Feng combos (Tekken 7): Difference between revisions

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{{Combolist|columns=10em|
{{Combolist|columns=10em|
; [20] CH b+1
; [24] CH (2,4),1
; [24] CH (2,4),1
; [24] CH (ws1,2),1
; [24] CH (ws1,2),1
; [21] CH (db+1),2
; [20] CH b+1
; [20] b+3+4~2
: [+26] f,f b+1+2
: [+26] f,f b+1+2


; [20] CH 4
; [20] CH 4
: [+23] b+1+2
: [+23] b+1+2
; [24] 1+2
: [+23] f,f b+1+2
; [20] CH (1),3
: [+20] d+4 b+1+2
; [21] CH uf+2
: [+15] f,f d+4,1+2
; [25] CH qcf+1+2
: [+24] f,F+3
: [+19] OTG.d+3+4
; [30] CH b,f+1
; [26] CH b+3+4~1
; [24] CH f+3+4~4
: [+24] f,F+3


; [22] CH FC.df+1
; [22] CH FC.df+1
; [20] CH d+2
; [18] CH (db+1+2),2
: [+20] cc d+4 b+1+2
: [+20] cc d+4 b+1+2
: [+19] cc OTG.d+3+4
: [+19] cc OTG.d+3+4

Revision as of 05:47, 29 June 2022

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. uf+4)
df+1 df+1 df+4,3 S! df+4,2,1+2
Crouching recovery (e.g. CH FUFT.3)
ws1 df+1 df+4,3 S! df+4,2,1+2

Mini-combos

[24] CH (2,4),1
[24] CH (ws1,2),1
[21] CH (db+1),2
[20] CH b+1
[20] b+3+4~2
[+26] f,f b+1+2
[20] CH 4
[+23] b+1+2
[24] 1+2
[+23] f,f b+1+2
[20] CH (1),3
[+20] d+4 b+1+2
[21] CH uf+2
[+15] f,f d+4,1+2
[25] CH qcf+1+2
[+24] f,F+3
[+19] OTG.d+3+4
[30] CH b,f+1
[26] CH b+3+4~1
[24] CH f+3+4~4
[+24] f,F+3
[22] CH FC.df+1
[20] CH d+2
[18] CH (db+1+2),2
[+20] cc d+4 b+1+2
[+19] cc OTG.d+3+4
[+15] FC.df+1

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[13] f,F+4
[15] uf+4
[20] ws3
[+46] df+1 f,F+4<3 1 f,f 1 df+4,3 S! df+4,3
[+45] df+1 f,F+4<3 1 f,f 1 df+4,3 S! f+3,4
[+46] f+1+2 S! f+3,4 1 f,f 1 df+4,3
[+44] f+1+2 S! f+3,4 1 df+4,3
[+43] f+1+2 S! f+3,4 1 f+3,4
[+44] df+1 f,F+4<3 1 df+4,3 S! df+4,3
[+43] df+1 f,F+4<3 1 df+4,3 S! f+3,4
[21] df+3
[+40] 2 f+3,4 1 df+4,3 S! df+4,3
[+35] 2 df+1 df+1 df+4,3 S! df+4,3
[+27] 4 b+1+2
[28] f+1+2
[+37] f,F+4<3 1 f,f 1 f,f df+4,2,1+2
[+37] ssr f+3,4 1 f+3,4 b+1+2
[+35] f,F+4<3 1 df+4,2,1+2
[+35] ws1 f,F+4<3 1 df+4,3
[+34] df+1 f,F+4<3 1 df+4,3
[+33] f+3,4 1 df+4,2,1+2
[17] f+4
[+44] ssl df+1 f,F+4<3 1 df+4,3 S! df+4,3
[17] f+4,B
[+39] DF~ws1 df+1 1 f,f 1 df+4,3 S! df+4,3

Rage

uf+4
df+1 f,F+4<3 1 df+4,3 S! df+1 f,f R.b+1+2*

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links