RogerDodger (talk | contribs) (→Character Changes: need to use pre-defined color classes, see Wavu:Contributing#Color; also changing foreground color usually a bad idea) |
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== Character Changes == | == Character Changes == | ||
{ | {| class="wikitable" | ||
| | ! !! | ||
| | |- | ||
| | | class="bg-blue" | | ||
| Buff | |||
|- | |||
| | | |||
| Unclear | |||
|- | |||
| class="bg-red" | | |||
| Nerf | |||
|} | |||
=== Fahkumram === | === Fahkumram === | ||
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! !! Command !! Change | ! !! Command !! Change | ||
|- | |- | ||
| class="bg-red | | class="bg-red" | | ||
| | | | ||
| Opponents' low attacks would sometimes miss, so hurtbox for both knees has been extended downward. | | Opponents' low attacks would sometimes miss, so hurtbox for both knees has been extended downward. | ||
|- | |- | ||
| class="bg-red | | class="bg-red" | | ||
| f,F | | f,F | ||
| Opponent's low attacks would sometimes miss, so animation was adjusted. | | Opponent's low attacks would sometimes miss, so animation was adjusted. | ||
|- | |- | ||
| class="bg-red | | class="bg-red" | | ||
| rowspan="2" | Sidestep | | rowspan="2" | Sidestep | ||
| Opponents' mid attacks would sometimes miss, so hurtbox for both hands has been extended downward. | | Opponents' mid attacks would sometimes miss, so hurtbox for both hands has been extended downward. | ||
|- | |- | ||
| class="bg-red | | class="bg-red" | | ||
| Sideways movement was greater than that of other characters, so animation was adjusted. | | Sideways movement was greater than that of other characters, so animation was adjusted. | ||
|- | |- | ||
| class="bg-red | | class="bg-red" | | ||
| rowspan="2" | 3+4 | | rowspan="2" | 3+4 | ||
| Changed damage from 27 to 20. | | Changed damage from 27 to 20. | ||
|- | |- | ||
| | | | | ||
| Decreased distance between the character and the opponent when the move is guarded. | | Decreased distance between the character and the opponent when the move is guarded. | ||
|- | |- | ||
| class="bg-red | | class="bg-red" | | ||
| d/f+3 | | d/f+3 | ||
| Changed damage from 19 to 15. | | Changed damage from 19 to 15. | ||
|- | |- | ||
| | | | | ||
| d+3+4 | | d+3+4 | ||
| Decreased the distance between the character and the opponent when the move is guarded. | | Decreased the distance between the character and the opponent when the move is guarded. | ||
|- | |- | ||
| class="bg-red | | class="bg-red" | | ||
| d/b+4 | | d/b+4 | ||
| rowspan="4" style="vertical-align: middle" | When performed at close range, opponents' low attacks would often miss, so adjusted collision. | | rowspan="4" style="vertical-align: middle" | When performed at close range, opponents' low attacks would often miss, so adjusted collision. | ||
|- | |- | ||
| class="bg-red | | class="bg-red" | | ||
| f+3 | | f+3 | ||
|- | |- | ||
| class="bg-red | | class="bg-red" | | ||
| b+3 | | b+3 | ||
|- | |- | ||
| class="bg-red | | class="bg-red" | | ||
| f,F+3 | | f,F+3 | ||
|} | |} | ||
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! Command !! Nerf/Buff !! Change | ! Command !! Nerf/Buff !! Change | ||
|- | |- | ||
| FC d/f+4 | | class="bg-blue" | | ||
| FC d/f+4 || Attack would sometimes miss at close range, so hitbox was increased. | |||
|} | |} | ||
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! Command !! Nerf/Buff !! Change | ! Command !! Nerf/Buff !! Change | ||
|- | |- | ||
| PLD (FF) 3 | | class="bg-blue" | | ||
| PLD (FF) 3 || Attack would sometimes miss at close range, so hit box was increased. | |||
|} | |} | ||
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! Command !! Nerf/Buff !! Change | ! Command !! Nerf/Buff !! Change | ||
|- | |- | ||
| d/b+1+2 | | class="bg-blue" | | ||
| d/b+1+2 || Attack would sometimes miss at close range, so hit box was increased. | |||
|} | |} | ||
== External Links == | == External Links == | ||
*[https://cdn-cms.bnea.io/sites/default/files/static-files/AWdfhEd83JY.pdf Official Patch Notes] | *[https://cdn-cms.bnea.io/sites/default/files/static-files/AWdfhEd83JY.pdf Official Patch Notes] |
Revision as of 05:25, 26 January 2021
Released on 19th August, 2020.
General Changes
Added Features for Player Match
- Added the skip feature to skip your turn in Player Match lobbies
- Added an indicator showing that a stage was randomly selected to VS screen, when random is selected at the stage selection.
Character Changes
Buff | |
Unclear | |
Nerf |
Fahkumram
Command | Change | |
---|---|---|
Opponents' low attacks would sometimes miss, so hurtbox for both knees has been extended downward. | ||
f,F | Opponent's low attacks would sometimes miss, so animation was adjusted. | |
Sidestep | Opponents' mid attacks would sometimes miss, so hurtbox for both hands has been extended downward. | |
Sideways movement was greater than that of other characters, so animation was adjusted. | ||
3+4 | Changed damage from 27 to 20. | |
Decreased distance between the character and the opponent when the move is guarded. | ||
d/f+3 | Changed damage from 19 to 15. | |
d+3+4 | Decreased the distance between the character and the opponent when the move is guarded. | |
d/b+4 | When performed at close range, opponents' low attacks would often miss, so adjusted collision. | |
f+3 | ||
b+3 | ||
f,F+3 |
Katarina
Command | Nerf/Buff | Change |
---|---|---|
FC d/f+4 | Attack would sometimes miss at close range, so hitbox was increased. |
Lei
Command | Nerf/Buff | Change |
---|---|---|
PLD (FF) 3 | Attack would sometimes miss at close range, so hit box was increased. |
Zafina
Command | Nerf/Buff | Change |
---|---|---|
d/b+1+2 | Attack would sometimes miss at close range, so hit box was increased. |