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== Staples == | == Staples == | ||
{{Staple}} | {{Staple}} | ||
{{Combolist| | {{Combolist| | ||
; [14] df+2 | ; [14] df+2 | ||
: [+60] b+4,2 4 f,F+2~ | : [+60] b+4,2 4 f,F+2~B~MIA.1 T! f+3+4~GEN.4 f,F+2~f~2 <ref name="GEN2">The genjitsu 2 ender is rarely worth using unless in heat, because of the self-damage and damage scaling. Use f,F+2,3 instead.</ref> | ||
: [+54] b+4,2 f+3,2~1,1 T! b+2,1~ | : [+54] b+4,2 f+3,2~IZU.1,1 T! b+2,1~F~GEN.2<ref name="GEN2"/> | ||
: [+50] b+4,2 f+3,2~1,1 T! b+2,1~ | : [+50] b+4,2 f+3,2~IZU.1,1 T! b+2,1~B~MIA.1<ref name="delay-ender">Ender can be manually timed to hit opponent wakeup, reducing damage scaling.</ref> | ||
; [22] df+2 | ; [22] df+2,1+2 | ||
: [+73] f+4 f,F+2~ | : [+73] f+4 f,F+2~B~MIA.1 T! SWL f+3,2~1+2 b+1+2~1<ref name="back quick roll">Will not work if opponent quick rolls back.</ref> | ||
: [+70] uf+3 f,F+2~ | : [+70] uf+3 f,F+2~B~MIA.1 T! SWL f+3,2~1+2 b+1+2~1 | ||
: [+64] f+4 b+4,2 f,F+2~ | : [+64] f+4 b+4,2 f,F+2~B~MIA.1 T! f3+4,4 f,F+2~f~2<ref name="GEN2"/> | ||
: [+62] | : [+62] f+4 b+4,2 f3,2~1,1 b+2,1~F~GEN.2<ref name="GEN2"/> | ||
: [+55] uf+3 b+4,2 f+3,2~1,1 T! b+2,1~ | : [+55] uf+3 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B~MIA.1<ref name="delay-ender"/> | ||
; [20] b+3 | ; [20] b+3 | ||
: [+58] ~2 T! | : [+58] ~2 T! SWL f+3,2~1+2 b+1+2~1<ref name="back quick roll">Will not work if opponent quick rolls back.</ref> | ||
: [+48] ~4~1+4 f+3,2~1,1 T! f,F+2~f~2<ref name="GEN2"/> | : [+48] ~4~1+4 f+3,2~IZU.1,1 T! f,F+2~f~2<ref name="GEN2"/> | ||
: [+45] ~4~1+4 f+3,2~1,1 T! b+2,1~ | : [+45] ~4~1+4 f+3,2~IZU.1,1 T! b+2,1~B~MIA.1<ref name="delay-ender" /> | ||
; [20] f+2 | ; [20] f+2 | ||
: [+75] 4 f+4 f,F+2~ | : [+75] 4 f+4 f,F+2~B~MIA.1 T! f+3,2~1+2 b+1+2~1<ref name="back quick roll" /> | ||
: [+61] 4 b+4,2 f,F+2~ | : [+61] 4 b+4,2 f,F+2~B~MIA.1 T! f3+4,4 f,F+2~f~2<ref name="GEN2"/> | ||
: [+58] 4 b+4,2 f+3,2~1,1 T! f,F+2~f~2<ref name="GEN2"/> | : [+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F+2~f~2<ref name="GEN2"/> | ||
: [+55] 4 b+4,2 f+3,2~1,1 T! b+2,1~ | : [+55] 4 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B~MIA.1<ref name="delay-ender" /> | ||
; [16] ws3 | ; [16] ws3 | ||
: [+71] b+4,2 f,F+2~ | : [+71] b+4,2 f,F+2~B~MIA.1 T! f+3,2~1+2 b+1+2~1<ref name="back quick roll" /> | ||
: [+60] 4 b+4,2 f,F+2~ | : [+60] 4 b+4,2 f,F+2~B~MIA.1 T! f3+4,4 f,F+2~f~2<ref name="GEN2"/> | ||
: [+58] 4 b+4,2 f+3,2~1,1 T! f,F ssl f,F+2~f~2<ref name="GEN2"/> | : [+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F ssl f,F+2~f~2<ref name="GEN2"/> | ||
; [32] | ; [32] uf+4,3 | ||
: [+39] f~4 b4,2 f,F+2~f~2<ref name="GEN2"/> | : [+39] f~4 b4,2 f,F+2~f~2<ref name="GEN2"/> | ||
; [21] | ; [21] f+2+3 (on parry) | ||
: [+57] ssl f3,2~2 f3,2~1+2 f+2 | : [+57] ssl f3,2~2 f3,2~1+2 f+2 | ||
; [15] FC. | ; [15] FC.db+1+2 | ||
: [+57] 4 b4,2 f3,2~2 b2,1~f~2<ref name="GEN2"/> | : [+57] 4 b4,2 f3,2~2 b2,1~f~2<ref name="GEN2"/> | ||
; [26] CH | ; [26] CH d+3+4 | ||
: [+62] b4,2 | : [+62] b4,2 f+4 f,F+2~B~MIA.1 f3+4,4 f,F+2~f~2<ref name="GEN2"/> | ||
; [20] CH uf+3 | ; [20] CH uf+3 | ||
: <span style="display: inline-block; width: 0.5em; height: 1.3em; vertical-align: middle" class="bg-blue"></span> [+73] d+1+2 T! f+3+4 | : <span style="display: inline-block; width: 0.5em; height: 1.3em; vertical-align: middle" class="bg-blue"></span> [+73] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! ws2 b+2,1~B~MIA.2,H.F D! WR.3 | ||
: [+60] d+1+2 T! f+3+4~4 b+4,2 f,F+2~f~2<ref name="GEN2"/> | : [+60] d+1+2 T! f+3+4~4 b+4,2 f,F+2~f~2<ref name="GEN2"/> | ||
: <span style="display: inline-block; width: 0.5em; height: 1.3em; vertical-align: middle" class="bg-blue"></span> [+59] d+1+2 T! f+3+4 | : <span style="display: inline-block; width: 0.5em; height: 1.3em; vertical-align: middle" class="bg-blue"></span> [+59] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! <4 f,F+2~f~2 | ||
; [21] CH d+2 | ; [21] CH d+2 | ||
: [+47] ws2 df+2 | : [+47] ws2 df+2,1+2 f+3,2~2 T! f+3,2~2 | ||
<references/> | <references/> | ||
}} | }} | ||
Revision as of 01:32, 1 November 2024
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
{{{1}}}
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 The genjitsu 2 ender is rarely worth using unless in heat, because of the self-damage and damage scaling. Use f,F+2,3 instead.
- ↑ 2.0 2.1 2.2 2.3 Ender can be manually timed to hit opponent wakeup, reducing damage scaling.
- ↑ 3.0 3.1 3.2 3.3 Will not work if opponent quick rolls back.