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== Armor King == | == Armor King == | ||
{ | {{Combolist| | ||
; f,f,n+2 | |||
: {{Buff}} Frame advantage on block improved from -18 to -14. | |||
: {{Buff}} Crouching state improved from frames 12~37 to 8~37. | |||
: {{Unclear}} Recovery on hit reduced by 4 frames. | |||
: {{Unclear}} Hitstun reduced by 4 frames. | |||
: {{Nerf}} Distance to the opponent on block reduced. | |||
ย | |||
; d/f+1 | |||
: {{Buff}} Downwards range expanded. | |||
ย | |||
; d/f+2 | |||
: {{Buff}} Homing property added. | |||
: {{Buff}} Range expanded. | |||
ย | |||
; d/f+3 | |||
: {{Buff}} Distance to the opponent on hit reduced. | |||
ย | |||
; d/f+1+2 | |||
: {{Buff}} Frame advantage on block improved from -7 to -4. | |||
ย | |||
; d+4 | |||
: {{Buff}} Damage increased from 11 to 14. | |||
ย | |||
; d/b+1+2 | |||
: {{Buff}} Frame advantage on block improved from +3 to +5. | |||
: {{Buff}} Frame advantage on counter hit changed to [[Armor King combos#Staples|+41a]]. | |||
: {{Buff}} Distance to the opponent on block reduced. | |||
ย | |||
; b+1 | |||
: {{Buff}} Distance to the opponent on hit reduced. | |||
ย | |||
; b+1,2 | |||
: {{Buff}} Distance to the opponent on hit reduced. | |||
: {{Buff}} Damage increased from 17 to 20. | |||
ย | |||
; b+2,1 | |||
: {{Buff}} 2nd attack better able to connect after 1st attack hits. | |||
ย | |||
; b+1+3,2 | |||
: {{Unclear}} Performance(?) changed to be the same as ws2. | |||
ย | |||
; ws1 | |||
: {{Buff}} Downwards range expanded. | |||
ย | |||
; ws2 | |||
: {{Buff}} Inner range expanded. | |||
ย | |||
; ws3 | |||
: {{Buff}} Distance to the opponent on hit reduced. | |||
ย | |||
; wr2+4 | |||
: {{Buff}} Damage increased from 40 to 45. | |||
ย | |||
; (Cobra Clutch).2+4,1+2,1+2 | |||
: {{Buff}} Damage increased from 25 to 30. | |||
ย | |||
; (Sleeper).1,1,1+2 | |||
: {{Buff}} Damage increased from 20 to 25. | |||
ย | |||
; (Sleeper).3,4,1+2,3+4 | |||
: {{Buff}} Damage increased from 23 to 28. | |||
ย | |||
; (Neck Drop).4,3,3+4,1+2 | |||
: {{Buff}} Damage increased from 22 to 27. | |||
ย | |||
; (Neck Drop).3+4,2,1,1,1+2 | |||
: {{Buff}} Damage increased from 25 to 30. | |||
}} | |||
== Asuka == | == Asuka == |
Revision as of 02:39, 28 May 2021
Version 4.20 | |
---|---|
Released | 27 May 2021 |
Official notes | [1] |
Chronology (view all) | |
โ Version 4.10 | (latest) |
Buff | |
Unclear | |
Nerf |
Akuma
Command | Change | |
---|---|---|
1+2*,b,b | Changed to be unable to guard during the backdash at long range. |
Anna
Command | Change | |
---|---|---|
b+3 | Range expanded. |
Armor King
- f,f,n+2
- Frame advantage on block improved from -18 to -14.
- Crouching state improved from frames 12~37 to 8~37.
- Recovery on hit reduced by 4 frames.
- Hitstun reduced by 4 frames.
- Distance to the opponent on block reduced.
- d/f+1
- Downwards range expanded.
- d/f+2
- Homing property added.
- Range expanded.
- d/f+3
- Distance to the opponent on hit reduced.
- d/f+1+2
- Frame advantage on block improved from -7 to -4.
- d+4
- Damage increased from 11 to 14.
- d/b+1+2
- Frame advantage on block improved from +3 to +5.
- Frame advantage on counter hit changed to +41a.
- Distance to the opponent on block reduced.
- b+1
- Distance to the opponent on hit reduced.
- b+1,2
- Distance to the opponent on hit reduced.
- Damage increased from 17 to 20.
- b+2,1
- 2nd attack better able to connect after 1st attack hits.
- b+1+3,2
- Performance(?) changed to be the same as ws2.
- ws1
- Downwards range expanded.
- ws2
- Inner range expanded.
- ws3
- Distance to the opponent on hit reduced.
- wr2+4
- Damage increased from 40 to 45.
- (Cobra Clutch).2+4,1+2,1+2
- Damage increased from 25 to 30.
- (Sleeper).1,1,1+2
- Damage increased from 20 to 25.
- (Sleeper).3,4,1+2,3+4
- Damage increased from 23 to 28.
- (Neck Drop).4,3,3+4,1+2
- Damage increased from 22 to 27.
- (Neck Drop).3+4,2,1,1,1+2
- Damage increased from 25 to 30.
Asuka
Command | Change | |
---|---|---|
ws1+2 | โPushback was decreased to make it easier to hit.โ |
Bob
Command | Change | |
---|---|---|
R.f+2+3 | Made it possible to do the move during the latter half of while standing. | |
f+2 | Inner range of the attack expanded. |
Dragunov
Command | Change | |
---|---|---|
b+1+2 | โPushback was too strong, and the attack sometimes unnaturally missed. Fixed.โ | |
wr4 | Pushback when hitting a downed opponent increased. | |
d+2 | Frame advantage on hit changed from +0 to +0c. |
Eddy
Command | Change | |
---|---|---|
wr3 | Range expanded upwards. | |
|
Distance to the opponent on counter hit reduced. | |
|
Distance to the opponent on hit reduced. | |
f+2,3 | Frame advantage on hit improved from +6 to +10g. | |
d+3~4 | Damage increased from 17 to 19. | |
d/b+2,3 | Distance to the opponent on hit reduced. | |
u/f+4 | Homing property added. | |
f,f+4 |
| |
ws4 | Distance to the opponent on hit reduced. | |
HSP.4 | Frame advantage on block improved from -8~+3 to -6~+5. | |
RLX.1 |
| |
RLX.4 | Frame advantage on counter hit changed to +66a (+46a). |
Eliza
Command | Change | |
---|---|---|
f,d,d/f+1+2 | Blood Gauge increase on hit removed. | |
Hit vs downed opponent changed to prevent chance of passing through the opponent and doing nothing. |
Fahkumram
Command | Change | |
---|---|---|
d/f+4,3~3 | Fixed a bug where the opponent could block certain mid attacks afterwards when holding D. |
Feng
Command | Change | |
---|---|---|
1+4 |
| |
f+4 | Damage increased from 15 to 17. | |
d/f+4,3 | Damage increased from 18 to 20. | |
b+1+2 | Damage increased from 30 to 33. | |
R.b+1+2* | Damage increased from 35 to 38. | |
u/f+4 | Damage increased from 13 to 15. | |
ws1,2 | Damage increased from 13 to 16. | |
ws3 | Damage increased from 16 to 20. |
Geese
Command | Change | |
---|---|---|
SS.3 | Pushback on block decreased. |
Gigas
Command | Change | |
---|---|---|
b+1+2 | Pushback increased to prevent phasing. | |
d/f+3,1+2 | Pushback increased to prevent phasing. |
Heihachi
Command | Change | |
---|---|---|
R.d+1+2 | Range expanded upwards. | |
Pushback reduced. | ||
1 | Range increased. | |
f+2,3 | Frame advantage on block improved from -3 to -2. | |
f+3 | ||
f+4 | Distance to the opponent on hit made closer. | |
d/f+1 | Range increased. | |
d+1 |
| |
b,f+2,3 |
| |
f,n,d,d/f+4 |
| |
ws1 | Startup improved from i14~15 to i13~14. | |
Damage reduced from 20 to 17. |
Jack-7
Command | Change | |
---|---|---|
d/f+2 | Inner range of the attack expanded. | |
f+2 | Damage increased from 17 to 20. | |
d/b+1 | Damage increased from 13 to 15. | |
u/b+1+2 | Damage increased from 25 to 30. | |
f,F+1 | Tracking improved. | |
FC.d/b+1 | Damage increased from 15 to 16. | |
FC.d/b+1,1,1,2 | Range of the 4th hit expanded downwards. |
Jin
Command | Change | |
---|---|---|
b+2,1 | Fixed a bug where the 2nd attack could whiff after the 1st hit. | |
f,F+4 | Fixed a bug where the opponent could block certain mid attacks afterwards when holding D. | |
ws2 | Range increased. | |
Pushback decreased. |
Kunimitsu
Command | Change | |
---|---|---|
1 | Animation changed to be less likely to evade high attacks. | |
|
Frame advantage when broken reduced from +0 to -3. | |
Made it possible to do the move during sidestep, sidewalk, backdash, and latter half of while standing. |
Law
Command | Change | |
---|---|---|
f+1+2 | Fixed bug where the opponent could block certain mid attacks afterwards when holding D. |
Lee
Command | Change | |
---|---|---|
d+3 | Range expanded upwards. |
Lei
Command | Change | |
---|---|---|
d/f+3 | Range expanded. | |
CRA | When auto parrying a low, changed the attack to be done after the low to prevent situations where it could be interrupted. | |
BT.d+4,U | Damage changed to be the same at all angles. (Previously was different hitting on the right side.) |
Leo
Command | Change | |
---|---|---|
KNK.4 | Range expanded to stop it from whiffing against a crouching opponent. | |
d+2 | Fixed bug where the opponent could block certain mid attacks afterwards when holding D. | |
|
Made it possible to do the move during sidestep, sidewalk, and latter half of while standing. | |
|
Frame advantage on counter hit changed to +20s. | |
KNK.2 | Damage increased from 18 to 20. | |
d/f+1,2 | Frame advantage on counter hit changed to +34d (+26d). | |
d/f+2 | Damage increased from 14 to 15. | |
u/f+1,2 | Damage increased from 21 to 25. | |
u/f+4 | Damage increased from 13 to 15. | |
f,F+2 | Frame advantage on block improved from -10 to -9. | |
d,d/f,f+1 |
| |
ws2 | Damage increased from 15 to 17. | |
ws3,1,2 | Frame advantage on counter hit changed to +31d (+23d). | |
ws1+2 | Behaviour on hit changed to wall bounce. |
Leroy
Command | Change | |
---|---|---|
3+4 | When auto parrying lows, fixed to always initiate an attack. |
Lili
Command | Change | |
---|---|---|
R.d/f+2+3 | Hitstun of 1st attack changed to prevent 2nd attack from whiffing. | |
d/f+1 | Range downward expanded. | |
d/f+3 | Fixed bug where the opponent could block certain mid attacks afterwards when holding D. | |
b+2,1 | Pushback increased to reduce the chance of passing through the opponent in a wall combo. | |
BT.1+2 | Fixed a bug where the 2nd attack could whiff after the 1st hit a crouching opponent. | |
f,F+3,3+4 | Range of 3rd attack changed to be the same as u+3,3,3+4. | |
f+3 | Frame advantage on block improved from -6 to -3. | |
f+4 | Frame advantage on counter hit changed to +57a. | |
d+1 | Crouching state improved from frames 11~29 to 9~29. | |
d+1,2 | Changed to combo from 1st hit. | |
d+3 | Damage increased from 14 to 16. | |
u/b+1 | Frame advantage on block decreased from -5 to -9. | |
Frame advantage on hit changed to +9d. | ||
Frame advantage on counter hit changed to +9d. | ||
u/f+3+4,3 |
| |
|
Frame advantage on hit changed to +20a. | |
FC.d/f+1 | Frame advantage on counter hit changed to +34d (+26d). | |
FC.d/f+3 | Crouching state improved from frames 18~47 to 10~47. |
Master Raven
Command | Change | |
---|---|---|
ws1 | Ability to use as a punisher improved. |
Negan
Command | Change | |
---|---|---|
3+4 | When auto parrying a low, changed the attack to be done after the low to prevent situations where it could be interrupted. |
Nina
Command | Change | |
---|---|---|
|
Fixed bug where the opponent could block certain mid attacks afterwards when holding D. | |
d+2 | Pushback against airborne opponent decreased. | |
U/F+4 | Fixed bug where the opponent could block certain mid attacks afterwards when holding D. |
Noctis
Command | Change | |
---|---|---|
J.2,2,2 | Tracking improved on 2nd and 3rd attacks. |
Steve
Command | Change | |
---|---|---|
SWY.3 | Pushback increased to reduce the possibility of characters passing through each other when they collide. |
Xiaoyu
Command | Change | |
---|---|---|
AOP.3 | Fixed bug where the attack could whiff against an opponent walking backwards. |
Yoshimitsu
Command | Change | |
---|---|---|
2,2 | Fixed bug where 2nd attack could be ducked after 1st hit the opponent's side. | |
f+3+4 | Downward range increased so that it can more easily combo after f,n,d,d/f+2. | |
NSS.f+3+4 |
Zafina
Command | Change | |
---|---|---|
1+2,4 | Pushback on block decreased. |