Jake2xR TK (talk | contribs) (→Kazumi) |
Jake2xR TK (talk | contribs) (→Kazuya) |
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== Kazuya == | == Kazuya == | ||
{{Changelist| | |||
; ws1+2 | |||
: {{New}}New move. | |||
; R.f,n,d,d/f+1+4 | |||
: Damage reduced from 45 to 41. | |||
; 3,1 | |||
: Damage increased from 7 to 10. | |||
; 1+2 | |||
: Pushback of 1st hit reduced and attack lands easier. | |||
: Lower range of 1st hit increased. | |||
: Pushback of 2nd hit reduced. | |||
: Frame advantage of 2nd hit on block improved from -14 to -13. | |||
: Recovery shortened by 1 frame. | |||
; d/f+1,4 | |||
: Frame advantage on block improved from -4 to -3. | |||
: Frame advantage on hit improved from +17 to +18. | |||
; d/f+2 | |||
: Range increased. | |||
; d+1+2 | |||
: Frame advantage on hit improved from +1 to +3. | |||
: Behavior on hit changed. | |||
; SS.1+2 | |||
: Frame advantage on block improved from -6 to -3. | |||
}} | |||
== King == | == King == |
Revision as of 06:36, 30 December 2021
Character Name
- Command
- New Move
- Buff
- Unclear
- Nerf
- move1
- change1
- change2
- change3
- change4
- move2
- change1
- move3
- change1
- change2
- move4
- change1
- change2
- move4,hit2
- change3
- move4,hit2,hit3
- change4
Josie
- 1+4
- New move.
- R.d/f+1+2
- Startup changed from i20 to i20~21.
- Switch stance 1
- Frame advantage on block improved from -7 to -1.
- 3,3
- Startup changed from i23 to i23~24.
- 3,f+3
- Frame advantage on block improved from -14 to -13.
- f+2,3,3
- Damage reduced from 30 to 28.
- f+3
- Tracking increased.
- d/f+1,4,2
- Counter hit behavior changed.
- d/f+3+4
- Startup changed from i22 to i22~23.
- Range increased.
- d/b+4,2,3
- Frame advantage on block improved from -16 to -14.
- b+2
- Lower range increased.
- Tracking increased.
- f,n,d,d/f+2
- Range increased.
- f,n,d,d/f+1+2
- Startup changed from i24~26 to i24~27.
- Lower range increased.
- FC.d/f+4
- Pushback on hit reduced.
- Range increased.
Julia
- f,F+4
- New move.
- f+4,1
- Can now cancel 2nd hit with f+4,1,D and shift to crouching.
- d,d/f
- Issue of not performing low parry now fixed.
- b+3
- Easier for opponent to land a jumping mid attack.
- b+4
- Frame advantage on block reduced from +1 to -2.
- b+1+2
- Frame advantage on block reduced from -13 to -14.
- Pushback on block reduced.
- Recovery after hit lengthened by 1 frame.
- f,F+1+2
- Damage reduced from 27 to 23.
- Frame advantage on block reduced from -7 to -9.
- d,D/F+1,2
- Recovery after hit shortened by 5 frames.
- wr2,1
- Behavior on midair hit changed.
- ws3
- Counter hit pushback reduced.
- ws4
- Damage reduced from 21 to 17.
- Frame advantage on block improved from -15 to -12.
- FC.d/f+4,3
- Damage reduced from 23 to 20.
- SS.2
- Pushback on hit reduced.
- SS.4
- Frame advantage on hit reduced from +3 to +0.
- SS.3+4
- Phasing reduced in specific situations.
- Approach mid-air enemy f+3,1+2
- Damage increased from 30 to 35.
Kazumi
- wr1
- New move.
- R.f,F+1+2
- Damage issue where 2nd hit on midair did not match ground hit now fixed.
- 4
- Damage reduced from 18 to 15.
- f+3
- Lower range increased.
- Fearless Warrior 3
- Counter hit behavior changed.
- Fearless Warrior 1+2
- Counter hit behavior changed.
- Fearless Warrior 3+4
- Damage reduced from 8,20 to 7,20.
- d+1
- Input issue where opponent could not buffer attacks after counter hit now fixed.
- d/b+3
- Damage reduced from 14 to 12.
- d/b+4
- Counter hit behavior changed.
- d/b+1+2
- Behavior on hit changed.
- u/f+3,4
- Frame advantage on block improved from -7 to +0.
- Range increased.
- Tracking increased.
- u/f+4
- Lower range increased.
- wr2
- Damage increased from 24 to 25.
- ws3
- Startup improved from i15~16 to i14~15.
- b+1+2
- Recovery shortened by 5 frames.
- Power Crush state reduced by 5 frames.
- b+1+2 after successful attack reversal
- Damage increased from 0,30 to 5,30.
- Startup changed from i30~34, i36~81 to i25~34, i31~76.
Kazuya
- ws1+2
- New move.
- R.f,n,d,d/f+1+4
- Damage reduced from 45 to 41.
- 3,1
- Damage increased from 7 to 10.
- 1+2
- Pushback of 1st hit reduced and attack lands easier.
- Lower range of 1st hit increased.
- Pushback of 2nd hit reduced.
- Frame advantage of 2nd hit on block improved from -14 to -13.
- Recovery shortened by 1 frame.
- d/f+1,4
- Frame advantage on block improved from -4 to -3.
- Frame advantage on hit improved from +17 to +18.
- d/f+2
- Range increased.
- d+1+2
- Frame advantage on hit improved from +1 to +3.
- Behavior on hit changed.
- SS.1+2
- Frame advantage on block improved from -6 to -3.