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| == Character Name == ย | | == Character Name == |
| {{Changelist| | | {{Changelist| |
| ; Command | | ; Command |
Line 29: |
Line 29: |
| ; move4,hit2,hit3 | | ; move4,hit2,hit3 |
| : {{Unclear}}change4 | | : {{Unclear}}change4 |
| }}
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|
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| == Miguel ==
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| {{Changelist|
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| ; f+2,1
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| ; f+2,1,B
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| : {{New}}New move.
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|
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| ; f+4
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| : {{New}}Can now shift to SAV from f+4,F
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|
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| ; f+3,4
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| : Damage increased from 12 to 17.
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|
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| ; d/f+1,1,2
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| : Counter hit behavior changed.
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|
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| ; d/b+2
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| : Pushback strength reduced and move lands easier.
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| : Spacing on block increased.
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| : Spacing on hit increased.
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|
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| ; d/b+3
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| ; d/b+3,F
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| : Frame advantage on block improved from -13 to -12.
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| : Frame advantage on hit improved from +3 to +4.
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| : Spacing on hit reduced.
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|
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| ; b+2
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| : Homing property added.
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|
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| ; u/f+1
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| ; u/f+1,F
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| : Damage increased from 21 to 23.
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| : Frame advantage on block increased from +3 to +4.
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| : Spacing on hit reduced.
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| : Lower range increased.
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|
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| ; SAV.1
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| ; SAV.1,F
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| : Frame advantage on block improved from -2 to +0.
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|
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| ; SAV.3
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| : Frame advantage on hit improved from +1 to +6.
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|
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| ; SAV.3,3
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| ; SAV.3,3,F
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| : Frame advantage on hit improved from -2 to +3.
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| : Input window reduced from 30 frames to 28 frames.
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|
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| ; SAV.4
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| : Frame advantage on block improved from -5 to +0.
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|
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| ; SAV.d+4,3
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| ; SAV.d+4,3,F
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| : Damage increased from 15 to 17.
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|
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| ; SAV.b+1
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| : Homing property added.
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|
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| ; SAV.b+1,4
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| : Counter hit behavior changed.
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| }}
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|
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| == Negan ==
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| {{Changelist|
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| ; u/f+2
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| ; u/f+2*
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| : {{New}}New move.
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|
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| ; d/f+3,1,2
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| : {{New}}Can now shift to INT from d/f+3,1,2*
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|
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| ; 1,2
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| ; 1,2*
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| : Frame advantage on block improved from -8 to -5.
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| : Frame advantage on hit improved from +3 to +6.
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|
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| ; 1,4,2
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| ; 4,2
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| : Frame advantage on block improved from -5 to -4.
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| : Frame advantage on hit improved from +6 to +7.
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|
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| ; INT.3
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| : Damage increased from 15 to 19.
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| : Startup improved from i18 to i17.
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| : Frame advantage on block improved from -7 to -2.
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| : Frame advantage on hit reduced from +27 to +7.
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| : Frame advantage on counter hit reduced from +27 to +13.
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|
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| ; INT.4
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| : Startup improved from i25~26 to i20~21.
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| : Range reduced.
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|
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| ; INT.d+2
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| : Damage increased from 20 to 26.
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|
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| ; f+1+2
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| : Tracking increased.
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|
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| ; d/f+1
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| : Lower range increased.
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|
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| ; d/b+4
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| : Damage increased from 15 to 16.
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| : Tracking increased.
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|
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| ; d/b+1+2
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| ; d/b+1+2*
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| : Lower range increased.
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|
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| ; b+4
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| : Counter hit behavior changed.
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|
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| ; u/b+2
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| : Spacing on hit reduced.
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|
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| ; u/f+4
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| : Pushback strength reduced and attack lands easier.
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|
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| ; ws4
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| : Frame advantage on block improved from -6 to -5.
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| : Frame advantage on hit improved from +5 to +6.
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| : Forward movement increased.
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| : Pushback strength reduced and attack lands easier.
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| }}
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|
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| == Noctis ==
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| {{Changelist|
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| ; d/f+1,2
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| : {{New}}New move.
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|
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| ; f+4,2
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| : Damage increased from 21 to 23.
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|
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| ; f+1+4
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| : Damage increased from 20 to 24.
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|
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| ; d/f+4
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| : Startup changed from i14 to i14~15.
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|
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| ; d/f+4,2,4
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| : String now combos on counter hit, except when 2nd hit is delayed.
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|
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| ; d+1
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| : Spacing after 2nd hit on hit reduced.
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|
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| ; d/b+2
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| : Range increased.
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|
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| ; d/b+1+2*
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| : Damage increased from 28 to 32.
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| : Frame advantage on block improved from +2 to +6.
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| : Spacing on block reduced.
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|
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| ; b+1,2
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| : Spacing on hit reduced.
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| : Counter hit behavior changed.
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| : Range increased.
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|
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| ; b+2
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| : Startup improved from i15~16 to i14~15.
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|
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| ; u/f+1
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| : Startup improved from i14~15 to i13~14.
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| : Spacing on hit reduced.
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|
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| ; J.2 during midair hit 2,2
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| : Tracking of 1st and 3rd hits increased.
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|
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| ; (Forward Jump peak).1+2
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| : Frame advantage on block improved from +5 to +9.
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| : Recovery on hit shortened by 4 frames.
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|
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| ; ws1,2
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| : Spacing on hit reduced.
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|
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| ; SS.2
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| : Behavior on block changed.
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| }}
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|
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| == Shaheen ==
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| {{Changelist|
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| ; b+2
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| ; CH b+2
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| : {{New}}New move.
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|
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| ; 3
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| : Damage reduced from 20 to 18.
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|
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| ; f+3
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| : Startup improved from i21~22 to i20~21.
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|
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| ; f+4
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| : Damage increased from 17 to 21.
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|
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| ; d+3
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| : Damage reduced from 14 to 12.
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| : Range increased.
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|
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| ; d/b+3,4
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| : Behavior on hit changed.
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|
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| ; d/b+4
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| : Behavior on hit changed.
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|
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| ; b+1
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| : Frame advantage on block improved from +1 to +2.
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|
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| ; b+4
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| : Frame advantage on hit improved from +2 to +4.
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| : Recovery on counter hit shortened by 2 frames.
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|
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| ; SNK.2
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| : Damage reduced from 20 to 17.
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|
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| ; SNK.3+4
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| : Counter hit behavior changed.
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|
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| ; ws3
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| : Damage reduced from 16 to 14.
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|
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| ; b+1+2,P.3
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| : Frame advantage on block improved from -6 to -1.
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| }}
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|
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| == Xiaoyu ==
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| {{Changelist|
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| ; d/b+2
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| : {{New}}New move.
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|
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| ; f+1+2
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| : Lower range increased.
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|
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| ; d/f+1
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| : Damage increased from 11 to 13.
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| : Frame advantage on block improved from -4 to -2.
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| : Frame advantage on hit improved from +7 to +9.
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|
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| ; D/F+1
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| : Damage increased from 11 to 13.
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|
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| ; d/b+1
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| : Damage reduced from 30 to 25.
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| : Clean hit property added.
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|
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| ; b+3
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| : Frame advantage on block improved from +2 to +3.
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| : Frame advantage on hit improved from +7 to +8.
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| : Recovery on counter hit shortened by 1 frame.
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|
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| ; ws1
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| : Range increased.
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|
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| ; ws1,4
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| : Forward movement increased.
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|
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| ; BT.d+3
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| : Damage increased from 10 to 12.
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|
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| ; BT.d+4
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| : Counter hit behavior changed.
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| : {{Unclear}}Easier for opponent to land a jumping mid attack.
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|
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| ; AOP.4
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| : Frame advantage on block improved from -4 to -3.
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| : Frame advantage on hit improved from +7 to +8.
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|
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| ; AOP.u/b,n,3
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| ; AOP.u,n,3
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| ; AOP.u/f,n,3
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| : Lower range increased.
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| }}
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|
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| == Yoshimitsu ==
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| {{Changelist|
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| ; KIN.f+1
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| ; KIN.f+1,D
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| : {{New}}New move.
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|
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| ; 1+4
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| : {{New}}Can now be performed from KIN.1+4
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|
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| ; KIN.1,1
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| : String now combos.
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|
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| ; d+2,2,d+1
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| : Counter hit behavior changed.
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|
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| ; FLE.u/f
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| : Issue where opponent's low could hit now fixed.
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|
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| ; d/b+1
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| : Counter hit behavior changed.
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| : Frame advantage on counter hit improved from +0 to +7.
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| : Pushback strength reduced and move lands easier.
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| : Damage increased from 16 to 17.
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|
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| ; b+1,1,1,1,1,1
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| : Damage increased from 5,8,8,5,5,5 to 8,9,10,12,14,16.
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|
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| ; B+3
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| ; B+4
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| : Recovery shortened by 2 frames.
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|
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| ; u/f+1
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| : Frame advantage on block improved from -6 to -4.
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|
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| ; f,F+2 during front hit 2
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| : Damage increased from 15 to 20.
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|
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| ; f,n,d,d/f+2
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| : Frame advantage on block improved from -14 to -13.
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| : Frame advantage on hit improved from +5 to +6.
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| : Recovery on counter hit shortened by 1 frame.
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|
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| ; ws2
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| : Issue of opponent's attack becoming a back hit too early now fixed.
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|
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| ; 2+3
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| ; MED.2+3
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| : Recovery shortened by 3 frames.
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|
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| ; MED.1+4
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| : Frame advantage on block improved from -16 to -15.
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|
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| ; d
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| ; d/f
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| : Issue where inputting 1+2 while crouching resulted in d/b+1+2 now fixed.
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| }}
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|
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| == Zafina ==
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| {{Changelist|
| |
| ; SCR.1,4
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| : {{New}}New move.
| |
|
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| ; MNT.d/f+4
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| : {{New}}New move.
| |
|
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| ; MNT.4
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| : {{New}}Can now shift to TRT from MNT.4,D
| |
|
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| ; b,n
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| : Graphics issue when inputting b 21~22 frames after b,n now fixed.
| |
|
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| ; R.f+2+3
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| : Spacing after 1st hit on hit reduced.
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|
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| ; 1+2,4
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| : Range increased.
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|
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| ; f+1+2
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| : Frame advantage on block improved from -10 to -9.
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| : Recovery on hit shortened by 1 frame.
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|
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| ; d/f+1
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| : Damage reduced from 11 to 10.
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|
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| ; d+2,4,3
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| ; TRT.4,3
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| : Frame advantage on block improved from -14 to -13.
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| : Recovery on hit shortened by 1 frame.
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|
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| ; d+3
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| : Upper range increased.
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| : {{Unclear}}Easier for opponent to land a jumping mid attack.
| |
|
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| ; d/b+3
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| : Damage reduced from 15 to 13.
| |
|
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| ; b+1 during front hit 1+2
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| : Damage reduced from 42 to 36.
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|
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| ; b+1+2
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| : Range increased.
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|
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| ; u/f+1
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| : Damage reduced from 20 to 19.
| |
|
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| ; u/f+1+2
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| : Lower range increased.
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|
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| ; f,F+4
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| : Damage reduced from 22 to 20.
| |
| : Lower range increased.
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|
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| ; TRT.1
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| : Damage increased from 11 to 13.
| |
|
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| ; TRT.d+1+2
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| : Range increased.
| |
|
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| ; SCR.d/f+3
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| ; SCR.d/f+3,D
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| ; SCR.d/f+3,3,D
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| : {{Unclear}}Easier for opponent to land a jumping mid attack.
| |
|
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| ; SCR.d/f+4
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| : {{Unclear}}Easier for opponent to land a jumping mid attack.
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|
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| ; MNT.3
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| ; MNT.3,4
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| : {{Unclear}}Easier for opponent to land a jumping mid attack.
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|
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| ; MNT.d/f+2
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| : Damage reduced from 13 to 10.
| |
|
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| ; MNT.u/f+3
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| ; MNT.u/f+3,D
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| : Frame advantage on block improved from -10 to -9.
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| : Recovery on hit shortened by 1 frame.
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|
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| ; b+1+3_2+4
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| : Damage increased from 0,30 to 5,30.
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| }} | | }} |