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| Move Database Record Structure
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| * Character
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| *:- which character this move belongs to
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| * Notation
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| *:- notation for the move, use some standard format
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| * Behavior on regular hit
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| ** start up frames (for each hit)
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| ** active frames
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| ** recovery frames
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| ** frames on hit (for each hit)
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| *** guardable?
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| *** from
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| *** to
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| ** frames on block (for each hit)
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| *** from
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| *** to
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| ** hit level (for each hit, l, m, m*, h)
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| ** Properties (on regular hit)
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| *** Power crush
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| *** rage drive
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| *** is_throw
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| *** throw_break
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| *** screw starter
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| *** launcher
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| *** rage art
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| *** ballerina spin
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| *** homing
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| *** KND
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| *** unblockable
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| *** wall bounce
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| *** forces crouch
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| * Behavior on CH
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| *:- <note only the differences in behavior on CH>
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| ** all frames
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| ** Properties
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| * notes (anything extra about the move/timing/history/animation)
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