Template:KeyMoves/doc: Difference between revisions

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(→‎Usage: fix notation)
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{{KeyMove|4|extra|core||secondary|extra}}
{{KeyMove|4|extra|core||secondary|extra}}
{{KeyMove|f,F+4|mixup=core|approach=extra}}
{{KeyMove|f,F+4|mixup=core|approach=extra}}
{{KeyMove|d/b+3|mixup=core|oki=core}}
{{KeyMove|db+3|mixup=core|oki=core}}
}}
}}
</syntaxhighlight>
</syntaxhighlight>

Revision as of 17:20, 30 April 2023

This template is used to give a brief overview of a character's key moves and what strategical function they serve.

Usage

{{KeyMoves|
{{KeyMove|2,1|poke=core|keepout=extra|approach=extra}}
{{KeyMove|4|extra|core||secondary|extra}}
{{KeyMove|f,F+4|mixup=core|approach=extra}}
{{KeyMove|db+3|mixup=core|oki=core}}
}}

Parameters for Template:KeyMove

For every parameter except 1, the possible values are core, secondary, extra.

Parameter Notes
1 Input for the move.
2 or poke Degree to which this move is a poke.
3 or counter Degree to which this move is used for its evasive, counter hit, or other properties that dominate enemy attacks.
4 or mixup Degree to which this move is good for mixups.
5 or approach Degree to which this move is good for approaching.
6 or keepout Degree to which this move is good for keepout.
7 or oki Degree to which this move is good for okizeme.

Example

Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
2,1
4
f,F+4
d/b+3