Crush: Difference between revisions

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The crush system in Tekken 7, allows certain moves to make the character not get hit by high or low attacks (Called high crush and low crush respectively), due to the move causing the character to enter crouch (tc/techichally crouching or cs/crouching state) or jump (tj/technically jumping or js/jumping state) after a number of frames from the startup of the move.

Revision as of 13:03, 8 September 2022

The crush system in Tekken 7, allows certain moves to make the character not get hit by high or low attacks (Called high crush and low crush respectively), due to the move causing the character to enter crouch (tc/techichally crouching or cs/crouching state) or jump (tj/technically jumping or js/jumping state) after a number of frames from the startup of the move.