Jake2xR TK (talk | contribs) m (āāLei) |
Jake2xR TK (talk | contribs) (āāLeo: Version 4.00/Leo draft) |
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== Leo == | == Leo == | ||
{{Changelist| | {{Changelist| | ||
;Ā Jin Ji Du Li 3+4 | |||
: {{New}}New move. | |||
; 1 | |||
: {{Buff}}Range increased. | |||
; 2,2 | |||
: {{Buff}}Frame advantage on block improved from -13 to -12. | |||
: {{Buff}}Frame advantage on hit improved from +4 to +6. | |||
; f+2,2 | |||
: {{Buff}}Frame advantage on hit improved from +6 to +8. | |||
: {{Unclear}}Recovery for both characters on block shortened by 2 frames, speeding up pace. | |||
; f+4 | |||
: Fixed an issue in which the input window for moves that can be performed duringĀ Jin Ji Du Li was not correct. | |||
;Ā Jin Ji Du Li 2 | |||
: Behavior on hit changed. | |||
;Ā Jin Ji Du Li 4 | |||
: {{Buff}}Frame advantage on hit improved from +4 to +9. | |||
: {{Nerf}}Frame advantage on counter hit reduced from +10 to +9. | |||
; f+1+2 | |||
: {{Buff}}Startup improved from i18~19 to i17~18. | |||
; d/f+2+3 | |||
: {{Buff}}Damage increased from 19 to 20. | |||
; d+1 | |||
; d+1,D | |||
: {{Buff}}Frame advantage on block improved from -3 to -2. | |||
: {{Buff}}Frame advantage on hit improved from +4 to +5. | |||
: {{Buff}}Recovery on counter hit shortened by 1 frame. | |||
; d+4,2 during hit 1+2 | |||
: {{Buff}}Recovery on hit by shortened 7 frames. | |||
;Ā Fo Bu 1 | |||
: {{Buff}}Range increased. | |||
;Ā Fo Bu 2 | |||
: {{Buff}}Damage increased from 20 to 23. | |||
;Ā Fo Bu 3 | |||
: {{Buff}}Lower range increased. | |||
;Ā Fo Bu 1+2 | |||
: {{Buff}}Pushback on hit reduced. | |||
; b+1+4 | |||
: {{Buff}}Pushback of 1st hit on hit reduced. | |||
; u/f+1,2 during hit 1+2 | |||
: {{Buff}}Recovery on hit shortened by 7 frames. | |||
; u/f+4 | |||
: {{Buff}}Lower range increased. | |||
; f,F+2 during hit 1=2 | |||
: {{Buff}}Recovery on hit shortened by 7 frames. | |||
; b,f+1+2,1+2,2 | |||
; b,f+1+2,1+2,qcf+2 | |||
: {{Buff}}Frame advantage on block improved from -17 to -13. | |||
: {{Buff}}Recovery on hit shortened by 2 frames. | |||
; qcf+3+4 | |||
: Counter hit behavior of 1st hit changed. | |||
; wr3 | |||
: {{Buff}}Lower range increased. | |||
; ws1+2 | |||
: Counter hit behavior of 1st hit changed. | |||
; SS.1+2 | |||
: {{Buff}}Frame advantage on block improved from -10 to -9. | |||
: {{Buff}}Recovery on hit shortened by 1 frame. | |||
}} | }} | ||
Revision as of 11:11, 7 January 2022
Character Name
- Command
- New Move
- Buff
- Unclear
- Nerf
- move1
- change1
- change2
- change3
- change4
- move2
- change1
- move3
- change1
- change2
- move4
- change1
- change2
- move4,hit2
- change3
- move4,hit2,hit3
- change4
Law
- d/b+3+4
- Replaced with a new move.
- 1,2,2,2
- 2,2,2
- f+2,2,2
- Counter hit behavior changed.
- 1,2,1,1+2 ?
- 2,2,1+2
- f+2,2,1+2
- Added Wall Bounce on hit.
- 3+4
- Frame advantage on block reduced from -12 to -14.
- Recovery on hit lengthened by 2 frames.
- 3+4,4
- Pushback reduced and attack lands easier.
- d/f+3+4
- Easier for opponent to land a jumping mid attack.
- DSS.4
- b+1+2,4
- Frame advantage on block improved from -14 to -13.
- Frame advantage on hit improved from +5 to +6.
- d/b+3
- Counter hit behavior changed.
- d/b+4
- Issue of incorrect frame advantage on block after inputting d/b+4,4 now fixed.
- b+2
- Range increased.
- b+2,2
- Counter hit behavior changed.
- f,F+4,3
- Damage increased from 12,17 to 17,23.
- wr3
- Lower range increased.
- ws1
- Damage reduced from 13 to 10.
Lei
- f+2,4
- New move.
- SNA.4,1
- SNA.4,1,F
- New move.
- 1,1
- Reach? increased.
- 4~3
- SLD? Sidewind(feet toward).4~3
- Issue where Lei was not airborne when opponent's attack hit later during move now fixed.
- f+3
- Pushback on hit reduced.
- b+4
- Startup improved from i23 to i20.
- u+1+2
- Recovery shortened by 3 frames.
- f,n+3
- Frame advantage on block improved from +3 to +5.
- Recovery after hit shortened by 2 frames.
- f,n+4,1,2,2,2,F
- SNA.2,2,2,F
- CRA.u
- Input buffering issue after shifting to PAN now fixed.
- f,F+3,4
- Pushback reduced and attack lands easier.
- f,F+3+4
- Behavior on midair hit changed.
- ws2
- Damage increased from 12 to 15.
- ws2,1
- Pushback on hit reduced.
- ws3
- Lower range increased.
- ws4
- Pushback on hit reduced.
- ws3+4
- Damage increased from 14 to 20.
- SS.4
- Damage increased from 14 to 16.
- Range increased.
- SNA.2,2
- Pushback on hit reduced.
- SNA.4
- Damage reduced from 15 to 11.
- SNA.1+2
- Frame advantage on block improved from -10 to -9.
- Pushback on block reduced.
- PAN.4
- Pushback on block reduced.
- TGR.F
- Input buffering issue when parrying opponent's attack now fixed.
- TGR.u
- CRA.d
- Input buffering issue after shifting to SNA now fixed.
- DRU.3+4
- Issue of not performing low parry later in move now fixed.
- BT.4,1
- Frame advantage on block improved from -8 to -6.
- Recovery after hit shortened by 2 frames.
- BT.4,3
- Frame advantage on block improved from -15 to -12.
- Pushback on block reduced.
- SLD? Sidewind(feet toward).3~4
- Issue of not performing low parry now fixed.
- FCD? Sidewind(feet away).d+3+4
- Range increased.
- KND_PLD? feet away
- Strength of pushback increased to reduce chance of phasing.
Leo
{{{1}}}
Lili
Lucky Chloe
Marduk
Master Raven