Jake2xR TK (talk | contribs) m (→Lei) |
Jake2xR TK (talk | contribs) m (→Lei) |
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: {{Buff}}Pushback on block reduced. | : {{Buff}}Pushback on block reduced. | ||
; SLD(feet toward).3~4 | ; SLD(feet toward?).3~4 | ||
: {{Unclear}}Issue of not performing low parry now fixed. | : {{Unclear}}Issue of not performing low parry now fixed. | ||
; FCD(feet away).d+3+4 | ; FCD(feet away?).d+3+4 | ||
: {{Buff}}Range increased. | : {{Buff}}Range increased. | ||
; | ; KND_PLD ? feet away | ||
: {{Unclear}}Strength of pushback increased to reduce chance of phasing. | : {{Unclear}}Strength of pushback increased to reduce chance of phasing. | ||
}} | }} |
Revision as of 08:54, 7 January 2022
Character Name
- Command
- New Move
- Buff
- Unclear
- Nerf
- move1
- change1
- change2
- change3
- change4
- move2
- change1
- move3
- change1
- change2
- move4
- change1
- change2
- move4,hit2
- change3
- move4,hit2,hit3
- change4
Law
- d/b+3+4
- Replaced with a new move.
- 1,2,2,2
- 2,2,2
- f+2,2,2
- Counter hit behavior changed.
- 1,2,1,1+2 ?
- 2,2,1+2
- f+2,2,1+2
- Added Wall Bounce on hit.
- 3+4
- Frame advantage on block reduced from -12 to -14.
- Recovery on hit lengthened by 2 frames.
- 3+4,4
- Pushback reduced and attack lands easier.
- d/f+3+4
- Easier for opponent to land a jumping mid attack.
- DSS.4
- b+1+2,4
- Frame advantage on block improved from -14 to -13.
- Frame advantage on hit improved from +5 to +6.
- d/b+3
- Counter hit behavior changed.
- d/b+4
- Issue of incorrect frame advantage on block after inputting d/b+4,4 now fixed.
- b+2
- Range increased.
- b+2,2
- Counter hit behavior changed.
- f,F+4,3
- Damage increased from 12,17 to 17,23.
- wr3
- Lower range increased.
- ws1
- Damage reduced from 13 to 10.
Lei
- f+2,4
- New move.
- SNA.4,1
- SNA.4,1,F
- New move.
- 1,1
- Reach? increased.
- 4~3
- SLD(feet toward?).4~3
- Issue where Lei was not airborne when opponent's attack hit later during move now fixed.
- f+3
- Pushback on hit reduced.
- b+4
- Startup improved from i23 to i20.
- u+1+2
- Recovery shortened by 3 frames.
- f,n+3
- Frame advantage on block improved from +3 to +5.
- Recovery after hit shortened by 2 frames.
- f,n+4,1,2,2,2,F
- SNA.2,2,2,F
- CRA.u
- Input buffering issue after shifting to PAN now fixed.
- f,F+3,4
- Pushback reduced and attack lands easier.
- f,F+3+4
- Behavior on midair hit changed.
- ws2
- Damage increased from 12 to 15.
- ws2,1
- Pushback on hit reduced.
- ws3
- Lower range increased.
- ws4
- Pushback on hit reduced.
- ws3+4
- Damage increased from 14 to 20.
- SS.4
- Damage increased from 14 to 16.
- Range increased.
- SNA.2,2
- Pushback on hit reduced.
- SNA.4
- Damage reduced from 15 to 11.
- SNA.1+2
- Frame advantage on block improved from -10 to -9.
- Pushback on block reduced.
- PAN.4
- Pushback on block reduced.
- TGR.F
- Input buffering issue when parrying opponent's attack now fixed.
- TGR.u
- CRA.d
- Input buffering issue after shifting to SNA now fixed.
- DRU.3+4
- Issue of not performing low parry later in move now fixed.
- BT.4,1
- Frame advantage on block improved from -8 to -6.
- Recovery after hit shortened by 2 frames.
- BT.4,3
- Frame advantage on block improved from -15 to -12.
- Pushback on block reduced.
- SLD(feet toward?).3~4
- Issue of not performing low parry now fixed.
- FCD(feet away?).d+3+4
- Range increased.
- KND_PLD ? feet away
- Strength of pushback increased to reduce chance of phasing.
Leo
Lili
Lucky Chloe
Marduk
Master Raven