User:Soup: Difference between revisions

1,865 editsJoined 7 November 2022
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== Heat ==
== Heat ==
; T!
; T!
: [+ ] ws2 2+3 f+3+4~GEN.3>2<ref name="delay-ender"/>
: [+ ] ws2 2+3 f+3+4~GEN.3>2
: [+ ] f,F+2~F GEN.2<ref name="GEN2">The Genjitsu 2 (GEN.2) is only really worth using while in Heat because of the self-damage and damage scaling. Use f,F+2,3 while out of Heat instead.</ref>
: [+ ] f,F+2~F GEN.2


; [ ] H.MIA.2~F
; [ ] H.MIA.2~F
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<references/>
BLUE
BLUE
:<span style="display: inline-block; width: 0.5em; height: 1.3em; vertical-align: middle" class="bg-blue"></span>test
:<span style="display: inline-block; width: 0.5em; height: 1.3em; vertical-align: middle" class="bg-blue"></span>test
:<span style="display: inline-block; width: 0.5em; height: 1.3em; vertical-align: middle" class="bg-blue"></span>test
:<span style="display: inline-block; width: 0.5em; height: 1.3em; vertical-align: middle" class="bg-blue"></span>test

Revision as of 02:09, 7 November 2024

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[14] df+2
[+55] b+4,2 df+1 f+3,2~IZU.1,1 T! f,F+2~F GEN.2[1]
[+54] b+4,2 df+1 f+3,2~IZU.1,1 T! f+3+4~GEN.3>2
[+50] b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1[2]
[+53] b+4,2 4 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3[3]
[22] df+2,1+2
[+57] uf+3 b+4,2 f+3,2~IZU.1,1 T! b+2,1~F GEN.2[1]
[+55] uf+3 b+4,2 f+3,2~IZU.1,1 T! f+3+4~GEN.3>2
[+60] f+4 b+4,2 f+3,2~IZU.1,1 T! b+2,1~F GEN.2
[+73] f+4 f,F+2~B MIA.1 T! SWL f+3,2~IZU.1+2 MIA.1[4]
[+70] uf+3 f,F+2~B MIA.1 T! SWL f+3,2~IZU.1+2 MIA.1
[+64] f+4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
[20] b+3
[+58] ~2 T! SWL f+3,2~IZU.1+2 MIA.1[4]
[+48] ~4~1+4 f+3,2~IZU.1,1 T! f,F+2,3
[+45] ~4~1+4 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1[2]
[20] f+2
[+75] 4 f+4 f,F+2~B MIA.1 T! f+3,2~IZU.1+2 MIA.1[4]
[+61] 4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
[+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F+2,3
[+55] 4 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1[2]
[16] ws3
[+55] b+4,2 df+1 f+3,2~IZU.1,1 T! f,F+2~F GEN.2
[+51] 4 b+4,2 f+3,2~IZU.1,1 T! SSL f,F+2,3
[+60] 4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
[+71] b+4,2 f,F+2~B MIA.1 T! f+3,2~IZU.1+2 MIA.1[4]
[32] uf+4,3
[+32] ~f~GEN.4 b4,2 f,F+2,3
[+38] ~f~GEN.4 f+3 b+2,1~F GEN.3>2
[26] CH d+3+4
[+54] b+4,2 df+1 f+3,2~IZU.1,1 T! f+3+4~GEN.3>2
[+62] b+4,2 f+4 f,F+2~B MIA.1 f+3+4~GEN.4 f,F+2,3
[21] f+2+3 (on parry)
[+57] SSL f+3,2~IZU.2 T! f+3,2~IZU.1+2 f+2
[15] FC.db+1+2
[+49] 4 b+4,2 f+3,2~IZU.2 T! f,F+2,3
[20] CH uf+3
[+73] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! ws2 b+2,1~B MIA.2,H.F D! WR.3
[+60] d+1+2 T! f+3+4~4 b+4,2 f,F+2,3
[+59] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! <4 f,F+2,3
[21] CH d+2
[+47] ws2 df+2,1+2 f+3,2~IZU.2 T! f+3,2~IZU.2
  1. 1.0 1.1 The Genjitsu 2 (GEN.2) ender is rarely worth using unless in heat, because of the self-damage and damage scaling. Use f,F+2,3 instead.
  2. 2.0 2.1 2.2 Ender can be manually timed to hit opponent wakeup, reducing damage scaling.
  3. Inconsistent on female characters
  4. 4.0 4.1 4.2 4.3 Will not work if opponent quick rolls back.

Heat

T!
[+ ] ws2 2+3 f+3+4~GEN.3>2
[+ ] f,F+2~F GEN.2
[ ] H.MIA.2~F
[+ ] f+2,1+2 b+4,2 b+4,2 f+3,2~IZU.1,1 T! F,f+2,3


BLUE

test
test