Wake-up: Difference between revisions

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(Created page with " === Generic Wake Up Options === From face up, feet first: ;B :Wake up backward, into standing. ;D/B :Stand into crouching guard. ;U :Stand directly up. ;F :Roll forward. ;1...")
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=== Generic Wake Up Options ===
=== Generic Wake Up Options ===
From face up, feet first:
From face up, feet first:
;B
{| class="wikitable"
:Wake up backward, into standing.
! Command !! Notes
;D/B
|-
:Stand into crouching guard.
| B || Wake up backward, into standing. ย 
;U
|-
:Stand directly up.
| D/B || Stand into crouching guard.
;F
|-
:Roll forward.
| U || Stand directly up.
;1
|-
:Roll into background, hold D to stay on ground, face down.
| F || Roll forward.
;d+1
|-
:Roll toward foreground, hold D to stay on ground, face down.
| 1 || Roll into background. Hold D to stay on ground, face down.
;3
|-
:i22 Low, Launch on CH, -12 on block.
| d+1 || Roll toward foreground. Hold D to stay on ground, face down.
;4
|-
:i22 mid, KND on CH, -12 on block.
| 3 || i22 Low, Launch on CH, -12 on block.
;d+3 (or d+4)
|-
:i13 low, -3 on hit, -16 on block.
| 4 || i22 mid, KND on CH, -12 on block. ย 
;f+3
|-
:i19 low, same as 3.
| d+3 (or d+4) || i13 low, -3 on hit, -16 on block.
;f+4
|-
:i17 mid, same as 4.
| f+3 || i19 low, same as 3.
;3+4
|-
:Depending on character, either Spring kick, or spring into cross chop. ย 
| f+4 || i17 mid, same as 4.
:Spring kick is i19~30 KND mid, raises feet above lows, punishable.
|-
:Spring into cross chop, i48~58 mid, +10~20 on block -can float with 1 jab into combo.
| 3+4 || {{Plainlist| Depending on character, either Spring kick, or spring into cross chop.
;f,1+2
Spring kick is i19~30 KND mid, raises feet above lows, punishable. ย 
:Roll forward into cross chop, i19~24 mid, +2~7 on block, KND on normal hit.
Spring into cross chop, i48~58 mid, +10~20 on block -can float with 1 jab into combo.}}
|-
| f,1+2 || Roll forward into cross chop, i19~24 mid, +2~7 on block, KND on normal hit.
|}
ย 
From face down, feet first:
{| class="wikitable"
! Command !! Notes
|-
| B || Wake up forward -away from opponent- into standing.
|-
| D/B || Stand into crouching guard.
|-
| U || Stand directly up.
|-
| F || Roll backward, toward opponent.
|-
| 1 || Roll into background. Hold D to stay on ground, face up.
|-
| d+1 || Roll toward foreground. Hold D to stay on ground, face up.
|-
| 3 || i19 low, launches on clean hit, -17 on block, -3 on hit
|-
| 4 || i19 mid, KND on clean hit, -14 on block, -15 on hit
|-
|}

Revision as of 23:34, 25 January 2021


Generic Wake Up Options

From face up, feet first:

Command Notes
B Wake up backward, into standing.
D/B Stand into crouching guard.
U Stand directly up.
F Roll forward.
1 Roll into background. Hold D to stay on ground, face down.
d+1 Roll toward foreground. Hold D to stay on ground, face down.
3 i22 Low, Launch on CH, -12 on block.
4 i22 mid, KND on CH, -12 on block.
d+3 (or d+4) i13 low, -3 on hit, -16 on block.
f+3 i19 low, same as 3.
f+4 i17 mid, same as 4.
3+4
Depending on character, either Spring kick, or spring into cross chop.

Spring kick is i19~30 KND mid, raises feet above lows, punishable.

Spring into cross chop, i48~58 mid, +10~20 on block -can float with 1 jab into combo.
f,1+2 Roll forward into cross chop, i19~24 mid, +2~7 on block, KND on normal hit.

From face down, feet first:

Command Notes
B Wake up forward -away from opponent- into standing.
D/B Stand into crouching guard.
U Stand directly up.
F Roll backward, toward opponent.
1 Roll into background. Hold D to stay on ground, face up.
d+1 Roll toward foreground. Hold D to stay on ground, face up.
3 i19 low, launches on clean hit, -17 on block, -3 on hit
4 i19 mid, KND on clean hit, -14 on block, -15 on hit