User:Jake2xR TK/sandbox: Difference between revisions

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(Setup drafts of next batch)
Tag: Replaced
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== Character Name ==
== Character Name == ย 
{{Changelist|
{{Changelist|
; Command
; Command
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}}
}}


== Josie ==
== Law ==
{{Changelist|
{{Changelist|
; 1+4
: {{New}}New move.


; R.d/f+1+2
: Startup changed from i20 to i20~21.
;ย  Switch stance 1
: Frame advantage on block improved from -7 to -1.
; 3,3
: Startup changed from i23 to i23~24.
; 3,f+3
: Frame advantage on block improved from -14 to -13.
; f+2,3,3
: Damage reduced from 30 to 28.
; f+3
: Tracking increased.
; d/f+1,4,2
: Counter hit behavior changed.
; d/f+3+4
: Startup changed from i22 to i22~23.
: Range increased.
; d/b+4,2,3
: Frame advantage on block improved from -16 to -14.
; b+2
: Lower range increased.
: Tracking increased.
; f,n,d,d/f+2
: Range increased.
; f,n,d,d/f+1+2
: Startup changed from i24~26 to i24~27.
: Lower range increased.
; FC.d/f+4
: Pushback on hit reduced.
: Range increased.
}}
}}


== Julia ==
== Lei ==
{{Changelist|
{{Changelist|
; f,F+4
: {{New}}New move.
; f+4,1
: {{New}}Can now cancel 2nd hit with f+4,1,D and shift to crouching.
; d,d/f
: Issue of not performing low parry now fixed.
; b+3
: Easier for opponent to land a jumping mid attack.
; b+4
: Frame advantage on block reduced from +1 to -2.


; b+1+2
: Frame advantage on block reduced from -13 to -14.
: Pushback on block reduced.
: Recovery after hit lengthened by 1 frame.
; f,F+1+2
: Damage reduced from 27 to 23.
: Frame advantage on block reduced from -7 to -9.
; d,D/F+1,2
: Recovery after hit shortened by 5 frames.
; wr2,1
: Behavior on midair hit changed.
; ws3
: Counter hit pushback reduced.
; ws4
: Damage reduced from 21 to 17.
: Frame advantage on block improved from -15 to -12.
; FC.d/f+4,3
: Damage reduced from 23 to 20.
; SS.2
: Pushback on hit reduced.
; SS.4
: Frame advantage on hit reduced from +3 to +0.
; SS.3+4
: Phasing reduced in specific situations.
; Approach mid-air enemy f+3,1+2
: Damage increased from 30 to 35.
}}
}}


== Kazumi ==
== Leo ==
{{Changelist|
{{Changelist|
; wr1
: {{New}}New move.
; R.f,F+1+2
: Damage issue where 2nd hit on midair did not match ground hit now fixed.


; 4
: Damage reduced from 18 to 15.
; f+3
: Lower range increased.
;ย  Fearless Warrior 3
: Counter hit behavior changed.
;ย  Fearless Warrior 1+2
: Counter hit behavior changed.
;ย  Fearless Warrior 3+4
: Damage reduced from 8,20 to 7,20.
; d+1
: Input issue where opponent could not buffer attacks after counter hit now fixed.
; d/b+3
: Damage reduced from 14 to 12.
; d/b+4
: Counter hit behavior changed.
; d/b+1+2
: Behavior on hit changed.
; u/f+3,4
: Frame advantage on block improved from -7 to +0.
: Range increased.
: Tracking increased.
; u/f+4
: Lower range increased.
; wr2
: Damage increased from 24 to 25.
; ws3
: Startup improved from i15~16 to i14~15.
; b+1+2
: Recovery shortened by 5 frames.
: Power Crush state reduced by 5 frames.
; b+1+2 after successful attack reversal
: Damage increased from 0,30 to 5,30.
: Startup changed from i30~34, i36~81 to i25~34, i31~76.
}}
}}


== Kazuya ==
== Lili ==
{{Changelist|
{{Changelist|
; ws1+2
: {{New}}New move.


; R.f,n,d,d/f+1+4
: Damage reduced from 45 to 41.
; 3,1
: Damage increased from 7 to 10.
; 1+2
: Pushback of 1st hit reduced and attack lands easier.
: Lower range of 1st hit increased.
: Pushback of 2nd hit reduced.
: Frame advantage of 2nd hit on block improved from -14 to -13.
: Recovery shortened by 1 frame.
; d/f+1,4
: Frame advantage on block improved from -4 to -3.
: Frame advantage on hit improved from +17 to +18.
; d/f+2
: Range increased.
; d+1+2
: Frame advantage on hit improved from +1 to +3.
: Behavior on hit changed.
; SS.1+2
: Frame advantage on block improved from -6 to -3.
}}
}}


== King ==
== Lucky Chloe ==
{{Changelist|
{{Changelist|
; b+3 during front hit 1+2
: {{New}}New move.
; 4
: Range increased.


; 1+2,1
: Can now be canceled by 1+2,1,B
; 3+4,2
: Pushback on hit reduced.
; f+3
: Lower range increased.
; f+2,d+1,2
: Startup changed from i22 to i22~23.
; d/f+1,2
: Frame advantage on hit improved from +3 to +5.
; d/f+3
: Frame advantage on hit improved from +2 to +6.
; wr3+4
: Lower range increased.
; FC.d/f+2
: Range increased.
: Tracking increased.
; d/b,f+2+4
: Tracking increased.
; qcb+1+2
: Can now be buffered.
: Input issue where move could not be performed when delaying 1+2 now fixed.
; f,hcf+2
: Tracking increased.
;ย  Leg Cross Hold 1+2
: Input window issue when shifting from 3rd Ultimate Punch to Leg Cross Hold now fixed.
; crouching enemy d+1+3
; crouching enemy d+2+4
: Range increased.
; enemy on back by the feet D/B+2+4
: Damage reduced from 33 to 28.
; crouching enemy d/f,D/F+1+3_2+4
: Range increased.
}}
}}


== Kuma & Panda ==
== Marduk ==
{{Changelist|
{{Changelist|
; f+1+2,1+2
: {{New}}New move.
; 3
: Pushback reduced and attack lands easier.
; 1+2,1+2
: Range increased.
: Pushback reduced and attack lands easier.
;ย  Hunting 1,2
: Can now shift to Front Roll from during Hunting 1,2,f
; f+3
: Pushback reduced and attack lands easier.
; f+1+2
: Damage reduced from 25 to 20.
: Frame advantage on block reduced from -12 to -15.
: Recovery after hit lengthened by 2 frames.
: Behavior on midair hit changed.
; u/b+1+2
: Startup shortened from i42~43 to i37~38.
; ws1
: Pushback increased and attack lands easier.


; ws1,2
: String now combos on counter hit.
: Damage reduced from 34 to 23.
: Startup shortened from i41~42 to i27~28.
: Frame advantage on block reduced from +5 to -9.
: Recovery on hit shortened by 3 frames.
: Counter hit behavior changed.
;ย  Forward Roll 1
;ย  Forward Roll 3
: Tracking increased.
; f,F+1+4
; hcb,f+1+2
: Pushback reduced and attack lands easier.
}}
}}


== Lars ==
== Master Raven ==
{{Changelist|
{{Changelist|
; R.Dynamic Entry 3+4
: {{New}}New move.
;ย  Silent Entry 3+4
: {{New}}New move.
; 1,1,1
: Damage increased from 7,10,15 to 7,8,20.
; 3,D
: Frame advantage on block improved from -12 to -10.
: Frame advantage on hit improved from +5 to +7.
;ย  Dynamic Entry 3
: Frame advantage on block improved from +4 to +6.
: Pushback on block reduced.
;ย  Silent Entry d/f+1
: Counter hit behavior changed.
;ย  Silent Entry 2
: Frame advantage on block improved from -13 to -12.
: Frame advantage on hit improved from +5 to +6.
; f+1
: Lower range increased.
; f+1,2,3,B
; f+1,2,3
: Counter hit behavior changed.
; f+2,1,B
; f+2,1
: Damage increased from 12 to 15.
; d/f+2,1
: Attack level changed from high to mid.
: Frame advantage on block reduced from -7 to -14.
; d/b+1,3,D
: Frame advantage on block improved from -12 to -10.
: Frame advantage on hit improved from -1 to +1.
; d/b+3
: Damage increased from 17 to 19.
: Pushback on hit reduced.
; CH b+4
: Damage increased from 23 to 28.
; f,F+1+2
: Frame advantage on block improved from -11 to -9.
; wr3
: Lower range increased.
: Issue where opponent shortened recovery by crouching after block now fixed.


; ws2,1
: Counter hit behavior changed.
}}
}}

Revision as of 13:31, 5 January 2022

Character Name

Command
New Move
Buff
Unclear
Nerf
move1
change1
change2
change3
change4
move2
change1
move3
change1
change2
move4
change1
change2
move4,hit2
change3
move4,hit2,hit3
change4

Law


Lei


Leo


Lili


Lucky Chloe


Marduk


Master Raven