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=== Generic Wake Up Options === | === Generic Wake Up Options === | ||
From face up, feet | From face up, feet towards the opponent (FUFT): | ||
{| class="wikitable" | {| class="wikitable" | ||
! Command !! Notes | ! Command !! Notes | ||
Line 25: | Line 25: | ||
| d+3 (or d+4) || i13 low, -3 on hit, -16 on block. | | d+3 (or d+4) || i13 low, -3 on hit, -16 on block. | ||
|- | |- | ||
| f+3 || i19 low, same as 3. | | f+3 || roll into i19 low, same as 3. | ||
|- | |- | ||
| f+4 || i17 mid, same as 4. | | f+4 || roll into i17 mid, same as 4. | ||
|- | |- | ||
| 3+4 || {{Plainlist| Depending on character, either Spring kick, or spring into cross chop. | | 3+4 || {{Plainlist| Depending on character, either Spring kick, or spring into cross chop. | ||
Spring kick is i19~30 KND mid, raises feet above lows, punishable. | Spring kick is i19~30 KND mid, raises feet above lows, punishable. | ||
Spring into cross chop, i48~58 mid, +10~20 on block -can float with 1 jab into combo.}} | Spring into cross chop, i48~58 mid, +10~20 on block -can float with 1 jab into combo. | ||
Feng and Lei have special spring kicks}} | |||
|- | |- | ||
| f,1+2 || Roll forward into cross chop, i19~24 mid, +2~7 on block, KND on normal hit. | | f,1+2 || Roll forward into cross chop, i19~24 mid, +2~7 on block, KND on normal hit. | ||
|} | |} | ||
From face down, feet | From face down, feet towards (FDFT): | ||
{| class="wikitable" | {| class="wikitable" | ||
! Command !! Notes | ! Command !! Notes | ||
|- | |- | ||
| B || Wake up | | B || Wake up away from opponent into standing. | ||
|- | |- | ||
| D/B || Stand into crouching guard. | | D/B || Stand into crouching guard. | ||
Line 50: | Line 51: | ||
| 1 || Roll into background. Hold D to stay on ground, face up. | | 1 || Roll into background. Hold D to stay on ground, face up. | ||
|- | |- | ||
| d+1 || Roll | | d+1 || Roll towards foreground. Hold D to stay on ground, face up. | ||
|- | |- | ||
| 3 || i19 low, launches on clean hit, -17 on block, -3 on hit. | | 3 || i19 low, launches on clean hit, -17 on block, -3 on hit. | ||
Line 56: | Line 57: | ||
| 4 || i19 mid, KND on clean hit, -14 on block, -15 on hit. | | 4 || i19 mid, KND on clean hit, -14 on block, -15 on hit. | ||
|- | |- | ||
| f+3 || i14 low, +5 on hit, launches on CH, -12 on block. | | f+3 || Roll into i14 low, +5 on hit, launches on CH, -12 on block. | ||
|- | |- | ||
| f+4 || i11 mid, -4 on hit, +16a (+6a) on clean hit, -15 on block. | | f+4 || Roll into i11 mid, -4 on hit, +16a (+6a) on clean hit, -15 on block. | ||
|} | |} | ||
From face up | From face up feet away (FUFA): | ||
{| class="wikitable" | {| class="wikitable" | ||
! Command !! Notes | ! Command !! Notes | ||
|- | |- | ||
| B || Wake up | | B || Wake up away from opponent into standing. | ||
|- | |- | ||
| D/B || Stand into crouching guard. | | D/B || Stand into crouching guard. | ||
Line 71: | Line 72: | ||
| U || Stand directly up. | | U || Stand directly up. | ||
|- | |- | ||
| F || Roll | | F || Roll towards opponent. | ||
|- | |- | ||
| 1 || Roll into background. Hold D to stay on ground, face down. | | 1 || Roll into background. Hold D to stay on ground, face down. | ||
Line 86: | Line 87: | ||
|} | |} | ||
From face down, | From face down, feet away (FDFA): | ||
{| class="wikitable" | {| class="wikitable" | ||
! Command !! Notes | ! Command !! Notes | ||
|- | |- | ||
| B || Wake up | | B || Wake up away from opponent into standing. | ||
|- | |- | ||
| D/B || Stand into crouching guard. | | D/B || Stand into crouching guard. |
Revision as of 12:00, 26 January 2021
Generic Wake Up Options
From face up, feet towards the opponent (FUFT):
Command | Notes |
---|---|
B | Wake up backward, into standing. |
D/B | Stand into crouching guard. |
U | Stand directly up. |
F | Roll forward. |
1 | Roll into background. Hold D to stay on ground, face down. |
d+1 | Roll toward foreground. Hold D to stay on ground, face down. |
3 | i22 Low, Launch on CH, -12 on block. |
4 | i22 mid, KND on CH, -12 on block. |
d+3 (or d+4) | i13 low, -3 on hit, -16 on block. |
f+3 | roll into i19 low, same as 3. |
f+4 | roll into i17 mid, same as 4. |
3+4 | Depending on character, either Spring kick, or spring into cross chop.
Spring kick is i19~30 KND mid, raises feet above lows, punishable. Spring into cross chop, i48~58 mid, +10~20 on block -can float with 1 jab into combo. Feng and Lei have special spring kicks |
f,1+2 | Roll forward into cross chop, i19~24 mid, +2~7 on block, KND on normal hit. |
From face down, feet towards (FDFT):
Command | Notes |
---|---|
B | Wake up away from opponent into standing. |
D/B | Stand into crouching guard. |
U | Stand directly up. |
F | Roll backward, toward opponent. |
1 | Roll into background. Hold D to stay on ground, face up. |
d+1 | Roll towards foreground. Hold D to stay on ground, face up. |
3 | i19 low, launches on clean hit, -17 on block, -3 on hit. |
4 | i19 mid, KND on clean hit, -14 on block, -15 on hit. |
f+3 | Roll into i14 low, +5 on hit, launches on CH, -12 on block. |
f+4 | Roll into i11 mid, -4 on hit, +16a (+6a) on clean hit, -15 on block. |
From face up feet away (FUFA):
Command | Notes |
---|---|
B | Wake up away from opponent into standing. |
D/B | Stand into crouching guard. |
U | Stand directly up. |
F | Roll towards opponent. |
1 | Roll into background. Hold D to stay on ground, face down. |
d+1 | Roll toward foreground. Hold D to stay on ground, face down. |
3 | i19~21 low, +4~6 on hit, launches on CH, -11~13 on block. |
4 | i18 mid, KND on hit, -14 on block. |
f+3 | i14 low, +5 on hit, launches on CH, -12 on block. |
f+4 | i11 mid, -4 on hit, +16a (+6a) on clean hit, -15 on block. |
From face down, feet away (FDFA):
Command | Notes |
---|---|
B | Wake up away from opponent into standing. |
D/B | Stand into crouching guard. |
U | Stand directly up. |
F | Roll backward, toward opponent. |
1 | Roll into background. Hold D to stay on ground, face up. |
d+1 | Roll toward foreground. Hold D to stay on ground, face up. |
3 | i26 low, +1 on hit, launch on CH, -20 on block. |
4 | i26 mid, -10 on hit, KND on CH, -19 on block. |
f+3 | i19 low, same as 3 from FUFF. |
f+4 | i17 mid, same as 4 from FUFF. |