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| Buff | | Buff | ||
|- | |- | ||
| | | | class="bg-grey-03" | | ||
| Unclear | | Unclear | ||
|- | |- | ||
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| Changed damage from 27 to 20. | | Changed damage from 27 to 20. | ||
|- | |- | ||
| | | | class="bg-grey-03" | | ||
| Decreased distance between the character and the opponent when the move is guarded. | | Decreased distance between the character and the opponent when the move is guarded. | ||
|- | |- | ||
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| Changed damage from 19 to 15. | | Changed damage from 19 to 15. | ||
|- | |- | ||
| | | | class="bg-grey-03" | | ||
| d+3+4 | | d+3+4 | ||
| Decreased the distance between the character and the opponent when the move is guarded. | | Decreased the distance between the character and the opponent when the move is guarded. |
Revision as of 03:17, 28 January 2021
Version 3.33 | |
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Released | 19 Aug 2020 |
Official notes | [1] |
Chronology (view all) | |
← Version 3.32 | Version 4.00 → |
General Changes
Added Features for Player Match
- Added the skip feature to skip your turn in Player Match lobbies
- Added an indicator showing that a stage was randomly selected to VS screen, when random is selected at the stage selection.
Character Changes
Buff | |
Unclear | |
Nerf |
Fahkumram
Command | Change | |
---|---|---|
Opponents' low attacks would sometimes miss, so hurtbox for both knees has been extended downward. | ||
f,F | Opponent's low attacks would sometimes miss, so animation was adjusted. | |
Sidestep | Opponents' mid attacks would sometimes miss, so hurtbox for both hands has been extended downward. | |
Sideways movement was greater than that of other characters, so animation was adjusted. | ||
3+4 | Changed damage from 27 to 20. | |
Decreased distance between the character and the opponent when the move is guarded. | ||
d/f+3 | Changed damage from 19 to 15. | |
d+3+4 | Decreased the distance between the character and the opponent when the move is guarded. | |
d/b+4 | When performed at close range, opponents' low attacks would often miss, so adjusted collision. | |
f+3 | ||
b+3 | ||
f,F+3 |
Katarina
Command | Change | |
---|---|---|
FC d/f+4 | Attack would sometimes miss at close range, so hitbox was increased. |
Lei
Command | Change | |
---|---|---|
PLD (FF) 3 | Attack would sometimes miss at close range, so hit box was increased. |
Zafina
Command | Change | |
---|---|---|
d/b+1+2 | Attack would sometimes miss at close range, so hit box was increased. |