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== Character Changes == | == Character Changes == | ||
| class="bg-green" | Buff | |||
| class="bg-purple" | Unclear | |||
| class="bg-red" | Nerf | |||
=== Devil Jin === | === Devil Jin === | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! !! Command !! Change | ||
|- | |- | ||
| f,n,d,d/f+4 | | class="bg-red" | | ||
| f,n,d,d/f+4 Â | |||
| Reverted the moves tracking to Ver. 3.21. (reduced tracking) | |||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
! | ! !! Command !! Change | ||
|- | |- | ||
| F+4,3,4 | | class="bg-green" | | ||
| F+4,3,4 || Shortened the recovery time by 4 frames upon hit. | |||
|- | |- | ||
| f+4,4 | | class="bg-purple" | | ||
| f+4,4 || Changed the damage from 20 to 15. | |||
Changed the opponent's behaviour when hit. | Changed the opponent's behaviour when hit. | ||
|- | |- | ||
| b+1,2 | | class="bg-green" | | ||
| b+1,2 || Increased the move's tracking. | |||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
! | ! !! Command !! Change | ||
|- | |- | ||
| | | class="bg-red" | | ||
| Â | |||
| Increased size of Fahkumram's hit box when damage is taken, allowing for the opponent's attack to connect more easily. | |||
|- | |- | ||
| | | class="bg-red" | | ||
| Â | |||
| Reduced pushback from Fahkumram's head, allowing for the opponent's attack to connect more easily. | |||
|- | |- | ||
| R! d/f+3+4 | | class="bg-red" | | ||
| R! d/f+3+4 Â | |||
| Changed the frame advantage upon hit from ±0 frames to -3 frames. | |||
|- | |- | ||
| R! u/f+3+4 | | | | ||
| R! u/f+3+4 Â | |||
| Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions. | |||
|- Â | |- Â | ||
| d/f+1+2 | | class="bg-red" | | ||
| d/f+1+2 Â | |||
| Fixed an issue in which the input window for escaping throws was different than other characters. (escape window increased) | |||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
! | ! !! Command !! Change | ||
|- | |- | ||
| R! hfcb,f+3+4 > 1,2,4,1,3,2,1+2 | | class="bg-purple" | | ||
| R! hfcb,f+3+4 > 1,2,4,1,3,2,1+2 Â | |||
| Fixed an issue in which the opponent's behaviour when hit in mid-air was different than on ground. | |||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
! | ! !! Command !! Change | ||
|- | |- | ||
| d/f+4 | | class="bg-green" | | ||
| d/f+4 || Changed the frame advantage from +8 frames to +9 frames when the move lands as a counter hit. | |||
Decreased the distance between the character and the opponent when the move lands as a counter hit. | Decreased the distance between the character and the opponent when the move lands as a counter hit. | ||
|- Â | |- Â | ||
| d/f+4,1+2 | | class="bg-green" | | ||
| d/f+4,1+2 || The move will now chain together when the 1st hit lands as a counter hit. | |||
|- Â | |- Â | ||
| During Golem 2 | | class="bg-green" | | ||
| During Golem 2 || Changed the frame advantage when guarded from -8 frames to ±0 frames. | |||
Decreased the distance between the character and the opponent when the move is guarded. | Decreased the distance between the character and the opponent when the move is guarded. | ||
Shortened the recovery time by 3 frames upon hit. | Shortened the recovery time by 3 frames upon hit. | ||
|- Â | |- Â | ||
| f,F+2 | | class="bg-green" | | ||
| f,F+2 || Changed the damage from 20 to 25. | |||
|- | |- | ||
| WS 2,3 | | class="bg-green" | | ||
| WS 2,3 || Changed the input window for the 2nd hit from 16 frames to 25 frames. | |||
|- | |- | ||
| WS 2,4 | | class="bg-green" | | ||
| WS 2,4 || Changed the input window for the 2nd hit from 16 frames to 25 frames. | |||
|- Â | |- Â | ||
| SS 2 | | class="bg-green" | | ||
| SS 2 || Changed the frame advantage when guarded from -12 frames to -9 frames. | |||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
! | ! !! Command !! Change | ||
|- | |- | ||
| u/f+3+4 | | class="bg-purple" | | ||
| u/f+3+4 | Decreased the distance between the character and the opponent when the 2nd hit lands. | |||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
! | ! !! Command !! Change | ||
|- | |- | ||
| 3,3,3,3,3 | | class="bg-green" | | ||
| 3,3,3,3,3 || Changed the frame advantage upon hit from +1 frame to +4 frames. | |||
|- | |- | ||
| HAR 2 | | class="bg-green" | | ||
| HAR 2 || Changed the opponent's behaviour when the move lands as a counter hit. | |||
Reduced the strength of the pushback, and made the move easier to land. | Reduced the strength of the pushback, and made the move easier to land. | ||
|- Â | |- Â | ||
| d/f+4 | | class="bg-green" | | ||
| d/f+4 || Changed the frame advantage upon hit from +2 frames to +4 frames. | |||
|- Â | |- Â | ||
| d/f+3+4 | | class="bg-green" | | ||
| d/f+3+4 || Changed the frame advantage upon hit from -1 frame to +1 frame. | |||
|- Â | |- Â | ||
| WR 3 | | class="bg-green" | | ||
| WR 3 || Changed the frame advantage when guarded from +1 frame to +5 frames. | |||
|- | |- | ||
| FC d/f+4 | | class="bg-green" | | ||
| FC d/f+4 || Changed the frame advantage upon hit from ±0 frames to +1 frame. | |||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
! | ! !! Command !! Change | ||
|- | |- | ||
| f,n,d,d/f+4 | | class="bg-red" | | ||
| f,n,d,d/f+4 || Reverted the moves tracking to Ver. 3.21. (reduced tracking) | |||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
! | ! !! Command !! Change | ||
|- | |- | ||
| HRM 4,1+2 | | class="bg-red" | | ||
| HRM 4,1+2 || Decreased the distance between the character and the opponent when the move is guarded. | |||
|- Â | |- Â | ||
| d/f+1 | | class="bg-red" | | ||
| d/f+1 || Changed the frame advantage when guarded from -1 frames to -3 frames. | |||
|- | |- | ||
| d/f+1,4 | | class="bg-red" | | ||
| d/f+1,4 || Changed the frame advantage upon hit from +5 frames to +3 frames. | |||
|- | |- | ||
| d/f+4 | | class="bg-red" | | ||
| d/f+4 || Changed the frame advantage when guarded from -6 frames to -9 frames. | |||
|- Â | |- Â | ||
| d/f+4,3 | | class="bg-red" | | ||
| d/f+4,3 || Changed the frame advantage upon hit from +6 frames to +3 frames. | |||
|- Â | |- Â | ||
| d+2 | | class="bg-red" | | ||
| d+2 || Changed the damage from 16 to 14. | |||
|- Â | |- Â | ||
| u/f+3+4 | | class="bg-red" | | ||
| u/f+3+4 || Changed the damage from 17 to 14. | |||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
! | ! !! Command !! Change | ||
|- | |- | ||
| 2,2 (JF) | | class="bg-green" | | ||
| 2,2 (JF) || Changed the damage from 20 to 23. | |||
Increased the input window for just frame by 2 frames. | Increased the input window for just frame by 2 frames. | ||
|- Â | |- Â | ||
| d+3+4 | | class="bg-purple" | | ||
| d+3+4 || Changed the damage from 10, 5, 5 to 5, 5, 5. | |||
1st to 3rd hit will now chain together. | 1st to 3rd hit will now chain together. | ||
|- Â | |- Â | ||
| b+1 | | class="bg-purple" | | ||
| b+1 || Changed the opponent's behaviour when the move lands as a counter hit. | |||
|} | |} | ||
== External Links == | == External Links == | ||
* [https://cdn-cms.bnea.io/sites/default/files/static-files/TK7_Change-List_v3.31.pdf Official Patch Notes] | * [https://cdn-cms.bnea.io/sites/default/files/static-files/TK7_Change-List_v3.31.pdf Official Patch Notes] |
Revision as of 05:06, 26 January 2021
Released on 17th June, 2020.
General Changes
- Fixed an issue preventing an Armor King cosmetic from appearing in treasure battle.
Character Changes
| class="bg-green" | Buff | class="bg-purple" | Unclear | class="bg-red" | Nerf
Devil Jin
Command | Change | |
---|---|---|
f,n,d,d/f+4 | Reverted the moves tracking to Ver. 3.21. (reduced tracking) |
Eliza
Command | Change | |
---|---|---|
F+4,3,4 | Shortened the recovery time by 4 frames upon hit. | |
f+4,4 | Changed the damage from 20 to 15.
Changed the opponent's behaviour when hit. | |
b+1,2 | Increased the move's tracking. |
Fahkumram
Command | Change | |
---|---|---|
Increased size of Fahkumram's hit box when damage is taken, allowing for the opponent's attack to connect more easily. | ||
Reduced pushback from Fahkumram's head, allowing for the opponent's attack to connect more easily. | ||
R! d/f+3+4 | Changed the frame advantage upon hit from ±0 frames to -3 frames. | |
R! u/f+3+4 | Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions. | |
d/f+1+2 | Fixed an issue in which the input window for escaping throws was different than other characters. (escape window increased) |
Geese
Command | Change | |
---|---|---|
R! hfcb,f+3+4 > 1,2,4,1,3,2,1+2 | Fixed an issue in which the opponent's behaviour when hit in mid-air was different than on ground. |
Gigas
Command | Change | |
---|---|---|
d/f+4 | Changed the frame advantage from +8 frames to +9 frames when the move lands as a counter hit.
Decreased the distance between the character and the opponent when the move lands as a counter hit. | |
d/f+4,1+2 | The move will now chain together when the 1st hit lands as a counter hit. | |
During Golem 2 | Changed the frame advantage when guarded from -8 frames to ±0 frames.
Decreased the distance between the character and the opponent when the move is guarded. Shortened the recovery time by 3 frames upon hit. | |
f,F+2 | Changed the damage from 20 to 25. | |
WS 2,3 | Changed the input window for the 2nd hit from 16 frames to 25 frames. | |
WS 2,4 | Changed the input window for the 2nd hit from 16 frames to 25 frames. | |
SS 2 | Changed the frame advantage when guarded from -12 frames to -9 frames. |
Hwoarang
Command | Change | |
---|---|---|
Decreased the distance between the character and the opponent when the 2nd hit lands. |
Katarina
Command | Change | |
---|---|---|
3,3,3,3,3 | Changed the frame advantage upon hit from +1 frame to +4 frames. | |
HAR 2 | Changed the opponent's behaviour when the move lands as a counter hit.
Reduced the strength of the pushback, and made the move easier to land. | |
d/f+4 | Changed the frame advantage upon hit from +2 frames to +4 frames. | |
d/f+3+4 | Changed the frame advantage upon hit from -1 frame to +1 frame. | |
WR 3 | Changed the frame advantage when guarded from +1 frame to +5 frames. | |
FC d/f+4 | Changed the frame advantage upon hit from ±0 frames to +1 frame. |
Kazuya
Command | Change | |
---|---|---|
f,n,d,d/f+4 | Reverted the moves tracking to Ver. 3.21. (reduced tracking) |
Leroy
Command | Change | |
---|---|---|
HRM 4,1+2 | Decreased the distance between the character and the opponent when the move is guarded. | |
d/f+1 | Changed the frame advantage when guarded from -1 frames to -3 frames. | |
d/f+1,4 | Changed the frame advantage upon hit from +5 frames to +3 frames. | |
d/f+4 | Changed the frame advantage when guarded from -6 frames to -9 frames. | |
d/f+4,3 | Changed the frame advantage upon hit from +6 frames to +3 frames. | |
d+2 | Changed the damage from 16 to 14. | |
u/f+3+4 | Changed the damage from 17 to 14. |
Lucky Chloe
Command | Change | |
---|---|---|
2,2 (JF) | Changed the damage from 20 to 23.
Increased the input window for just frame by 2 frames. | |
d+3+4 | Changed the damage from 10, 5, 5 to 5, 5, 5.
1st to 3rd hit will now chain together. | |
b+1 | Changed the opponent's behaviour when the move lands as a counter hit. |