Version 4.20: Difference between revisions

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(Created page with "{{Infobox patch |name=Version 4.20 |released=27 May 2021 |source=https://twitter.com/mykeryu/status/1397858099663302656 |prev=Version 4.10 }} {{Legend patch}} == Heihachi ==...")
 
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{{Legend patch}}
{{Legend patch}}
== Asuka ==
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-blue" |
| ws1+2
| Range increased.
|}


== Heihachi ==
== Heihachi ==
Line 15: Line 25:
| class="bg-blue" |
| class="bg-blue" |
| rowspan="2" | R.d+1+2
| rowspan="2" | R.d+1+2
| Expanded range upwards.
| Range expanded upwards.
|-
|-
| class="bg-red" |
| class="bg-red" |
| Reduced pushback.
| Pushback reduced.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| 1
| 1
| Increased range.
| Range increased.
|-
|-
| class="bg-blue" rowspan="2" |
| class="bg-blue" rowspan="2" |
| f+2,3
| f+2,3
| rowspan="2" | Increased frame advantage on block from -3 to -2.
| rowspan="2" | Frame advantage on block improved from -3 to -2.
|-
|-
| f+3
| f+3
Line 32: Line 42:
| class="bg-blue" |
| class="bg-blue" |
| f+4
| f+4
| Made the distance to the opponent closer on hit.
| Distance to the opponent on hit made closer.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| d/f+1
| d/f+1
| Increased range.
| Range increased.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| d+1
| d+1
| {{Plainlist|
| {{Plainlist|
* Improved startup from i17~18 to i16~17.
* Startup improved from i17~18 to i16~17.
* Increased tracking.}}
* Tracking improved.}}
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| b,f+2,3
| b,f+2,3
| {{Plainlist|
| {{Plainlist|
* Frame advantage on block increased from -9 to -6.
* Frame advantage on block improved from -9 to -6.
* Recovery improved by 3 frames.}}
* Recovery improved by 3 frames.}}
|-
|-
Line 53: Line 63:
| f,n,d,d/f+4
| f,n,d,d/f+4
| {{Plainlist|
| {{Plainlist|
* Increased frame advantage on hit from +5 to +8.
* Frame advantage on hit improved from +5 to +8.
* Made the distance to the opponent closer on hit.}}
* Distance to the opponent on hit made closer.}}
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| rowspan="2" | ws1
| rowspan="2" | ws1
| Improved startup from i14~15 to i13~14.
| Startup improved from i14~15 to i13~14.
|-
|-
| class="bg-red" |
| class="bg-red" |
| Reduced damage from 20 to 17.
| Damage reduced from 20 to 17.
|}
 
== Jack-7 ==
 
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-blue" |
| d/f+2
| Inner range of the attack expanded.
|-
| class="bg-blue" |
| f+2
| Damage increased from 17 to 20.
|-
| class="bg-blue" |
| d/b+1
| Damage increased from 13 to 15.
|-
| class="bg-blue" |
| u/b+1+2
| Damage increased from 25 to 30.
|-
| class="bg-blue" |
| f,F+1
| Tracking improved.
|-
| class="bg-blue" |
| FC.d/b+1
| Damage increased from 15 to 16.
|-
| class="bg-blue" |
| FC.d/b+1,1,1,2
| Range of the 4th hit expanded downwards.
|}
|}


Line 75: Line 119:
| class="bg-blue" |
| class="bg-blue" |
| f,F+4
| f,F+4
| Fixed bug where the opponent could block certain mid attacks after by holding D.
| Fixed a bug where the opponent could block certain mid attacks after by holding D.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| rowspan="2" | ws2
| rowspan="2" | ws2
| Increased range.
| Range increased.
|-
|-
| class="bg-red" |
| class="bg-grye-03" |
| Decreased pushback.
| Pushback decreased.
|}
|}


Line 95: Line 139:
|}
|}


== Steve ==
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-blue" |
| SWY.3
| Pushback increased to reduce the possibility of characters passing through each other when they collide.
|}


== Xiaoyu ==
== Xiaoyu ==
Line 117: Line 170:
| class="bg-blue" rowspan="2" |
| class="bg-blue" rowspan="2" |
| f+3+4
| f+3+4
| rowspan="2" | Increased downward range so that it can more easily combo after f,n,d,d/f+2.
| rowspan="2" | Downward range increased so that it can more easily combo after f,n,d,d/f+2.
|-
|-
| NSS.f+3+4
| NSS.f+3+4
|}
|}

Revision as of 20:33, 27 May 2021

Version 4.20
Released 27 May 2021
Official notes [1]
Chronology (view all)
Version 4.10 (latest)
Buff
Unclear
Nerf

Asuka

Command Change
ws1+2 Range increased.

Heihachi

Command Change
R.d+1+2 Range expanded upwards.
Pushback reduced.
1 Range increased.
f+2,3 Frame advantage on block improved from -3 to -2.
f+3
f+4 Distance to the opponent on hit made closer.
d/f+1 Range increased.
d+1
  • Startup improved from i17~18 to i16~17.
  • Tracking improved.
b,f+2,3
  • Frame advantage on block improved from -9 to -6.
  • Recovery improved by 3 frames.
f,n,d,d/f+4
  • Frame advantage on hit improved from +5 to +8.
  • Distance to the opponent on hit made closer.
ws1 Startup improved from i14~15 to i13~14.
Damage reduced from 20 to 17.

Jack-7

Command Change
d/f+2 Inner range of the attack expanded.
f+2 Damage increased from 17 to 20.
d/b+1 Damage increased from 13 to 15.
u/b+1+2 Damage increased from 25 to 30.
f,F+1 Tracking improved.
FC.d/b+1 Damage increased from 15 to 16.
FC.d/b+1,1,1,2 Range of the 4th hit expanded downwards.

Jin

Command Change
b+2,1 Fixed a bug where the 2nd attack could whiff after the 1st hit.
f,F+4 Fixed a bug where the opponent could block certain mid attacks after by holding D.
ws2 Range increased.
Pushback decreased.

Law

Command Change
f+1+2 Fixed bug where the opponent could block certain mid attacks after by holding D.

Steve

Command Change
SWY.3 Pushback increased to reduce the possibility of characters passing through each other when they collide.

Xiaoyu

Command Change
AOP.3 Fixed bug where the attack could whiff against an opponent walking backwards.

Yoshimitsu

Command Change
2,2 Fixed bug where 2nd attack could be ducked after 1st hit the opponent's side.
f+3+4 Downward range increased so that it can more easily combo after f,n,d,d/f+2.
NSS.f+3+4