Version 3.33: Difference between revisions

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(→‎Character Changes: need to use pre-defined color classes, see Wavu:Contributing#Color; also changing foreground color usually a bad idea)
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== Character Changes ==
== Character Changes ==


{{Legend
{| class="wikitable"
|red=Nerf
! !!
|teal=Unclear
|-
|green=Buff}}
| class="bg-blue" |
| Buff
|-
| |
| Unclear
|-
| class="bg-red" |
| Nerf
|}


=== Fahkumram ===  
=== Fahkumram ===  
Line 19: Line 27:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-red pattern" |
| class="bg-red" |
|
|
| Opponents' low attacks would sometimes miss, so hurtbox for both knees has been extended downward.
| Opponents' low attacks would sometimes miss, so hurtbox for both knees has been extended downward.
|-
|-
| class="bg-red pattern" |  
| class="bg-red" |
| f,F
| f,F
| Opponent's low attacks would sometimes miss, so animation was adjusted.
| Opponent's low attacks would sometimes miss, so animation was adjusted.
|-
|-
| class="bg-red pattern" |
| class="bg-red" |
| rowspan="2" | Sidestep
| rowspan="2" | Sidestep
| Opponents' mid attacks would sometimes miss, so hurtbox for both hands has been extended downward.
| Opponents' mid attacks would sometimes miss, so hurtbox for both hands has been extended downward.
|-
|-
| class="bg-red pattern" |
| class="bg-red" |
| Sideways movement was greater than that of other characters, so animation was adjusted.
| Sideways movement was greater than that of other characters, so animation was adjusted.
|-
|-
| class="bg-red pattern" |  
| class="bg-red" |
| rowspan="2" | 3+4
| rowspan="2" | 3+4
| Changed damage from 27 to 20.
| Changed damage from 27 to 20.
|-
|-
| class="bg-red pattern" |
| |
| Decreased distance between the character and the opponent when the move is guarded.
| Decreased distance between the character and the opponent when the move is guarded.
|-
|-
| class="bg-red pattern" |  
| class="bg-red" |
| d/f+3
| d/f+3
| Changed damage from 19 to 15.
| Changed damage from 19 to 15.
|-
|-
| class="bg-teal pattern" |  
| |  
| d+3+4
| d+3+4
| Decreased the distance between the character and the opponent when the move is guarded.
| Decreased the distance between the character and the opponent when the move is guarded.
|-
|-
| class="bg-red pattern" |
| class="bg-red" |
| d/b+4
| d/b+4
| rowspan="4" style="vertical-align: middle" | When performed at close range, opponents' low attacks would often miss, so adjusted collision.
| rowspan="4" style="vertical-align: middle" | When performed at close range, opponents' low attacks would often miss, so adjusted collision.
|-
|-
| class="bg-red pattern" |
| class="bg-red" |
| f+3
| f+3
|-
|-
| class="bg-red pattern" |
| class="bg-red" |
| b+3
| b+3
|-  
|-  
| class="bg-red pattern" |
| class="bg-red" |
| f,F+3
| f,F+3
|}
|}
Line 68: Line 76:
! Command !! Nerf/Buff !! Change
! Command !! Nerf/Buff !! Change
|-
|-
| FC d/f+4 || <span style="color:#00ff00>↑</span> || Attack would sometimes miss at close range, so hitbox was increased.
| class="bg-blue" |
| FC d/f+4 || Attack would sometimes miss at close range, so hitbox was increased.
|}
|}


Line 76: Line 85:
! Command !! Nerf/Buff !! Change
! Command !! Nerf/Buff !! Change
|-
|-
| PLD (FF) 3 || <span style="color:#00ff00>↑</span> || Attack would sometimes miss at close range, so hit box was increased.
| class="bg-blue" |
| PLD (FF) 3 || Attack would sometimes miss at close range, so hit box was increased.
|}
|}


Line 84: Line 94:
! Command !! Nerf/Buff !! Change
! Command !! Nerf/Buff !! Change
|-
|-
| d/b+1+2 || <span style="color:#00ff00>↑</span> || Attack would sometimes miss at close range, so hit box was increased.
| class="bg-blue" |
| d/b+1+2 || Attack would sometimes miss at close range, so hit box was increased.
|}
|}


== External Links ==
== External Links ==
*[https://cdn-cms.bnea.io/sites/default/files/static-files/AWdfhEd83JY.pdf Official Patch Notes]
*[https://cdn-cms.bnea.io/sites/default/files/static-files/AWdfhEd83JY.pdf Official Patch Notes]

Revision as of 05:25, 26 January 2021

Released on 19th August, 2020.

General Changes

Added Features for Player Match

  • Added the skip feature to skip your turn in Player Match lobbies
  • Added an indicator showing that a stage was randomly selected to VS screen, when random is selected at the stage selection.

Character Changes

Buff
Unclear
Nerf

Fahkumram

Command Change
Opponents' low attacks would sometimes miss, so hurtbox for both knees has been extended downward.
f,F Opponent's low attacks would sometimes miss, so animation was adjusted.
Sidestep Opponents' mid attacks would sometimes miss, so hurtbox for both hands has been extended downward.
Sideways movement was greater than that of other characters, so animation was adjusted.
3+4 Changed damage from 27 to 20.
Decreased distance between the character and the opponent when the move is guarded.
d/f+3 Changed damage from 19 to 15.
d+3+4 Decreased the distance between the character and the opponent when the move is guarded.
d/b+4 When performed at close range, opponents' low attacks would often miss, so adjusted collision.
f+3
b+3
f,F+3

Katarina

Command Nerf/Buff Change
FC d/f+4 Attack would sometimes miss at close range, so hitbox was increased.

Lei

Command Nerf/Buff Change
PLD (FF) 3 Attack would sometimes miss at close range, so hit box was increased.

Zafina

Command Nerf/Buff Change
d/b+1+2 Attack would sometimes miss at close range, so hit box was increased.

External Links