Jake2xR TK (talk | contribs) (āāDevil Jin: Reordering new moves to top, formatting multi-hit moves) |
RogerDodger (talk | contribs) (Most changes are better written as "{thing} {changed} from {prev} to {new}". This makes it easier to scan for subject (e.g. seeing all the damage changes) and usually ends up more concise. For moves with multiple hits, can distinguish them by input if possible (b+2 refers to 1st hit, b+2,1 2nd, and b+2,1,U/F 3rd), or use "{thing} of {nth} hit {changed} from {prev} to {new}". Should also feel free to reword the official notes since they're often pretty poorly translated/written.) |
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Line 80: | Line 80: | ||
; qcb+1+3 | ; qcb+1+3 | ||
: The move input can now be buffered | : The move input can now be buffered | ||
}} | |||
== Devil Jin == | |||
{{Changelist| | |||
; b,f+2,3 | |||
: {{New}} New move. | |||
; 3+4,4 | |||
: Opponent's behavior when hit while downed changed. | |||
; d/f+3,2,4 | |||
: Damage increased from 10,8,16 to 12,10,20. | |||
; d/f+4,4 | |||
; ws4,4 | |||
: Range increased. | |||
; d/b+2 | |||
: Counter hit knockdown added. | |||
; b+2 | |||
: Lower range increased. | |||
; b+2,1 | |||
: Damage reduced from 23 to 21. | |||
: Time when the move starts delayed by 1 frame. | |||
; u/f+4 | |||
: Pushback on hit reduced. | |||
; f,n,d,d/f+4 | |||
: Knockdown removed when f,n,d,d/f+4,4 is performed. | |||
; f,n,d,d/f+4,4 | |||
: Damage reduced from 30 to 28. | |||
: Pushback on hit reduced. | |||
; ws1 | |||
: Pushback on hit reduced. | |||
; qcb+1+3 | |||
: Can now be [[input buffer|buffered]]. | |||
}} | }} |
Revision as of 03:20, 22 November 2021
Sandbox
Character Name
- move1
- change1
- change2
- change3
- change4
- move2
- change1
- move3
- change1
- change2
- move4
- 1st Hit: change1
- 1st Hit: change2
- 2nd Hit: change3
- 2nd Hit: change4
- move5
- change1
- change2
- change3
- move6
- change1
- change2
Character Change Key
- Command
- New Move
- Buff
- Unclear
- Nerf
Devil Jin
- b,f+2,3
- New move
- 3+4,4
- Changed the opponent's behavior when hit while downed
- d/f+3,2,4
- Changed the damage from 10, 8, 16 to 12, 10, 20
- d/f+4,4
- Increased the range of the attack
- d/b+2
- Changed the opponent's behavior when the move lands as a counter hit
- b+2,1
- 1st Hit: Increased the lower range of the attack
- 2nd Hit: Changed the damage from 23 to 21
- u/f+4
- Decreased the distance between the character and the opponent when the move hits
- f,n,d,d/f+4,4
- 1st Hit: Changed the opponent's behavior when the move hits after inputting f,n,d,d/f+4,4
- 2nd Hit: Changed the damage from 30 to 28
- 2nd Hit: Decreased the distance between the character and the opponent when the move hits
- ws1
- Decreased the distance between the character and the opponent when the move hits
- ws4,4
- Increased the range of the attack
- qcb+1+3
- The move input can now be buffered
Devil Jin
- b,f+2,3
- New move.
- 3+4,4
- Opponent's behavior when hit while downed changed.
- d/f+3,2,4
- Damage increased from 10,8,16 to 12,10,20.
- d/f+4,4
- ws4,4
- Range increased.
- d/b+2
- Counter hit knockdown added.
- b+2
- Lower range increased.
- b+2,1
- Damage reduced from 23 to 21.
- Time when the move starts delayed by 1 frame.
- u/f+4
- Pushback on hit reduced.
- f,n,d,d/f+4
- Knockdown removed when f,n,d,d/f+4,4 is performed.
- f,n,d,d/f+4,4
- Damage reduced from 30 to 28.
- Pushback on hit reduced.
- ws1
- Pushback on hit reduced.
- qcb+1+3
- Can now be buffered.