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Oldmanwang (talk | contribs) |
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=== Generic Wake Up Options === | === Generic Wake Up Options === | ||
From face up, feet first: | From face up, feet first (FUFF): | ||
{| class="wikitable" | {| class="wikitable" | ||
! Command !! Notes | ! Command !! Notes | ||
Line 36: | Line 36: | ||
|} | |} | ||
From face down, feet first: | From face down, feet first (FDFF): | ||
{| class="wikitable" | {| class="wikitable" | ||
! Command !! Notes | ! Command !! Notes | ||
Line 52: | Line 52: | ||
| d+1 || Roll toward foreground. Hold D to stay on ground, face up. | | d+1 || Roll toward foreground. Hold D to stay on ground, face up. | ||
|- | |- | ||
| 3 || i19 low, launches on clean hit, -17 on block, -3 on hit | | 3 || i19 low, launches on clean hit, -17 on block, -3 on hit. | ||
|- | |- | ||
| 4 || i19 mid, KND on clean hit, -14 on block, -15 on hit | | 4 || i19 mid, KND on clean hit, -14 on block, -15 on hit. | ||
|- | |- | ||
| f+3 || i14 low, +5 on hit, launches on CH, -12 on block. | |||
|- | |||
| f+4 || i11 mid, -4 on hit, +16a (+6a) on clean hit, -15 on block. | |||
|} | |||
From face up head first (FUHF): | |||
{| class="wikitable" | |||
! Command !! Notes | |||
|- | |||
| B || Wake up forward -away from opponent- into standing. | |||
|- | |||
| D/B || Stand into crouching guard. | |||
|- | |||
| U || Stand directly up. | |||
|- | |||
| F || Roll backward, toward opponent. | |||
|- | |||
| 1 || Roll into background. Hold D to stay on ground, face down. | |||
|- | |||
| d+1 || Roll toward foreground. Hold D to stay on ground, face down. | |||
|- | |||
| 3 || i19~21 low, +4~6 on hit, launches on CH, -11~13 on block. | |||
|- | |||
| 4 || i18 mid, KND on hit, -14 on block. | |||
|- | |||
| f+3 || i14 low, +5 on hit, launches on CH, -12 on block. | |||
|- | |||
| f+4 || i11 mid, -4 on hit, +16a (+6a) on clean hit, -15 on block. | |||
|} | |||
From face down, head first (FDHF): | |||
{| class="wikitable" | |||
! Command !! Notes | |||
|- | |||
| B || Wake up forward -away from opponent- into standing. | |||
|- | |||
| D/B || Stand into crouching guard. | |||
|- | |||
| U || Stand directly up. | |||
|- | |||
| F || Roll backward, toward opponent. | |||
|- | |||
| 1 || Roll into background. Hold D to stay on ground, face up. | |||
|- | |||
| d+1 || Roll toward foreground. Hold D to stay on ground, face up. | |||
|- | |||
| 3 || i26 low, +1 on hit, launch on CH, -20 on block. | |||
|- | |||
| 4 || i26 mid, -10 on hit, KND on CH, -19 on block. | |||
|- | |||
| f+3 || i19 low, same as 3 from FUFF. | |||
|- | |||
| f+4 || i17 mid, same as 4 from FUFF. | |||
|} | |} |
Revision as of 23:49, 25 January 2021
Generic Wake Up Options
From face up, feet first (FUFF):
Command | Notes |
---|---|
B | Wake up backward, into standing. |
D/B | Stand into crouching guard. |
U | Stand directly up. |
F | Roll forward. |
1 | Roll into background. Hold D to stay on ground, face down. |
d+1 | Roll toward foreground. Hold D to stay on ground, face down. |
3 | i22 Low, Launch on CH, -12 on block. |
4 | i22 mid, KND on CH, -12 on block. |
d+3 (or d+4) | i13 low, -3 on hit, -16 on block. |
f+3 | i19 low, same as 3. |
f+4 | i17 mid, same as 4. |
3+4 | Depending on character, either Spring kick, or spring into cross chop.
Spring kick is i19~30 KND mid, raises feet above lows, punishable. Spring into cross chop, i48~58 mid, +10~20 on block -can float with 1 jab into combo. |
f,1+2 | Roll forward into cross chop, i19~24 mid, +2~7 on block, KND on normal hit. |
From face down, feet first (FDFF):
Command | Notes |
---|---|
B | Wake up forward -away from opponent- into standing. |
D/B | Stand into crouching guard. |
U | Stand directly up. |
F | Roll backward, toward opponent. |
1 | Roll into background. Hold D to stay on ground, face up. |
d+1 | Roll toward foreground. Hold D to stay on ground, face up. |
3 | i19 low, launches on clean hit, -17 on block, -3 on hit. |
4 | i19 mid, KND on clean hit, -14 on block, -15 on hit. |
f+3 | i14 low, +5 on hit, launches on CH, -12 on block. |
f+4 | i11 mid, -4 on hit, +16a (+6a) on clean hit, -15 on block. |
From face up head first (FUHF):
Command | Notes |
---|---|
B | Wake up forward -away from opponent- into standing. |
D/B | Stand into crouching guard. |
U | Stand directly up. |
F | Roll backward, toward opponent. |
1 | Roll into background. Hold D to stay on ground, face down. |
d+1 | Roll toward foreground. Hold D to stay on ground, face down. |
3 | i19~21 low, +4~6 on hit, launches on CH, -11~13 on block. |
4 | i18 mid, KND on hit, -14 on block. |
f+3 | i14 low, +5 on hit, launches on CH, -12 on block. |
f+4 | i11 mid, -4 on hit, +16a (+6a) on clean hit, -15 on block. |
From face down, head first (FDHF):
Command | Notes |
---|---|
B | Wake up forward -away from opponent- into standing. |
D/B | Stand into crouching guard. |
U | Stand directly up. |
F | Roll backward, toward opponent. |
1 | Roll into background. Hold D to stay on ground, face up. |
d+1 | Roll toward foreground. Hold D to stay on ground, face up. |
3 | i26 low, +1 on hit, launch on CH, -20 on block. |
4 | i26 mid, -10 on hit, KND on CH, -19 on block. |
f+3 | i19 low, same as 3 from FUFF. |
f+4 | i17 mid, same as 4 from FUFF. |