|
|
Line 18: |
Line 18: |
| | class="bg-red" | | | | class="bg-red" | |
| | Nerf ย | | | Nerf ย |
| |}
| |
|
| |
| === Devil Jin ===
| |
|
| |
| {| class="wikitable"
| |
| ! !! Command !! Change
| |
| |-
| |
| | class="bg-red" |
| |
| | f,n,d,d/f+4
| |
| | Reverted the moves tracking to Ver. 3.21. (reduced tracking)
| |
| |}
| |
|
| |
| === Eliza ===
| |
|
| |
| {| class="wikitable"
| |
| ! !! Command !! Change
| |
| |-
| |
| | class="bg-blue" |
| |
| | F+4,3,4 || Shortened the recovery time by 4 frames upon hit.
| |
| |-
| |
| | |
| |
| | f+4,4 || Changed the damage from 20 to 15.
| |
| Changed the opponent's behaviour when hit.
| |
| |-
| |
| | class="bg-blue" |
| |
| | b+1,2 || Increased the move's tracking.
| |
| |} | | |} |
|
| |
|
Line 58: |
Line 32: |
| | ย | | | ย |
| | Reduced pushback from Fahkumram's head, allowing for the opponent's attack to connect more easily. | | | Reduced pushback from Fahkumram's head, allowing for the opponent's attack to connect more easily. |
| |-
| |
| | class="bg-red" |
| |
| | R! d/f+3+4
| |
| | Changed the frame advantage upon hit from ยฑ0 frames to -3 frames.
| |
| |-
| |
| | |
| |
| | R! u/f+3+4
| |
| | Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
| |
| |-
| |
| | class="bg-red" |
| |
| | d/f+1+2
| |
| | Fixed an issue in which the input window for escaping throws was different than other characters. (escape window increased)
| |
| |}
| |
|
| |
| === Geese ===
| |
|
| |
| {| class="wikitable"
| |
| ! !! Command !! Change
| |
| |-
| |
| | |
| |
| | R! hfcb,f+3+4 > 1,2,4,1,3,2,1+2
| |
| | Fixed an issue in which the opponent's behaviour when hit in mid-air was different than on ground.
| |
| |}
| |
|
| |
| === Gigas ===
| |
|
| |
| {| class="wikitable"
| |
| ! !! Command !! Change
| |
| |-
| |
| | class="bg-blue" |
| |
| | d/f+4 || Changed the frame advantage from +8 frames to +9 frames when the move lands as a counter hit.
| |
| Decreased the distance between the character and the opponent when the move lands as a counter hit.
| |
| |-
| |
| | class="bg-blue" |
| |
| | d/f+4,1+2 || The move will now chain together when the 1st hit lands as a counter hit.
| |
| |-
| |
| | class="bg-blue" |
| |
| | During Golem 2 || Changed the frame advantage when guarded from -8 frames to ยฑ0 frames.
| |
| Decreased the distance between the character and the opponent when the move is guarded.
| |
| Shortened the recovery time by 3 frames upon hit.
| |
| |-
| |
| | class="bg-blue" |
| |
| | f,F+2 || Changed the damage from 20 to 25.
| |
| |-
| |
| | class="bg-blue" |
| |
| | WS 2,3 || Changed the input window for the 2nd hit from 16 frames to 25 frames.
| |
| |-
| |
| | class="bg-blue" |
| |
| | WS 2,4 || Changed the input window for the 2nd hit from 16 frames to 25 frames.
| |
| |-
| |
| | class="bg-blue" |
| |
| | SS 2 || Changed the frame advantage when guarded from -12 frames to -9 frames.
| |
| |}
| |
|
| |
| === Hwoarang ===
| |
|
| |
| {| class="wikitable"
| |
| ! !! Command !! Change
| |
| |-
| |
| | |
| |
| | u/f+3+4 || Decreased the distance between the character and the opponent when the 2nd hit lands.
| |
| |}
| |
|
| |
| === Katarina ===
| |
|
| |
| {| class="wikitable"
| |
| ! !! Command !! Change
| |
| |-
| |
| | class="bg-blue" |
| |
| | 3,3,3,3,3 || Changed the frame advantage upon hit from +1 frame to +4 frames.
| |
| |-
| |
| | class="bg-blue" |
| |
| | HAR 2 || Changed the opponent's behaviour when the move lands as a counter hit.
| |
| Reduced the strength of the pushback, and made the move easier to land.
| |
| |-
| |
| | class="bg-blue" |
| |
| | d/f+4 || Changed the frame advantage upon hit from +2 frames to +4 frames.
| |
| |-
| |
| | class="bg-blue" |
| |
| | d/f+3+4 || Changed the frame advantage upon hit from -1 frame to +1 frame.
| |
| |-
| |
| | class="bg-blue" |
| |
| | WR 3 || Changed the frame advantage when guarded from +1 frame to +5 frames.
| |
| |-
| |
| | class="bg-blue" |
| |
| | FC d/f+4 || Changed the frame advantage upon hit from ยฑ0 frames to +1 frame.
| |
| |}
| |
|
| |
| === Kazuya ===
| |
|
| |
| {| class="wikitable"
| |
| ! !! Command !! Change
| |
| |-
| |
| | class="bg-red" |
| |
| | f,n,d,d/f+4 || Reverted the moves tracking to Ver. 3.21. (reduced tracking)
| |
| |}
| |
|
| |
| === Leroy ===
| |
|
| |
| {| class="wikitable"
| |
| ! !! Command !! Change
| |
| |-
| |
| | class="bg-red" |
| |
| | HRM 4,1+2 || Decreased the distance between the character and the opponent when the move is guarded.
| |
| |-
| |
| | class="bg-red" |
| |
| | d/f+1 || Changed the frame advantage when guarded from -1 frames to -3 frames.
| |
| |-
| |
| | class="bg-red" |
| |
| | d/f+1,4 || Changed the frame advantage upon hit from +5 frames to +3 frames.
| |
| |-
| |
| | class="bg-red" |
| |
| | d/f+4 || Changed the frame advantage when guarded from -6 frames to -9 frames.
| |
| |-
| |
| | class="bg-red" |
| |
| | d/f+4,3 || Changed the frame advantage upon hit from +6 frames to +3 frames.
| |
| |-
| |
| | class="bg-red" |
| |
| | d+2 || Changed the damage from 16 to 14.
| |
| |-
| |
| | class="bg-red" |
| |
| | u/f+3+4 || Changed the damage from 17 to 14.
| |
| |}
| |
|
| |
| === Lucky Chloe ===
| |
|
| |
| {| class="wikitable"
| |
| ! !! Command !! Change
| |
| |-
| |
| | class="bg-blue" |
| |
| | 2,2 (JF) || Changed the damage from 20 to 23.
| |
| Increased the input window for just frame by 2 frames.
| |
| |-
| |
| | class="bg-blue" |
| |
| | d+3+4 || Changed the damage from 10, 5, 5 to 5, 5, 5.
| |
| 1st to 3rd hit will now chain together.
| |
| |-
| |
| | |
| |
| | b+1 || Changed the opponent's behaviour when the move lands as a counter hit.
| |
| |} | | |} |
|
| |
|
| == External Links ==
| | * [https://bandainamcoent.asia/news/tekken-7-patch-v3-32-update/ Official Patch Notes] |
| * [https://cdn-cms.bnea.io/sites/default/files/static-files/TK7_Change-List_v3.31.pdf Official Patch Notes] | |