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{{Wall}} | {{Wall}} | ||
=== Wall Enders === | === Wall Enders === | ||
* b+4 | |||
* d/f+1 b+4 | * d/f+1 b+4 | ||
* d/f+1 d+1 ws+3,3 | '''* d/f+1 d+1 ws+3,3''' | ||
* 2,3~d/f SNKc ws+ | * db+2~SNKc WS+3,3 | ||
* 3+4~SNKc WS+3,3 | |||
* 2,3~SNK+2 | |||
'''* 2,3~d/f SNKc ws+3,3''' | |||
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | {{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} |
Revision as of 21:53, 3 May 2021
Shaheen (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
Combo Type | Example Launchers | Combo |
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Regular |
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d+2 Pick-up Routes |
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Counter Hit |
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Notes:
Launchers written in bold require a dash before doing the combo
Launchers written in italic require a SSR before doing the combo
3~d/f will whiff on tip range d/f+2, you can either microdash and do the standing 3 route, or go for a d2 pickup
Alternative Wall Carry Enders to d/b+2~d/f | 3+4~df SNK+3
Written by Contra for the Shaheen Discord
- d/f+1 (very close, low slump)
- d+2 (close)
- SNK+2 (close)
- f+(2),4,4 (close-medium, kinda iffy)
- f+2,4,4 (medium, issues with hitcount, only use for swag)
- d/b+2 SNK+2 / 3+4 SNK+2 (medium)
- f+2,3 (medium)
- d/b+3,4 (medium-far, high-ish splat, most consistent wallcarry ender)
- d/b+2,1 (far, medium splat, delayable for more carry, also usable for medium carry)
- d/b+2 SNKc ws+3,3 (farthest, axis dependant, medium splat, swag)
Wall Bounce Follow Ups
Wall Bounce Moves: [f,f,f+2] and [f,f+4]
- 2 (very close, less damage)
- 3 (very close, inconsistent)
- 2,3 (close)
- f+2,3 (medium)
- f+2,4,4 (far)
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Combo Type | Example Launchers | Combo |
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Primary Staple Combo |
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Intermediate Combo
Advanced Combo
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Secondary Staple Combo |
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more wall carry and damage
less wall carry and damage
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ws+1 Pickup route |
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Beginner Variant
Advanced Variant
Optimal Damage
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CH f+3 Pick-up |
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Essentially the normal BnB but with d+3~d/f SNK+2 as the first 2 hits
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CH 4,1 Pick-up |
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Two hit screw pickup |
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One hit screw pickup |
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CH 4,4 FLOOR BREAK |
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CH SNK 4,1 |
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B+4 Follow Up |
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LOW PARRY |
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more wall carry (delay the SNK+4,1 for consistency)
less wall carry, one more damage
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SNK+1/WS+1 Follow Up |
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2 Throw Floor Break |
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f+3+4 Oki Floor Break |
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Sidestep Wall Combo |
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Backturn Combo |
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close
medium
far
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Dash 3+4 will prevent Shaheen from doing Falcon Dive (wr3) and is an easier way to dash in and do standing 3, since he has no neutral 3+4 input.
SNKc
Simply put, SNKc is to cancel SNK (The stance that's accessed after inputting d/f after certain moves or d/f,d/f in neutral) by crouching. After Shaheen enters SNK stance, input d/b to cancel into full crouch. This is used for higher damage combos and wall combos although it is not needed for any basic bread n' butter combo.
Wall
Wall Enders
- b+4
- d/f+1 b+4
* d/f+1 d+1 ws+3,3
- db+2~SNKc WS+3,3
- 3+4~SNKc WS+3,3
- 2,3~SNK+2
* 2,3~d/f SNKc ws+3,3
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.