User:Soup: Difference between revisions

1,865 editsJoined 7 November 2022
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{{Combolist|
{{Combolist|
; [14] df+2
; [14] df+2
: [+ ] b+4,2 df+1 f+3,2~IZU.1,1 T! f+3+4~GEN.3>2
: [+ ] b+4,2 df+1 f+3,2~IZU.1,1 T! F,f+2,3
: [+54] b+4,2 f+3,2~IZU.1,1 T! b+2,1~F GEN.2<ref name="GEN2"/>
: [+ ] b+4,2 df+1 f+3,2~IZU.1,1 T! f+3+4~GEN.3>2<ref name="delay-ender"/>
: [+50] b+4,2 f+3,2~IZU.1,1 T! b+2,1~B MIA.1<ref name="delay-ender">Ender can be manually timed to hit opponent wakeup, reducing damage scaling.</ref>
: [+50] b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1<ref name="delay-ender">Ender can be manually timed to hit opponent wakeup, reducing damage scaling.</ref>
: [+60] b+4,2 4 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2~F GEN.2 <ref name="GEN2">The Genjitsu 2 (GEN.2) ender is rarely worth using unless in heat, because of the self-damage and damage scaling. Use f,F+2,3 instead.</ref>
: [+ ] b+4,2 4 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3  


; [22] df+2,1+2
; [22] df+2,1+2
: [+73] f+4 f,F+2~B MIA.1 T! SWL f+3,2~1+2 b+1+2~1<ref name="back quick roll">Will not work if opponent quick rolls back.</ref>
: [+73] f+4 f,F+2~B MIA.1 T! SWL f+3,2~IZU.1+2 MIA.1<ref name="back quick roll">Will not work if opponent quick rolls back.</ref>
: [+70] uf+3 f,F+2~B MIA.1 T! SWL f+3,2~1+2 b+1+2~1
: [+70] uf+3 f,F+2~B MIA.1 T! SWL f+3,2~IZU.1+2 MIA.1
: [+64] f+4 b+4,2 f,F+2~B MIA.1 T! f3+4,4 f,F+2~F GEN.2<ref name="GEN2"/>
: [+64] f+4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
: [+62] f+4 b+4,2 f3,2~1,1 b+2,1~F GEN.2<ref name="GEN2"/>
: [+62] f+4 b+4,2 f3,2~1,1 b+2,1~F GEN.2
: [+55] uf+3 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B MIA.1<ref name="delay-ender"/>
: [+55] uf+3 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1<ref name="delay-ender"/>


; [20] b+3
; [20] b+3
: [+58] ~2 T! SWL f+3,2~1+2 b+1+2~1<ref name="back quick roll">Will not work if opponent quick rolls back.</ref>
: [+58] ~2 T! SWL f+3,2~IZU.1+2 MIA.1<ref name="back quick roll">Will not work if opponent quick rolls back.</ref>
: [+48] ~4~1+4 f+3,2~IZU.1,1 T! f,F+2~F GEN.2<ref name="GEN2"/>
: [+48] ~4~1+4 f+3,2~IZU.1,1 T! f,F+2,3
: [+45] ~4~1+4 f+3,2~IZU.1,1 T! b+2,1~B MIA.1<ref name="delay-ender" />
: [+45] ~4~1+4 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1<ref name="delay-ender" />


; [20] f+2
; [20] f+2
: [+75] 4 f+4 f,F+2~B MIA.1 T! f+3,2~1+2 b+1+2~1<ref name="back quick roll" />
: [+75] 4 f+4 f,F+2~B MIA.1 T! f+3,2~IZU.1+2 MIA.1<ref name="back quick roll" />
: [+61] 4 b+4,2 f,F+2~B MIA.1 T! f3+4,4 f,F+2~F GEN.2<ref name="GEN2"/>
: [+61] 4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
: [+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F+2~F GEN.2<ref name="GEN2"/>
: [+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F+2,3
: [+55] 4 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B MIA.1<ref name="delay-ender" />
: [+55] 4 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1<ref name="delay-ender" />


; [16] ws3
; [16] ws3
: [+71] b+4,2 f,F+2~B MIA.1 T! f+3,2~1+2 b+1+2~1<ref name="back quick roll" />
: [+71] b+4,2 f,F+2~B MIA.1 T! f+3,2~IZU.1+2 MIA.1<ref name="back quick roll" />
: [+60] 4 b+4,2 f,F+2~B MIA.1 T! f3+4,4 f,F+2~F GEN.2<ref name="GEN2"/>
: [+60] 4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
: [+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F ssl f,F+2~F GEN.2<ref name="GEN2"/>
: [+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F ssl f,F+2,3


; [32] uf+4,3
; [32] uf+4,3
: [+39] f~4 b4,2 f,F+2~F GEN.2<ref name="GEN2"/>
: [+39] ~f~GEN.4 b4,2 f,F+2,3


; [21] f+2+3 (on parry)
; [21] f+2+3 (on parry)
: [+57] ssl f3,2~2 f3,2~1+2 f+2
: [+57] SSL f+3,2~IZU.2 T! f+3,2~IZU.1+2 f+2


; [15] FC.db+1+2
; [15] FC.db+1+2
: [+57] 4 b4,2 f3,2~2 b2,1~f~2<ref name="GEN2"/>
: [+57] 4 b+4,2 f+3,2~IZU.2 T! f,F+2,3


; [26] CH d+3+4
; [26] CH d+3+4
: [+62] b4,2 f+4 f,F+2~B MIA.1 f3+4,4 f,F+2~F GEN.2<ref name="GEN2"/>
: [+62] b+4,2 f+4 f,F+2~B MIA.1 f+3+4~GEN.4 f,F+2,3


; [20] CH uf+3
; [20] CH uf+3
: [+73] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! ws2 b+2,1~B MIA.2,H.F D! WR.3
: [+73] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! ws2 b+2,1~B MIA.2,H.F D! WR.3
: [+60] d+1+2 T! f+3+4~4 b+4,2 f,F+2~F GEN.2<ref name="GEN2"/>
: [+60] d+1+2 T! f+3+4~4 b+4,2 f,F+2,3
: [+59] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! <4 f,F+2~F GEN.2
: [+59] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! <4 f,F+2,3


; [21] CH d+2
; [21] CH d+2
: [+47] ws2 df+2,1+2 f+3,2~2 T! f+3,2~2
: [+47] ws2 df+2,1+2 f+3,2~IZU.2 T! f+3,2~IZU.2
 
}}
}}


Line 57: Line 58:
; T!
; T!
: [+ ] ws2 2+3 f+3+4~GEN.3>2<ref name="delay-ender"/>
: [+ ] ws2 2+3 f+3+4~GEN.3>2<ref name="delay-ender"/>
: [+ ] f,F+2~F GEN.2<ref name="GEN2"/>
: [+ ] f,F+2~F GEN.2<ref name="GEN2">The Genjitsu 2 (GEN.2) is only really worth using while in Heat because of the self-damage and damage scaling. Use f,F+2,3 while out of Heat instead.</ref>


; [ ] H.MIA.2~F
; [ ] H.MIA.2~F
: [+ ] f+2,1+2 b+4,2 b+4,2 f+3,2~IZU.1,1 T! f,F+2,3
: [+ ] f+2,1+2 b+4,2 b+4,2 f+3,2~IZU.1,1 T! F,f+2,3
 


<references/>
<references/>
===References & Formatting===
REFERENCES
<ref name="GEN2">The Genjitsu 2 (GEN.2) ender is rarely worth using unless in heat, because of the self-damage and damage scaling. Use f,F+2,3 instead.</ref>
<ref name="GEN2"/>
BLUE
:<span style="display: inline-block; width: 0.5em; height: 1.3em; vertical-align: middle" class="bg-blue"></span>test
:<span style="display: inline-block; width: 0.5em; height: 1.3em; vertical-align: middle" class="bg-blue"></span>test

Revision as of 01:16, 7 November 2024

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[14] df+2
[+ ] b+4,2 df+1 f+3,2~IZU.1,1 T! F,f+2,3
[+ ] b+4,2 df+1 f+3,2~IZU.1,1 T! f+3+4~GEN.3>2[1]
[+50] b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1[1]
[+ ] b+4,2 4 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
[22] df+2,1+2
[+73] f+4 f,F+2~B MIA.1 T! SWL f+3,2~IZU.1+2 MIA.1[2]
[+70] uf+3 f,F+2~B MIA.1 T! SWL f+3,2~IZU.1+2 MIA.1
[+64] f+4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
[+62] f+4 b+4,2 f3,2~1,1 b+2,1~F GEN.2
[+55] uf+3 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1[1]
[20] b+3
[+58] ~2 T! SWL f+3,2~IZU.1+2 MIA.1[2]
[+48] ~4~1+4 f+3,2~IZU.1,1 T! f,F+2,3
[+45] ~4~1+4 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1[1]
[20] f+2
[+75] 4 f+4 f,F+2~B MIA.1 T! f+3,2~IZU.1+2 MIA.1[2]
[+61] 4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
[+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F+2,3
[+55] 4 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1[1]
[16] ws3
[+71] b+4,2 f,F+2~B MIA.1 T! f+3,2~IZU.1+2 MIA.1[2]
[+60] 4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
[+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F ssl f,F+2,3
[32] uf+4,3
[+39] ~f~GEN.4 b4,2 f,F+2,3
[21] f+2+3 (on parry)
[+57] SSL f+3,2~IZU.2 T! f+3,2~IZU.1+2 f+2
[15] FC.db+1+2
[+57] 4 b+4,2 f+3,2~IZU.2 T! f,F+2,3
[26] CH d+3+4
[+62] b+4,2 f+4 f,F+2~B MIA.1 f+3+4~GEN.4 f,F+2,3
[20] CH uf+3
[+73] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! ws2 b+2,1~B MIA.2,H.F D! WR.3
[+60] d+1+2 T! f+3+4~4 b+4,2 f,F+2,3
[+59] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! <4 f,F+2,3
[21] CH d+2
[+47] ws2 df+2,1+2 f+3,2~IZU.2 T! f+3,2~IZU.2


Heat

T!
[+ ] ws2 2+3 f+3+4~GEN.3>2[1]
[+ ] f,F+2~F GEN.2[3]
[ ] H.MIA.2~F
[+ ] f+2,1+2 b+4,2 b+4,2 f+3,2~IZU.1,1 T! F,f+2,3


  1. 1.0 1.1 1.2 1.3 1.4 1.5 Ender can be manually timed to hit opponent wakeup, reducing damage scaling.
  2. 2.0 2.1 2.2 2.3 Will not work if opponent quick rolls back.
  3. The Genjitsu 2 (GEN.2) is only really worth using while in Heat because of the self-damage and damage scaling. Use f,F+2,3 while out of Heat instead.

References & Formatting

REFERENCES [1] [1]


BLUE

test
test
  1. 1.0 1.1 The Genjitsu 2 (GEN.2) ender is rarely worth using unless in heat, because of the self-damage and damage scaling. Use f,F+2,3 instead.