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== Parameters for [[Template:KeyMove]] == | |||
For every parameter except <code>1</code>, the possible values are <code>core</code>, <code>secondary</code>, <code>extra</code>. | |||
{| class="wikitable" | |||
! Parameter | |||
! Notes | |||
|- | |||
| <code>1</code> | |||
| Input for the move. | |||
|- | |||
| <code>2</code> or <code>poke</code> | |||
| Degree to which this move is a [[poke]]. | |||
|- | |||
| <code>3</code> or <code>counter</code> | |||
| Degree to which this move is used for its evasive, counter hit, or other properties that dominate enemy attacks. | |||
|- | |||
| <code>4</code> or <code>mixup</code> | |||
| Degree to which this move is good for [[mixup]]s. | |||
|- | |||
| <code>5</code> or <code>approach</code> | |||
| Degree to which this move is good for [[approach]]ing. | |||
|- | |||
| <code>6</code> or <code>keepout</code> | |||
| Degree to which this move is good for keepout. | |||
|- | |||
| <code>7</code> or <code>oki</code> | |||
| Degree to which this move is good for [[okizeme]]. | |||
|} | |||
== Example == | == Example == |
Revision as of 09:11, 9 July 2021
This template uses TemplateStyles: | |
This template is used to give a brief overview of a character's key moves and what strategical function they serve.
Usage
{{KeyMoves|
{{KeyMove|2,1|poke=core|keepout=extra|approach=extra}}
{{KeyMove|4|extra|core||secondary|extra}}
{{KeyMove|f,F+4|mixup=core|approach=extra}}
{{KeyMove|d/b+3|mixup=core|oki=core}}
}}
Parameters for Template:KeyMove
For every parameter except 1
, the possible values are core
, secondary
, extra
.
Parameter | Notes |
---|---|
1
|
Input for the move. |
2 or poke
|
Degree to which this move is a poke. |
3 or counter
|
Degree to which this move is used for its evasive, counter hit, or other properties that dominate enemy attacks. |
4 or mixup
|
Degree to which this move is good for mixups. |
5 or approach
|
Degree to which this move is good for approaching. |
6 or keepout
|
Degree to which this move is good for keepout. |
7 or oki
|
Degree to which this move is good for okizeme. |
Example
Function | |
---|---|
Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
---|---|---|---|---|---|---|---|
2,1 | |||||||
4 | |||||||
f,F+4 | |||||||
d/b+3 |