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|name=Version 4.20 | |name=Version 4.20 | ||
|released=27 May 2021 | |released=27 May 2021 | ||
|source=https:// | |source=https://media-center.bandainamcoent.eu/games/tekken/tekken-7/t7_S4_420_Adjustmentlist.pdf | ||
|prev=Version 4.10 | |prev=Version 4.10 | ||
}} | }} | ||
{{Legend patch}} | {{Legend patch}} | ||
== Akuma == | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-red" | | |||
| 1+2*,b,b | |||
| Changed to be unable to guard during the backdash at long range. | |||
|} | |||
== Anna == | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| b+3 | |||
| Range expanded. | |||
|} | |||
== Asuka == | == Asuka == | ||
Line 15: | Line 35: | ||
| class="bg-blue" | | | class="bg-blue" | | ||
| ws1+2 | | ws1+2 | ||
| | | “Pushback was decreased to make it easier to hit.” | ||
|} | |||
== Bob == | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| R.f+2+3 | |||
| Made it possible to do the move during the latter half of while standing. | |||
|- | |||
| class="bg-blue" | | |||
| f+2 | |||
| Inner range of the attack expanded. | |||
|} | |} | ||
Line 24: | Line 58: | ||
|- | |- | ||
| class="bg-grey-03" | | | class="bg-grey-03" | | ||
| b+1+2 | |||
| “Pushback was too strong, and the attack sometimes unnaturally missed. Fixed.” | | “Pushback was too strong, and the attack sometimes unnaturally missed. Fixed.” | ||
|- | |- | ||
| class="bg-grey-03" | | | class="bg-grey-03" | | ||
| Pushback when hitting a downed opponent increased | | wr4 | ||
| Pushback when hitting a downed opponent increased. | |||
|- | |- | ||
| class="bg-grey-03" | | | class="bg-grey-03" | | ||
| d+2 | |||
| Frame advantage on hit changed from +0 to +0c. | | Frame advantage on hit changed from +0 to +0c. | ||
|} | |||
== Eddy == | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| wr3 | |||
| Range expanded upwards. | |||
|- | |||
| class="bg-blue" | | |||
| {{Plainlist| | |||
* 4~3,3+4 | |||
* FC.3+4 | |||
* SS.4,3+4}} | |||
| Distance to the opponent on counter hit reduced. | |||
|- | |||
| class="bg-blue" | | |||
| {{Plainlist| | |||
* 4~3,3 | |||
* d/b+3,n+3 | |||
* SS.3 | |||
* HSP.3}} | |||
| Distance to the opponent on hit reduced. | |||
|- | |||
| class="bg-blue" | | |||
| f+2,3 | |||
| Frame advantage on hit improved from +6 to +10g. | |||
|- | |||
| class="bg-blue" | | |||
| d+3~4 | |||
| Damage increased from 17 to 19. | |||
|- | |||
| class="bg-blue" | | |||
| d/b+2,3 | |||
| Distance to the opponent on hit reduced. | |||
|- | |||
| class="bg-blue" | | |||
| u/f+4 | |||
| Homing property added. | |||
|- | |||
| class="bg-blue" | | |||
| f,f+4 | |||
| {{Plainlist| | |||
* Downwards range expanded. | |||
* Behavior on hit vs grounded opponent changed to pancake flip.}} | |||
|- | |||
| class="bg-blue" | | |||
| ws4 | |||
| Distance to the opponent on hit reduced. | |||
|- | |||
| class="bg-blue" | | |||
| HSP.4 | |||
| Frame advantage on block improved from -8~+3 to -6~+5. | |||
|- | |||
| class="bg-blue" | | |||
| RLX.1 | |||
| {{Plainlist| | |||
* Frame advantage on block improved from -12 to -11. | |||
* Frame advantage on hit improved from -1 to +0.}} | |||
|- | |||
| class="bg-blue" | | |||
| RLX.4 | |||
| Frame advantage on counter hit changed to [[Eddy combos#Staples|+66a (+46a)]]. | |||
|} | |||
== Eliza == | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-red" | | |||
| rowspan="2" | f,d,d/f+1+2 | |||
| Blood Gauge increase on hit removed. | |||
|- | |||
| class="bg-blue" | | |||
| Hit vs downed opponent changed to prevent chance of passing through the opponent and doing nothing. | |||
|} | |} | ||
Line 71: | Line 186: | ||
| ws3 | | ws3 | ||
| Damage increased from 16 to 20. | | Damage increased from 16 to 20. | ||
|} | |||
== Geese == | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-red" | | |||
| SS.3 | |||
| Pushback on block decreased. | |||
|} | |||
== Gigas == | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| b+1+2 | |||
| Pushback increased to prevent phasing. | |||
|- | |||
| class="bg-blue" | | |||
| d/f+3,1+2 | |||
| Pushback increased to prevent phasing. | |||
|} | |} | ||
Line 174: | Line 313: | ||
| class="bg-blue" | | | class="bg-blue" | | ||
| f,F+4 | | f,F+4 | ||
| Fixed a bug where the opponent could block certain mid attacks afterwards | | Fixed a bug where the opponent could block certain mid attacks afterwards when holding D. | ||
|- | |- | ||
| class="bg-blue" | | | class="bg-blue" | | ||
Line 191: | Line 330: | ||
| class="bg-blue" | | | class="bg-blue" | | ||
| f+1+2 | | f+1+2 | ||
| Fixed bug where the opponent could block certain mid attacks afterwards | | Fixed bug where the opponent could block certain mid attacks afterwards when holding D. | ||
|} | |||
== Lee == | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| d+3 | |||
| Range expanded upwards. | |||
|} | |||
== Lei == | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| d/f+3 | |||
| Range expanded. | |||
|- | |||
| class="bg-blue" | | |||
| CRA | |||
| When auto parrying a low, changed the attack to be done after the low to prevent situations where it could be interrupted. | |||
|- | |||
| class="bg-blue" | | |||
| BT.d+4,U | |||
| Damage changed to be the same at all angles. (Previously was different hitting on the right side.) | |||
|} | |} | ||
Line 205: | Line 372: | ||
| class="bg-blue" | | | class="bg-blue" | | ||
| d+2 | | d+2 | ||
| Fixed bug where the opponent could block certain mid attacks afterwards | | Fixed bug where the opponent could block certain mid attacks afterwards when holding D. | ||
|- | |- | ||
| class="bg-blue" | | | class="bg-blue" | | ||
Line 280: | Line 447: | ||
| class="bg-blue" | | | class="bg-blue" | | ||
| d/f+3 | | d/f+3 | ||
| Fixed bug where the opponent could block certain mid attacks afterwards | | Fixed bug where the opponent could block certain mid attacks afterwards when holding D. | ||
|- | |- | ||
| class="bg-blue" | | | class="bg-blue" | | ||
Line 344: | Line 511: | ||
| FC.d/f+3 | | FC.d/f+3 | ||
| High crush improved from frames 18~47 to 10~47. | | High crush improved from frames 18~47 to 10~47. | ||
|} | |||
== Master Raven == | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| ws1 | |||
| Ability to use as a punisher improved. | |||
|} | |||
== Nina == | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| {{Plainlist| | |||
* 3,3,4,3 | |||
* 4,3,4,3 | |||
* d/f+4,1,d+3,4,3 | |||
* u/f,n,D+3,4,3}} | |||
| Fixed bug where the opponent could block certain mid attacks afterwards when holding D. | |||
|- | |||
| class="bg-blue" | | |||
| d+2 | |||
| Pushback against airborne opponent decreased. | |||
|- | |||
| class="bg-blue" | | |||
| U/F+4 | |||
| Fixed bug where the opponent could block certain mid attacks afterwards when holding D. | |||
|} | |||
== Noctis == | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| J.2,2,2 | |||
| Tracking improved on 2nd and 3rd attacks. | |||
|} | |} | ||
Revision as of 23:54, 27 May 2021
Version 4.20 | |
---|---|
Released | 27 May 2021 |
Official notes | [1] |
Chronology (view all) | |
← Version 4.10 | (latest) |
Buff | |
Unclear | |
Nerf |
Akuma
Command | Change | |
---|---|---|
1+2*,b,b | Changed to be unable to guard during the backdash at long range. |
Anna
Command | Change | |
---|---|---|
b+3 | Range expanded. |
Asuka
Command | Change | |
---|---|---|
ws1+2 | “Pushback was decreased to make it easier to hit.” |
Bob
Command | Change | |
---|---|---|
R.f+2+3 | Made it possible to do the move during the latter half of while standing. | |
f+2 | Inner range of the attack expanded. |
Dragunov
Command | Change | |
---|---|---|
b+1+2 | “Pushback was too strong, and the attack sometimes unnaturally missed. Fixed.” | |
wr4 | Pushback when hitting a downed opponent increased. | |
d+2 | Frame advantage on hit changed from +0 to +0c. |
Eddy
Command | Change | |
---|---|---|
wr3 | Range expanded upwards. | |
|
Distance to the opponent on counter hit reduced. | |
|
Distance to the opponent on hit reduced. | |
f+2,3 | Frame advantage on hit improved from +6 to +10g. | |
d+3~4 | Damage increased from 17 to 19. | |
d/b+2,3 | Distance to the opponent on hit reduced. | |
u/f+4 | Homing property added. | |
f,f+4 |
| |
ws4 | Distance to the opponent on hit reduced. | |
HSP.4 | Frame advantage on block improved from -8~+3 to -6~+5. | |
RLX.1 |
| |
RLX.4 | Frame advantage on counter hit changed to +66a (+46a). |
Eliza
Command | Change | |
---|---|---|
f,d,d/f+1+2 | Blood Gauge increase on hit removed. | |
Hit vs downed opponent changed to prevent chance of passing through the opponent and doing nothing. |
Feng
Command | Change | |
---|---|---|
1+4 |
| |
f+4 | Damage increased from 15 to 17. | |
d/f+4,3 | Damage increased from 18 to 20. | |
b+1+2 | Damage increased from 30 to 33. | |
R.b+1+2* | Damage increased from 35 to 38. | |
u/f+4 | Damage increased from 13 to 15. | |
ws1,2 | Damage increased from 13 to 16. | |
ws3 | Damage increased from 16 to 20. |
Geese
Command | Change | |
---|---|---|
SS.3 | Pushback on block decreased. |
Gigas
Command | Change | |
---|---|---|
b+1+2 | Pushback increased to prevent phasing. | |
d/f+3,1+2 | Pushback increased to prevent phasing. |
Heihachi
Command | Change | |
---|---|---|
R.d+1+2 | Range expanded upwards. | |
Pushback reduced. | ||
1 | Range increased. | |
f+2,3 | Frame advantage on block improved from -3 to -2. | |
f+3 | ||
f+4 | Distance to the opponent on hit made closer. | |
d/f+1 | Range increased. | |
d+1 |
| |
b,f+2,3 |
| |
f,n,d,d/f+4 |
| |
ws1 | Startup improved from i14~15 to i13~14. | |
Damage reduced from 20 to 17. |
Jack-7
Command | Change | |
---|---|---|
d/f+2 | Inner range of the attack expanded. | |
f+2 | Damage increased from 17 to 20. | |
d/b+1 | Damage increased from 13 to 15. | |
u/b+1+2 | Damage increased from 25 to 30. | |
f,F+1 | Tracking improved. | |
FC.d/b+1 | Damage increased from 15 to 16. | |
FC.d/b+1,1,1,2 | Range of the 4th hit expanded downwards. |
Jin
Command | Change | |
---|---|---|
b+2,1 | Fixed a bug where the 2nd attack could whiff after the 1st hit. | |
f,F+4 | Fixed a bug where the opponent could block certain mid attacks afterwards when holding D. | |
ws2 | Range increased. | |
Pushback decreased. |
Law
Command | Change | |
---|---|---|
f+1+2 | Fixed bug where the opponent could block certain mid attacks afterwards when holding D. |
Lee
Command | Change | |
---|---|---|
d+3 | Range expanded upwards. |
Lei
Command | Change | |
---|---|---|
d/f+3 | Range expanded. | |
CRA | When auto parrying a low, changed the attack to be done after the low to prevent situations where it could be interrupted. | |
BT.d+4,U | Damage changed to be the same at all angles. (Previously was different hitting on the right side.) |
Leo
Command | Change | |
---|---|---|
KNK.4 | Range expanded to stop it from whiffing against a crouching opponent. | |
d+2 | Fixed bug where the opponent could block certain mid attacks afterwards when holding D. | |
|
Made it possible to do the move during sidestep, sidewalk, and latter half of while standing. | |
|
Frame advantage on counter hit changed to +20s. | |
KNK.2 | Damage increased from 18 to 20. | |
d/f+1,2 | Frame advantage on counter hit changed to +34d (+26d). | |
d/f+2 | Damage increased from 14 to 15. | |
u/f+1,2 | Damage increased from 21 to 25. | |
u/f+4 | Damage increased from 13 to 15. | |
f,F+2 | Frame advantage on block improved from -10 to -9. | |
d,d/f,f+1 |
| |
ws2 | Damage increased from 15 to 17. | |
ws3,1,2 | Frame advantage on counter hit changed to +31d (+23d). | |
ws1+2 | Behaviour on hit changed to wall bounce. |
Lili
Command | Change | |
---|---|---|
R.d/f+2+3 | Hitstun of 1st attack changed to prevent 2nd attack from whiffing. | |
d/f+1 | Range downward expanded. | |
d/f+3 | Fixed bug where the opponent could block certain mid attacks afterwards when holding D. | |
b+2,1 | Pushback increased to reduce the chance of passing through the opponent in a wall combo. | |
BT.1+2 | Fixed a bug where the 2nd attack could whiff after the 1st hit a crouching opponent. | |
f,F+3,3+4 | Range of 3rd attack changed to be the same as u+3,3,3+4. | |
f+3 | Frame advantage on block improved from -6 to -3. | |
f+4 | Frame advantage on counter hit changed to +57a. | |
d+1 | High crush improved from frames 11~29 to 9~29. | |
d+1,2 | Changed to combo from 1st hit. | |
d+3 | Damage increased from 14 to 16. | |
u/b+1 | Frame advantage on block decreased from -5 to -9. | |
Frame advantage on hit changed to +9d. | ||
Frame advantage on counter hit changed to +9d. | ||
u/f+3+4,3 |
| |
|
Frame advantage on hit changed to +20a. | |
FC.d/f+1 | Frame advantage on counter hit changed to +34d (+26d). | |
FC.d/f+3 | High crush improved from frames 18~47 to 10~47. |
Master Raven
Command | Change | |
---|---|---|
ws1 | Ability to use as a punisher improved. |
Nina
Command | Change | |
---|---|---|
|
Fixed bug where the opponent could block certain mid attacks afterwards when holding D. | |
d+2 | Pushback against airborne opponent decreased. | |
U/F+4 | Fixed bug where the opponent could block certain mid attacks afterwards when holding D. |
Noctis
Command | Change | |
---|---|---|
J.2,2,2 | Tracking improved on 2nd and 3rd attacks. |
Steve
Command | Change | |
---|---|---|
SWY.3 | Pushback increased to reduce the possibility of characters passing through each other when they collide. |
Xiaoyu
Command | Change | |
---|---|---|
AOP.3 | Fixed bug where the attack could whiff against an opponent walking backwards. |
Yoshimitsu
Command | Change | |
---|---|---|
2,2 | Fixed bug where 2nd attack could be ducked after 1st hit the opponent's side. | |
f+3+4 | Downward range increased so that it can more easily combo after f,n,d,d/f+2. | |
NSS.f+3+4 |