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'''Snake Edge''' is the name of Bryan's d/f+3. It's notorious for being a homing, high crushing, low launcherāproperties that would make for a great move, were it not for its one weakness: being so slow that you can react to it and launch it on block. Thus, if an opponent can react to it it's almost useless, but if they can't it's one of the most overpowered moves in the game. | '''Snake Edge''' is the name of Bryan's d/f+3. It's notorious for being a homing, high crushing, low launcherāproperties that would make for a great move, were it not for its one weakness: being so slow that you can react to it and launch it on block. Thus, if an opponent can react to it it's almost useless, but if they can't it's one of the most overpowered moves in the game. | ||
Snake Edge is also used as a name for moves with similar properties. There is no unanimous agreement about how many of these are required to for a move to be a Snake Edge. Under the strictest definition, a Snake Edge must be easily reactable, low, knockdown on hit, launch on hit, launch punishable, homing, and high crush. Under the loosest definition, a Snake Edge is any | Snake Edge is also used as a name for moves with similar properties. There is no unanimous agreement about how many of these are required to for a move to be a Snake Edge. Under the strictest definition, a Snake Edge must be easily reactable, low, knockdown on hit, launch on hit, launch punishable, homing, and high crush. Under the loosest definition, a Snake Edge is merely any reactable low. | ||
== Table of Snake Edges == | == Table of Snake Edges == |
Revision as of 04:47, 26 November 2020
Snake Edge is the name of Bryan's d/f+3. It's notorious for being a homing, high crushing, low launcherāproperties that would make for a great move, were it not for its one weakness: being so slow that you can react to it and launch it on block. Thus, if an opponent can react to it it's almost useless, but if they can't it's one of the most overpowered moves in the game.
Snake Edge is also used as a name for moves with similar properties. There is no unanimous agreement about how many of these are required to for a move to be a Snake Edge. Under the strictest definition, a Snake Edge must be easily reactable, low, knockdown on hit, launch on hit, launch punishable, homing, and high crush. Under the loosest definition, a Snake Edge is merely any reactable low.
Table of Snake Edges
This table contains reactable lows sharing at least 3 properties with Snake Edge.
In this table, startup of i26 and slower is considered easily reactable, and startup of i22 to i25 is considered reactable and worth half a point.
Character | Move | Reactable | Knockdown | Launch | CH knockdown | CH launch | Launch punish | High crush | Homing | Total |
---|---|---|---|---|---|---|---|---|---|---|
Bryan | d/f+3 | i29 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 8 |
Claudio | d/b+3 | i24 | No | No | Yes | Yes | Yes | Yes | No | 4.5 |