Paul punishers (Tekken 7): Difference between revisions

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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2 || 19 || +6
| -10 || 1,2 || 19 || +6 |
|}
| -12 || b1,2 || 33 || +8 |
| -12 || d1+2 || 30 || KND |
| -14 || b3 || 16 || LAUNCH |
| -15 || df2 || 13 || LAUNCH |
}


{| class="wikitable"
{| class="wikitable"

Revision as of 11:34, 25 January 2021

Standing
Enemy Move Damage Frames
-10 1,2 19 -12 b1,2 33 -12 d1+2 30 -14 b3 16 -15 df2 13

}

Crouching
Enemy Move Damage Frames
-11 ws4 16 +5
-23 u/f~n,4 25 (?) +34a (+24a)
Extra range
Enemy Move Damage Frames Can reach
-25 f,f,F+3[1] 30 +14a (+4a) Everything
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
-22[2] FC d+3 9 -3a (-11a)
Whiff
Move Damage Frames Risk
f,f,F+3[1] 30 +10a (+1a) Steppable
  1. 1.0 1.1 Generic running 3. Yuge punish!
  2. Fastest this can be done from standing.