Feng punishers (Tekken 7): Difference between revisions

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(fixed damage numbers and rewrote cc f+3+4 to cc f+1+2 since this fits with damage and frame values for the move given.)
(Added grounded punishers)
Line 59: Line 59:
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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -20 || 4~3 || 20 || +5 (-5a)
|-
| -24 || d+3+4|| 19|| -2 (-12a)
|-
| -32 || ff+3 || 24 || +5 (-5a)
|-
| -32 || BT 3|| 24 || +5 (-5a)
|}
|}



Revision as of 06:57, 12 June 2021

Standing
Enemy Move Damage Frames
-10 1,2,2 26 +3
1,2,2,B 26 +5 BT
1,3 24 +6[1]
2,4,1,B 18 -2 BT[2]
-13 b+1+2 33 +19a (+14a)
-15 u/f+4[3] 15 +33a (+23a)
-18 f+4 18 +52a
-19 f+1+2 28 +58a (+38a)
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
-11 ws4 18 +7
-13 ws1,2 29 +1
-15 ws3 20 +33a (+23a)
-20 cc f+1+2 28 +58a (+38a)
-23 u/f,n,4 25 +34a (+24a)
Extra range
Enemy Move Damage Frames Can reach
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
-20 4~3 20 +5 (-5a)
-24 d+3+4 19 -2 (-12a)
-32 ff+3 24 +5 (-5a)
-32 BT 3 24 +5 (-5a)
Whiff
Move Damage Frames Risk
f+3,4 30 +33 (+23a) -18 on block
  1. Leaves opponent closer than 1,2,2
  2. Leaves opponent much closer than 1,2,2,B
  3. Very bad range