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== Staples ==


{{Staple}}
{{Combolist|
; [14] df+2
: [+ ] b+4,2 df+1 f+3,2~IZU.1,1 T! f+3+4~GEN.3>2
: [+54] b+4,2 f+3,2~IZU.1,1 T! b+2,1~F GEN.2<ref name="GEN2"/>
: [+50] b+4,2 f+3,2~IZU.1,1 T! b+2,1~B MIA.1<ref name="delay-ender">Ender can be manually timed to hit opponent wakeup, reducing damage scaling.</ref>
: [+60] b+4,2 4 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2~F GEN.2 <ref name="GEN2">The Genjitsu 2 (GEN.2) ender is rarely worth using unless in heat, because of the self-damage and damage scaling. Use f,F+2,3 instead.</ref>
; [22] df+2,1+2
: [+73] f+4 f,F+2~B MIA.1 T! SWL f+3,2~1+2 b+1+2~1<ref name="back quick roll">Will not work if opponent quick rolls back.</ref>
: [+70] uf+3 f,F+2~B MIA.1 T! SWL f+3,2~1+2 b+1+2~1
: [+64] f+4 b+4,2 f,F+2~B MIA.1 T! f3+4,4 f,F+2~F GEN.2<ref name="GEN2"/>
: [+62] f+4 b+4,2 f3,2~1,1 b+2,1~F GEN.2<ref name="GEN2"/>
: [+55] uf+3 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B MIA.1<ref name="delay-ender"/>
; [20] b+3
: [+58] ~2 T! SWL f+3,2~1+2 b+1+2~1<ref name="back quick roll">Will not work if opponent quick rolls back.</ref>
: [+48] ~4~1+4 f+3,2~IZU.1,1 T! f,F+2~F GEN.2<ref name="GEN2"/>
: [+45] ~4~1+4 f+3,2~IZU.1,1 T! b+2,1~B MIA.1<ref name="delay-ender" />
; [20] f+2
: [+75] 4 f+4 f,F+2~B MIA.1 T! f+3,2~1+2 b+1+2~1<ref name="back quick roll" />
: [+61] 4 b+4,2 f,F+2~B MIA.1 T! f3+4,4 f,F+2~F GEN.2<ref name="GEN2"/>
: [+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F+2~F GEN.2<ref name="GEN2"/>
: [+55] 4 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B MIA.1<ref name="delay-ender" />
; [16] ws3
: [+71] b+4,2 f,F+2~B MIA.1 T! f+3,2~1+2 b+1+2~1<ref name="back quick roll" />
: [+60] 4 b+4,2 f,F+2~B MIA.1 T! f3+4,4 f,F+2~F GEN.2<ref name="GEN2"/>
: [+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F ssl f,F+2~F GEN.2<ref name="GEN2"/>
; [32] uf+4,3
: [+39] f~4 b4,2 f,F+2~F GEN.2<ref name="GEN2"/>
; [21] f+2+3 (on parry)
: [+57] ssl f3,2~2 f3,2~1+2 f+2
; [15] FC.db+1+2
: [+57] 4 b4,2 f3,2~2 b2,1~f~2<ref name="GEN2"/>
; [26] CH d+3+4
: [+62] b4,2 f+4 f,F+2~B MIA.1 f3+4,4 f,F+2~F GEN.2<ref name="GEN2"/>
; [20] CH uf+3
: [+73] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! ws2 b+2,1~B MIA.2,H.F D! WR.3
: [+60] d+1+2 T! f+3+4~4 b+4,2 f,F+2~F GEN.2<ref name="GEN2"/>
: [+59] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! <4 f,F+2~F GEN.2
; [21] CH d+2
: [+47] ws2 df+2,1+2 f+3,2~2 T! f+3,2~2
<references/>
}}

Revision as of 20:02, 6 November 2024

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[14] df+2
[+ ] b+4,2 df+1 f+3,2~IZU.1,1 T! f+3+4~GEN.3>2
[+54] b+4,2 f+3,2~IZU.1,1 T! b+2,1~F GEN.2[1]
[+50] b+4,2 f+3,2~IZU.1,1 T! b+2,1~B MIA.1[2]
[+60] b+4,2 4 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2~F GEN.2 [1]
[22] df+2,1+2
[+73] f+4 f,F+2~B MIA.1 T! SWL f+3,2~1+2 b+1+2~1[3]
[+70] uf+3 f,F+2~B MIA.1 T! SWL f+3,2~1+2 b+1+2~1
[+64] f+4 b+4,2 f,F+2~B MIA.1 T! f3+4,4 f,F+2~F GEN.2[1]
[+62] f+4 b+4,2 f3,2~1,1 b+2,1~F GEN.2[1]
[+55] uf+3 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B MIA.1[2]
[20] b+3
[+58] ~2 T! SWL f+3,2~1+2 b+1+2~1[3]
[+48] ~4~1+4 f+3,2~IZU.1,1 T! f,F+2~F GEN.2[1]
[+45] ~4~1+4 f+3,2~IZU.1,1 T! b+2,1~B MIA.1[2]
[20] f+2
[+75] 4 f+4 f,F+2~B MIA.1 T! f+3,2~1+2 b+1+2~1[3]
[+61] 4 b+4,2 f,F+2~B MIA.1 T! f3+4,4 f,F+2~F GEN.2[1]
[+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F+2~F GEN.2[1]
[+55] 4 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B MIA.1[2]
[16] ws3
[+71] b+4,2 f,F+2~B MIA.1 T! f+3,2~1+2 b+1+2~1[3]
[+60] 4 b+4,2 f,F+2~B MIA.1 T! f3+4,4 f,F+2~F GEN.2[1]
[+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F ssl f,F+2~F GEN.2[1]
[32] uf+4,3
[+39] f~4 b4,2 f,F+2~F GEN.2[1]
[21] f+2+3 (on parry)
[+57] ssl f3,2~2 f3,2~1+2 f+2
[15] FC.db+1+2
[+57] 4 b4,2 f3,2~2 b2,1~f~2[1]
[26] CH d+3+4
[+62] b4,2 f+4 f,F+2~B MIA.1 f3+4,4 f,F+2~F GEN.2[1]
[20] CH uf+3
[+73] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! ws2 b+2,1~B MIA.2,H.F D! WR.3
[+60] d+1+2 T! f+3+4~4 b+4,2 f,F+2~F GEN.2[1]
[+59] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! <4 f,F+2~F GEN.2
[21] CH d+2
[+47] ws2 df+2,1+2 f+3,2~2 T! f+3,2~2
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 The Genjitsu 2 (GEN.2) ender is rarely worth using unless in heat, because of the self-damage and damage scaling. Use f,F+2,3 instead.
  2. 2.0 2.1 2.2 2.3 Ender can be manually timed to hit opponent wakeup, reducing damage scaling.
  3. 3.0 3.1 3.2 3.3 Will not work if opponent quick rolls back.