Version 4.20: Difference between revisions

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Line 2: Line 2:
|name=Version 4.20
|name=Version 4.20
|released=27 May 2021
|released=27 May 2021
|source=https://twitter.com/mykeryu/status/1397858099663302656
|source=https://media-center.bandainamcoent.eu/games/tekken/tekken-7/t7_S4_420_Adjustmentlist.pdf
|prev=Version 4.10
|prev=Version 4.10
}}
}}


{{Legend patch}}
{{Legend patch}}
== Akuma ==
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-red" |
| 1+2*,b,b
| Changed to be unable to guard during the backdash at long range.
|}
== Anna ==
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-blue" |
| b+3
| Range expanded.
|}


== Asuka ==
== Asuka ==
Line 15: Line 35:
| class="bg-blue" |
| class="bg-blue" |
| ws1+2
| ws1+2
| Range increased.
| “Pushback was decreased to make it easier to hit.”
|}
 
== Bob ==
 
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-blue" |
| R.f+2+3
| Made it possible to do the move during the latter half of while standing.
|-
| class="bg-blue" |
| f+2
| Inner range of the attack expanded.
|}
|}


Line 24: Line 58:
|-
|-
| class="bg-grey-03" |
| class="bg-grey-03" |
| b+1+2
| “Pushback was too strong, and the attack sometimes unnaturally missed. Fixed.”
| “Pushback was too strong, and the attack sometimes unnaturally missed. Fixed.”
|-
|-
| class="bg-grey-03" |
| class="bg-grey-03" |
| Pushback when hitting a downed opponent increased
| wr4
| Pushback when hitting a downed opponent increased.
|-
|-
| class="bg-grey-03" |
| class="bg-grey-03" |
| d+2
| Frame advantage on hit changed from +0 to +0c.
| Frame advantage on hit changed from +0 to +0c.
|}
== Eddy ==
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-blue" |
| wr3
| Range expanded upwards.
|-
| class="bg-blue" |
| {{Plainlist|
* 4~3,3+4
* FC.3+4
* SS.4,3+4}}
| Distance to the opponent on counter hit reduced.
|-
| class="bg-blue" |
| {{Plainlist|
* 4~3,3
* d/b+3,n+3
* SS.3
* HSP.3}}
| Distance to the opponent on hit reduced.
|-
| class="bg-blue" |
| f+2,3
| Frame advantage on hit improved from +6 to +10g.
|-
| class="bg-blue" |
| d+3~4
| Damage increased from 17 to 19.
|-
| class="bg-blue" |
| d/b+2,3
| Distance to the opponent on hit reduced.
|-
| class="bg-blue" |
| u/f+4
| Homing property added.
|-
| class="bg-blue" |
| f,f+4
| {{Plainlist|
* Downwards range expanded.
* Behavior on hit vs grounded opponent changed to pancake flip.}}
|-
| class="bg-blue" |
| ws4
| Distance to the opponent on hit reduced.
|-
| class="bg-blue" |
| HSP.4
| Frame advantage on block improved from -8~+3 to -6~+5.
|-
| class="bg-blue" |
| RLX.1
| {{Plainlist|
* Frame advantage on block improved from -12 to -11.
* Frame advantage on hit improved from -1 to +0.}}
|-
| class="bg-blue" |
| RLX.4
| Frame advantage on counter hit changed to [[Eddy combos#Staples|+66a (+46a)]].
|}
== Eliza ==
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-red" |
| rowspan="2" | f,d,d/f+1+2
| Blood Gauge increase on hit removed.
|-
| class="bg-blue" |
| Hit vs downed opponent changed to prevent chance of passing through the opponent and doing nothing.
|}
|}


Line 71: Line 186:
| ws3
| ws3
| Damage increased from 16 to 20.
| Damage increased from 16 to 20.
|}
== Geese ==
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-red" |
| SS.3
| Pushback on block decreased.
|}
== Gigas ==
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-blue" |
| b+1+2
| Pushback increased to prevent phasing.
|-
| class="bg-blue" |
| d/f+3,1+2
| Pushback increased to prevent phasing.
|}
|}


Line 174: Line 313:
| class="bg-blue" |
| class="bg-blue" |
| f,F+4
| f,F+4
| Fixed a bug where the opponent could block certain mid attacks afterwards by holding D.
| Fixed a bug where the opponent could block certain mid attacks afterwards when holding D.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
Line 191: Line 330:
| class="bg-blue" |
| class="bg-blue" |
| f+1+2
| f+1+2
| Fixed bug where the opponent could block certain mid attacks afterwards by holding D.
| Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
|}
 
== Lee ==
 
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-blue" |
| d+3
| Range expanded upwards.
|}
 
== Lei ==
 
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-blue" |
| d/f+3
| Range expanded.
|-
| class="bg-blue" |
| CRA
| When auto parrying a low, changed the attack to be done after the low to prevent situations where it could be interrupted.
|-
| class="bg-blue" |
| BT.d+4,U
| Damage changed to be the same at all angles. (Previously was different hitting on the right side.)
|}
|}


Line 205: Line 372:
| class="bg-blue" |
| class="bg-blue" |
| d+2
| d+2
| Fixed bug where the opponent could block certain mid attacks afterwards by holding D.
| Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
Line 280: Line 447:
| class="bg-blue" |
| class="bg-blue" |
| d/f+3
| d/f+3
| Fixed bug where the opponent could block certain mid attacks afterwards by holding D.
| Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
Line 344: Line 511:
| FC.d/f+3
| FC.d/f+3
| High crush improved from frames 18~47 to 10~47.
| High crush improved from frames 18~47 to 10~47.
|}
== Master Raven ==
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-blue" |
| ws1
| Ability to use as a punisher improved.
|}
== Nina ==
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-blue" |
| {{Plainlist|
* 3,3,4,3
* 4,3,4,3
* d/f+4,1,d+3,4,3
* u/f,n,D+3,4,3}}
| Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
|-
| class="bg-blue" |
| d+2
| Pushback against airborne opponent decreased.
|-
| class="bg-blue" |
| U/F+4
| Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
|}
== Noctis ==
{| class="wikitable"
! !! Command !! Change
|-
| class="bg-blue" |
| J.2,2,2
| Tracking improved on 2nd and 3rd attacks.
|}
|}



Revision as of 23:54, 27 May 2021

Version 4.20
Released 27 May 2021
Official notes [1]
Chronology (view all)
Version 4.10 (latest)
Buff
Unclear
Nerf

Akuma

Command Change
1+2*,b,b Changed to be unable to guard during the backdash at long range.

Anna

Command Change
b+3 Range expanded.

Asuka

Command Change
ws1+2 “Pushback was decreased to make it easier to hit.”

Bob

Command Change
R.f+2+3 Made it possible to do the move during the latter half of while standing.
f+2 Inner range of the attack expanded.

Dragunov

Command Change
b+1+2 “Pushback was too strong, and the attack sometimes unnaturally missed. Fixed.”
wr4 Pushback when hitting a downed opponent increased.
d+2 Frame advantage on hit changed from +0 to +0c.

Eddy

Command Change
wr3 Range expanded upwards.
  • 4~3,3+4
  • FC.3+4
  • SS.4,3+4
Distance to the opponent on counter hit reduced.
  • 4~3,3
  • d/b+3,n+3
  • SS.3
  • HSP.3
Distance to the opponent on hit reduced.
f+2,3 Frame advantage on hit improved from +6 to +10g.
d+3~4 Damage increased from 17 to 19.
d/b+2,3 Distance to the opponent on hit reduced.
u/f+4 Homing property added.
f,f+4
  • Downwards range expanded.
  • Behavior on hit vs grounded opponent changed to pancake flip.
ws4 Distance to the opponent on hit reduced.
HSP.4 Frame advantage on block improved from -8~+3 to -6~+5.
RLX.1
  • Frame advantage on block improved from -12 to -11.
  • Frame advantage on hit improved from -1 to +0.
RLX.4 Frame advantage on counter hit changed to +66a (+46a).

Eliza

Command Change
f,d,d/f+1+2 Blood Gauge increase on hit removed.
Hit vs downed opponent changed to prevent chance of passing through the opponent and doing nothing.

Feng

Command Change
1+4
  • Damage increased from 7,10 to 10,12
  • Tracking of 2nd attack improved.
f+4 Damage increased from 15 to 17.
d/f+4,3 Damage increased from 18 to 20.
b+1+2 Damage increased from 30 to 33.
R.b+1+2* Damage increased from 35 to 38.
u/f+4 Damage increased from 13 to 15.
ws1,2 Damage increased from 13 to 16.
ws3 Damage increased from 16 to 20.

Geese

Command Change
SS.3 Pushback on block decreased.

Gigas

Command Change
b+1+2 Pushback increased to prevent phasing.
d/f+3,1+2 Pushback increased to prevent phasing.

Heihachi

Command Change
R.d+1+2 Range expanded upwards.
Pushback reduced.
1 Range increased.
f+2,3 Frame advantage on block improved from -3 to -2.
f+3
f+4 Distance to the opponent on hit made closer.
d/f+1 Range increased.
d+1
  • Startup improved from i17~18 to i16~17.
  • Tracking improved.
b,f+2,3
  • Frame advantage on block improved from -9 to -6.
  • Recovery improved by 3 frames.
f,n,d,d/f+4
  • Frame advantage on hit improved from +5 to +8.
  • Distance to the opponent on hit made closer.
ws1 Startup improved from i14~15 to i13~14.
Damage reduced from 20 to 17.

Jack-7

Command Change
d/f+2 Inner range of the attack expanded.
f+2 Damage increased from 17 to 20.
d/b+1 Damage increased from 13 to 15.
u/b+1+2 Damage increased from 25 to 30.
f,F+1 Tracking improved.
FC.d/b+1 Damage increased from 15 to 16.
FC.d/b+1,1,1,2 Range of the 4th hit expanded downwards.

Jin

Command Change
b+2,1 Fixed a bug where the 2nd attack could whiff after the 1st hit.
f,F+4 Fixed a bug where the opponent could block certain mid attacks afterwards when holding D.
ws2 Range increased.
Pushback decreased.

Law

Command Change
f+1+2 Fixed bug where the opponent could block certain mid attacks afterwards when holding D.

Lee

Command Change
d+3 Range expanded upwards.

Lei

Command Change
d/f+3 Range expanded.
CRA When auto parrying a low, changed the attack to be done after the low to prevent situations where it could be interrupted.
BT.d+4,U Damage changed to be the same at all angles. (Previously was different hitting on the right side.)

Leo

Command Change
KNK.4 Range expanded to stop it from whiffing against a crouching opponent.
d+2 Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
  • f+2+3
  • d/f+2+3
  • b+2+3
Made it possible to do the move during sidestep, sidewalk, and latter half of while standing.
  • 3,2,4
  • f+4
  • BOK.4
  • b+1,4
Frame advantage on counter hit changed to +20s.
KNK.2 Damage increased from 18 to 20.
d/f+1,2 Frame advantage on counter hit changed to +34d (+26d).
d/f+2 Damage increased from 14 to 15.
u/f+1,2 Damage increased from 21 to 25.
u/f+4 Damage increased from 13 to 15.
f,F+2 Frame advantage on block improved from -10 to -9.
d,d/f,f+1
  • Frame advantage on hit improved from -2 to -1.
  • Distance to the opponent on counter hit reduced.
ws2 Damage increased from 15 to 17.
ws3,1,2 Frame advantage on counter hit changed to +31d (+23d).
ws1+2 Behaviour on hit changed to wall bounce.

Lili

Command Change
R.d/f+2+3 Hitstun of 1st attack changed to prevent 2nd attack from whiffing.
d/f+1 Range downward expanded.
d/f+3 Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
b+2,1 Pushback increased to reduce the chance of passing through the opponent in a wall combo.
BT.1+2 Fixed a bug where the 2nd attack could whiff after the 1st hit a crouching opponent.
f,F+3,3+4 Range of 3rd attack changed to be the same as u+3,3,3+4.
f+3 Frame advantage on block improved from -6 to -3.
f+4 Frame advantage on counter hit changed to +57a.
d+1 High crush improved from frames 11~29 to 9~29.
d+1,2 Changed to combo from 1st hit.
d+3 Damage increased from 14 to 16.
u/b+1 Frame advantage on block decreased from -5 to -9.
Frame advantage on hit changed to +9d.
Frame advantage on counter hit changed to +9d.
u/f+3+4,3
  • Frame advantage on block improved from -9 to -4.
  • Frame advantage on hit improved from +0 to +5.
  • Distance to the opponent made closer on hit.
  • f,F+3
  • u+3,3
Frame advantage on hit changed to +20a.
FC.d/f+1 Frame advantage on counter hit changed to +34d (+26d).
FC.d/f+3 High crush improved from frames 18~47 to 10~47.

Master Raven

Command Change
ws1 Ability to use as a punisher improved.

Nina

Command Change
  • 3,3,4,3
  • 4,3,4,3
  • d/f+4,1,d+3,4,3
  • u/f,n,D+3,4,3
Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
d+2 Pushback against airborne opponent decreased.
U/F+4 Fixed bug where the opponent could block certain mid attacks afterwards when holding D.

Noctis

Command Change
J.2,2,2 Tracking improved on 2nd and 3rd attacks.

Steve

Command Change
SWY.3 Pushback increased to reduce the possibility of characters passing through each other when they collide.

Xiaoyu

Command Change
AOP.3 Fixed bug where the attack could whiff against an opponent walking backwards.

Yoshimitsu

Command Change
2,2 Fixed bug where 2nd attack could be ducked after 1st hit the opponent's side.
f+3+4 Downward range increased so that it can more easily combo after f,n,d,d/f+2.
NSS.f+3+4