RogerDodger (talk | contribs) (Created page with "{{Infobox patch |name=Version 4.20 |released=27 May 2021 |source=https://twitter.com/mykeryu/status/1397858099663302656 |prev=Version 4.10 }} {{Legend patch}} == Heihachi ==...") |
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{{Legend patch}} | {{Legend patch}} | ||
== Asuka == | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| ws1+2 | |||
| Range increased. | |||
|} | |||
== Heihachi == | == Heihachi == | ||
Line 15: | Line 25: | ||
| class="bg-blue" | | | class="bg-blue" | | ||
| rowspan="2" | R.d+1+2 | | rowspan="2" | R.d+1+2 | ||
| | | Range expanded upwards. | ||
|- | |- | ||
| class="bg-red" | | | class="bg-red" | | ||
| | | Pushback reduced. | ||
|- | |- | ||
| class="bg-blue" | | | class="bg-blue" | | ||
| 1 | | 1 | ||
| | | Range increased. | ||
|- | |- | ||
| class="bg-blue" rowspan="2" | | | class="bg-blue" rowspan="2" | | ||
| f+2,3 | | f+2,3 | ||
| rowspan="2" | | | rowspan="2" | Frame advantage on block improved from -3 to -2. | ||
|- | |- | ||
| f+3 | | f+3 | ||
Line 32: | Line 42: | ||
| class="bg-blue" | | | class="bg-blue" | | ||
| f+4 | | f+4 | ||
| | | Distance to the opponent on hit made closer. | ||
|- | |- | ||
| class="bg-blue" | | | class="bg-blue" | | ||
| d/f+1 | | d/f+1 | ||
| | | Range increased. | ||
|- | |- | ||
| class="bg-blue" | | | class="bg-blue" | | ||
| d+1 | | d+1 | ||
| {{Plainlist| | | {{Plainlist| | ||
* | * Startup improved from i17~18 to i16~17. | ||
* | * Tracking improved.}} | ||
|- | |- | ||
| class="bg-blue" | | | class="bg-blue" | | ||
| b,f+2,3 | | b,f+2,3 | ||
| {{Plainlist| | | {{Plainlist| | ||
* Frame advantage on block | * Frame advantage on block improved from -9 to -6. | ||
* Recovery improved by 3 frames.}} | * Recovery improved by 3 frames.}} | ||
|- | |- | ||
Line 53: | Line 63: | ||
| f,n,d,d/f+4 | | f,n,d,d/f+4 | ||
| {{Plainlist| | | {{Plainlist| | ||
* | * Frame advantage on hit improved from +5 to +8. | ||
* | * Distance to the opponent on hit made closer.}} | ||
|- | |- | ||
| class="bg-blue" | | | class="bg-blue" | | ||
| rowspan="2" | ws1 | | rowspan="2" | ws1 | ||
| | | Startup improved from i14~15 to i13~14. | ||
|- | |- | ||
| class="bg-red" | | | class="bg-red" | | ||
| | | Damage reduced from 20 to 17. | ||
|} | |||
== Jack-7 == | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| d/f+2 | |||
| Inner range of the attack expanded. | |||
|- | |||
| class="bg-blue" | | |||
| f+2 | |||
| Damage increased from 17 to 20. | |||
|- | |||
| class="bg-blue" | | |||
| d/b+1 | |||
| Damage increased from 13 to 15. | |||
|- | |||
| class="bg-blue" | | |||
| u/b+1+2 | |||
| Damage increased from 25 to 30. | |||
|- | |||
| class="bg-blue" | | |||
| f,F+1 | |||
| Tracking improved. | |||
|- | |||
| class="bg-blue" | | |||
| FC.d/b+1 | |||
| Damage increased from 15 to 16. | |||
|- | |||
| class="bg-blue" | | |||
| FC.d/b+1,1,1,2 | |||
| Range of the 4th hit expanded downwards. | |||
|} | |} | ||
Line 75: | Line 119: | ||
| class="bg-blue" | | | class="bg-blue" | | ||
| f,F+4 | | f,F+4 | ||
| Fixed bug where the opponent could block certain mid attacks after by holding D. | | Fixed a bug where the opponent could block certain mid attacks after by holding D. | ||
|- | |- | ||
| class="bg-blue" | | | class="bg-blue" | | ||
| rowspan="2" | ws2 | | rowspan="2" | ws2 | ||
| | | Range increased. | ||
|- | |- | ||
| class="bg- | | class="bg-grye-03" | | ||
| | | Pushback decreased. | ||
|} | |} | ||
Line 95: | Line 139: | ||
|} | |} | ||
== Steve == | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| SWY.3 | |||
| Pushback increased to reduce the possibility of characters passing through each other when they collide. | |||
|} | |||
== Xiaoyu == | == Xiaoyu == | ||
Line 117: | Line 170: | ||
| class="bg-blue" rowspan="2" | | | class="bg-blue" rowspan="2" | | ||
| f+3+4 | | f+3+4 | ||
| rowspan="2" | | | rowspan="2" | Downward range increased so that it can more easily combo after f,n,d,d/f+2. | ||
|- | |- | ||
| NSS.f+3+4 | | NSS.f+3+4 | ||
|} | |} |
Revision as of 20:33, 27 May 2021
Version 4.20 | |
---|---|
Released | 27 May 2021 |
Official notes | [1] |
Chronology (view all) | |
← Version 4.10 | (latest) |
Buff | |
Unclear | |
Nerf |
Asuka
Command | Change | |
---|---|---|
ws1+2 | Range increased. |
Heihachi
Command | Change | |
---|---|---|
R.d+1+2 | Range expanded upwards. | |
Pushback reduced. | ||
1 | Range increased. | |
f+2,3 | Frame advantage on block improved from -3 to -2. | |
f+3 | ||
f+4 | Distance to the opponent on hit made closer. | |
d/f+1 | Range increased. | |
d+1 |
| |
b,f+2,3 |
| |
f,n,d,d/f+4 |
| |
ws1 | Startup improved from i14~15 to i13~14. | |
Damage reduced from 20 to 17. |
Jack-7
Command | Change | |
---|---|---|
d/f+2 | Inner range of the attack expanded. | |
f+2 | Damage increased from 17 to 20. | |
d/b+1 | Damage increased from 13 to 15. | |
u/b+1+2 | Damage increased from 25 to 30. | |
f,F+1 | Tracking improved. | |
FC.d/b+1 | Damage increased from 15 to 16. | |
FC.d/b+1,1,1,2 | Range of the 4th hit expanded downwards. |
Jin
Command | Change | |
---|---|---|
b+2,1 | Fixed a bug where the 2nd attack could whiff after the 1st hit. | |
f,F+4 | Fixed a bug where the opponent could block certain mid attacks after by holding D. | |
ws2 | Range increased. | |
Pushback decreased. |
Law
Command | Change | |
---|---|---|
f+1+2 | Fixed bug where the opponent could block certain mid attacks after by holding D. |
Steve
Command | Change | |
---|---|---|
SWY.3 | Pushback increased to reduce the possibility of characters passing through each other when they collide. |
Xiaoyu
Command | Change | |
---|---|---|
AOP.3 | Fixed bug where the attack could whiff against an opponent walking backwards. |
Yoshimitsu
Command | Change | |
---|---|---|
2,2 | Fixed bug where 2nd attack could be ducked after 1st hit the opponent's side. | |
f+3+4 | Downward range increased so that it can more easily combo after f,n,d,d/f+2. | |
NSS.f+3+4 |