User:Soup: Difference between revisions

1,865 editsJoined 7 November 2022
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; [21] CH d+2
; [21] CH d+2
: [+47] ws2 df+2,1+2 f+3,2~2 T! f+3,2~2
: [+47] ws2 df+2,1+2 f+3,2~2 T! f+3,2~2
}}
== Heat ==
; T!
: [+ ] ws2 2+3 f+3+4~GEN.3>2<ref name="delay-ender"/>
: [+ ] f,F+2~F GEN.2<ref name="GEN2">The Genjitsu 2 (GEN.2) is only really worth using while in Heat because of the self-damage and damage scaling. Use f,F+2,3 while out of Heat instead.</ref>
; [ ] H.MIA.2~F
: [+ ] f+2,1+2 b+4,2 b+4,2 f+3,2~IZU.1,1 T! f,F+2,3
<references/>
<references/>
}}

Revision as of 20:17, 6 November 2024

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[14] df+2
[+ ] b+4,2 df+1 f+3,2~IZU.1,1 T! f+3+4~GEN.3>2
[+54] b+4,2 f+3,2~IZU.1,1 T! b+2,1~F GEN.2[1]
[+50] b+4,2 f+3,2~IZU.1,1 T! b+2,1~B MIA.1[2]
[+60] b+4,2 4 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2~F GEN.2 [1]
[22] df+2,1+2
[+73] f+4 f,F+2~B MIA.1 T! SWL f+3,2~1+2 b+1+2~1[3]
[+70] uf+3 f,F+2~B MIA.1 T! SWL f+3,2~1+2 b+1+2~1
[+64] f+4 b+4,2 f,F+2~B MIA.1 T! f3+4,4 f,F+2~F GEN.2[1]
[+62] f+4 b+4,2 f3,2~1,1 b+2,1~F GEN.2[1]
[+55] uf+3 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B MIA.1[2]
[20] b+3
[+58] ~2 T! SWL f+3,2~1+2 b+1+2~1[3]
[+48] ~4~1+4 f+3,2~IZU.1,1 T! f,F+2~F GEN.2[1]
[+45] ~4~1+4 f+3,2~IZU.1,1 T! b+2,1~B MIA.1[2]
[20] f+2
[+75] 4 f+4 f,F+2~B MIA.1 T! f+3,2~1+2 b+1+2~1[3]
[+61] 4 b+4,2 f,F+2~B MIA.1 T! f3+4,4 f,F+2~F GEN.2[1]
[+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F+2~F GEN.2[1]
[+55] 4 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B MIA.1[2]
[16] ws3
[+71] b+4,2 f,F+2~B MIA.1 T! f+3,2~1+2 b+1+2~1[3]
[+60] 4 b+4,2 f,F+2~B MIA.1 T! f3+4,4 f,F+2~F GEN.2[1]
[+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F ssl f,F+2~F GEN.2[1]
[32] uf+4,3
[+39] f~4 b4,2 f,F+2~F GEN.2[1]
[21] f+2+3 (on parry)
[+57] ssl f3,2~2 f3,2~1+2 f+2
[15] FC.db+1+2
[+57] 4 b4,2 f3,2~2 b2,1~f~2[1]
[26] CH d+3+4
[+62] b4,2 f+4 f,F+2~B MIA.1 f3+4,4 f,F+2~F GEN.2[1]
[20] CH uf+3
[+73] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! ws2 b+2,1~B MIA.2,H.F D! WR.3
[+60] d+1+2 T! f+3+4~4 b+4,2 f,F+2~F GEN.2[1]
[+59] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! <4 f,F+2~F GEN.2
[21] CH d+2
[+47] ws2 df+2,1+2 f+3,2~2 T! f+3,2~2

Heat

T!
[+ ] ws2 2+3 f+3+4~GEN.3>2[2]
[+ ] f,F+2~F GEN.2[1]
[ ] H.MIA.2~F
[+ ] f+2,1+2 b+4,2 b+4,2 f+3,2~IZU.1,1 T! f,F+2,3
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 The Genjitsu 2 (GEN.2) ender is rarely worth using unless in heat, because of the self-damage and damage scaling. Use f,F+2,3 instead. Cite error: Invalid <ref> tag; name "GEN2" defined multiple times with different content
  2. 2.0 2.1 2.2 2.3 2.4 Ender can be manually timed to hit opponent wakeup, reducing damage scaling.
  3. 3.0 3.1 3.2 3.3 Will not work if opponent quick rolls back.