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=== Generic Wake Up Options === | === Generic Wake Up Options === | ||
From face up, feet first: | From face up, feet first: | ||
{| class="wikitable" | |||
! Command !! Notes | |||
|- | |||
| B || Wake up backward, into standing. ย | |||
|- | |||
| D/B || Stand into crouching guard. | |||
|- | |||
| U || Stand directly up. | |||
|- | |||
| F || Roll forward. | |||
|- | |||
| 1 || Roll into background. Hold D to stay on ground, face down. | |||
|- | |||
| d+1 || Roll toward foreground. Hold D to stay on ground, face down. | |||
|- | |||
| 3 || i22 Low, Launch on CH, -12 on block. | |||
|- | |||
| 4 || i22 mid, KND on CH, -12 on block. ย | |||
|- | |||
| d+3 (or d+4) || i13 low, -3 on hit, -16 on block. | |||
|- | |||
| f+3 || i19 low, same as 3. | |||
|- | |||
| f+4 || i17 mid, same as 4. | |||
|- | |||
| 3+4 || {{Plainlist| Depending on character, either Spring kick, or spring into cross chop. | |||
Spring kick is i19~30 KND mid, raises feet above lows, punishable. ย | |||
Spring into cross chop, i48~58 mid, +10~20 on block -can float with 1 jab into combo.}} | |||
|- | |||
| f,1+2 || Roll forward into cross chop, i19~24 mid, +2~7 on block, KND on normal hit. | |||
|} | |||
ย | |||
From face down, feet first: | |||
{| class="wikitable" | |||
! Command !! Notes | |||
|- | |||
| B || Wake up forward -away from opponent- into standing. | |||
|- | |||
| D/B || Stand into crouching guard. | |||
|- | |||
| U || Stand directly up. | |||
|- | |||
| F || Roll backward, toward opponent. | |||
|- | |||
| 1 || Roll into background. Hold D to stay on ground, face up. | |||
|- | |||
| d+1 || Roll toward foreground. Hold D to stay on ground, face up. | |||
|- | |||
| 3 || i19 low, launches on clean hit, -17 on block, -3 on hit | |||
|- | |||
| 4 || i19 mid, KND on clean hit, -14 on block, -15 on hit | |||
|- | |||
|} |
Revision as of 23:34, 25 January 2021
Generic Wake Up Options
From face up, feet first:
Command | Notes |
---|---|
B | Wake up backward, into standing. |
D/B | Stand into crouching guard. |
U | Stand directly up. |
F | Roll forward. |
1 | Roll into background. Hold D to stay on ground, face down. |
d+1 | Roll toward foreground. Hold D to stay on ground, face down. |
3 | i22 Low, Launch on CH, -12 on block. |
4 | i22 mid, KND on CH, -12 on block. |
d+3 (or d+4) | i13 low, -3 on hit, -16 on block. |
f+3 | i19 low, same as 3. |
f+4 | i17 mid, same as 4. |
3+4 | Depending on character, either Spring kick, or spring into cross chop.
Spring kick is i19~30 KND mid, raises feet above lows, punishable. Spring into cross chop, i48~58 mid, +10~20 on block -can float with 1 jab into combo. |
f,1+2 | Roll forward into cross chop, i19~24 mid, +2~7 on block, KND on normal hit. |
From face down, feet first:
Command | Notes |
---|---|
B | Wake up forward -away from opponent- into standing. |
D/B | Stand into crouching guard. |
U | Stand directly up. |
F | Roll backward, toward opponent. |
1 | Roll into background. Hold D to stay on ground, face up. |
d+1 | Roll toward foreground. Hold D to stay on ground, face up. |
3 | i19 low, launches on clean hit, -17 on block, -3 on hit |
4 | i19 mid, KND on clean hit, -14 on block, -15 on hit |