2 f3,2~1+2 f+2
[15] FC.db1+2
[+57] 4 b4,2 f3,2~2 b2,1~f~2[1]
[26] CH d3+4
[+62] b4,2 f4 f,F+2~b~1 f3+4,4 f,F+2~f~2[1]
[20] CH uf+3
[+73] d+1+2 T! f+3+4,4 b+4,2 2+3 B! ws2 b+2,1~b~2,H.F D! WR.3
[+60] d+1+2 T! f+3+4~4 b+4,2 f,F+2~f~2[1]
[+59] d+1+2 T! f+3+4,4 b+4,2 2+3 B! <4 f,F+2~f~2
[21] CH d+2
[+47] ws2 df+2~1+2 f+3,2~2 T! f+3,2~2
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 The genjitsu 2 ender is rarely worth using unless in heat, because of the self-damage and damage scaling. Use f,F+2,3 instead.
  2. 2.0 2.1 2.2 2.3 Ender can be manually timed to hit opponent wakeup, reducing damage scaling.
  3. 3.0 3.1 3.2 3.3 Will not work if opponent quick rolls back.

Wall

Regular carry (30% scaling)
[+26] WS! SS.1+2 UF+2
[+20] WS! b+2,1~b~2
[+14] WS! fF+3~3+4
Tornado available
[+xx] WS! UF4,3 !T F~4 1+2

Stage start combos

Size 28

[22] df+2,1+2
[+73] f+4 b+4,2 f,F+2~b~1 T! b+2,1,4 WS! b+2,1~b~2

Size 25

[22] df+2,1+2
[+71] f+4 f,F+2~b~1 T! f+3+4~4 f+3~d~n~WS!~1+2 UF+2
[+70] f+4 f,F+2~b~1 T! uf+3 f,F+2,3 WS! b+2,1~b~2

Size 20

[22] df+2,1+2
[+72] f+4 b+4,2 f,F+2,3 WS! f+3,4 T! SS.1+2 UF+2
[+65] f+4 f,F+2~b~1 T! f,F+2,3 WS! b+2,1~b~2


Float

1
combo when you anti-air with jab here

Back-turned opponent

Stage break

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External Links