User:Lume: Difference between revisions

2,042 editsJoined 22 March 2023
(Created page with "{{MoveData |id=Paul-1 |name=Left Jab |input=1 |damage=7 |target=h |startup=i10 |recv=r17 |tot=27 |block=+1 |hit=+8 |notes=Alternate input f+1 }} {{MoveData |id=Paul-1,2 |name=...")
 
(law geppo scrape)
Line 1: Line 1:
{{MoveData
{{MoveData
|id=Paul-1
|id=Law-1
|name=Left Jab
|name=Jab
|input=1
|input=1
|damage=7
|damage=7
|target=h
|target=h
|startup=i10
|startup=i10
|recv=r17
|recv=r
|tot=27
|block=+1
|block=+1
|hit=+8
|hit=+8
|notes=Alternate input f+1
}}
}}
{{MoveData
{{MoveData
|id=Paul-1,2
|id=Law-1,1
|input=,1
|inputLead=1
|damage=,5
|damageLead=7
|target=,h
|targetLead=h
|startup=i
|startupRoot=i10
|recv=r
|block=-7
|hit=-8
|notes=Combo from 1st hit.
}}
{{MoveData
|id=Law-1,1,1
|input=,1
|inputLead=1,1
|damage=,5
|damageLead=7,5
|target=,h
|targetLead=h,h
|startup=i
|startupRoot=i10
|recv=r
|block=-7
|hit=-8
|notes=Combo from 1st CH.
}}
{{MoveData
|id=Law-1,1,1,1
|input=,1
|inputLead=1,1,1
|damage=,5
|damageLead=7,5,5
|target=,h
|targetLead=h,h,h
|startup=i
|startupRoot=i10
|recv=r
|block=-7
|hit=-8
|notes=Combo from 1st CH.
}}
{{MoveData
|id=Law-1,1,1,1,1
|name=Machine Gun Arrow
|input=,1
|inputLead=1,1,1,1
|damage=,5
|damageLead=7,5,5,5
|target=,h
|targetLead=h,h,h,h
|startup=i
|startupRoot=i10
|recv=r
|block=-7
|hit=+13
|notes=When hit and enemy input D, to go down.Combo & +5f from 1st CH.
}}
{{MoveData
|id=Law-1,2
|name=Left Right Combo
|name=Left Right Combo
|input=,2
|input=,2
|inputLead=1
|inputLead=1
|damage=,12
|damage=,8
|damageLead=7
|damageLead=7
|target=,h
|target=,h
Line 24: Line 83:
|startupRoot=i10
|startupRoot=i10
|recv=r
|recv=r
|tot=39
|block=-1
|block=-1
|hit=+6
|hit=+6
|notes=Combo from 1st hit.
|notes=Connect from Machine Gun Arrow (2 to 4).Combo from 1st hit.
}}
{{MoveData
|id=Law-1,2,b,f
|name=Left Right Combo to DC
|input=,b,f
|inputLead=1,2
|damageLead=7,8
|target=,sp
|targetLead=h,h
|startup=i
|startupRoot=i10
|recv=r
|block=-1
|hit=+6
|notes=Can't be buffered after connect to DC.
}}
{{MoveData
|id=Law-1,2,2
|input=,2
|inputLead=1,2
|damage=,10
|damageLead=7,8
|target=,m
|targetLead=h,h
|startup=i
|startupRoot=i10
|recv=r
|block=-8
|hit=+4
|notes=Combo from 2nd CH.Combo from 1st CH (Disable Combo from Machine Gun Arrow).
}}
{{MoveData
|id=Law-1,2,2,2
|name=Left Right Dragon Fist Combo
|input=,2
|inputLead=1,2,2
|damage=,10
|damageLead=7,8,10
|target=,h
|targetLead=h,h,m
|startup=i
|startupRoot=i10
|recv=r
|block=-9
|hit=+4
|ch=KDN
|notes=Combo from 3rd hit.Input can be delayed 18f.Combo can be delayed 17f from CH.
}}
{{MoveData
|id=Law-1,2,2,2,b,f
|name=Left Right Dragon Fist Combo to DC
|input=,b,f
|inputLead=1,2,2,2
|damageLead=7,8,10,10
|target=,sp
|targetLead=h,h,m,h
|startup=i
|startupRoot=i10
|recv=r
|block=-4
|hit=+9
|ch=KDN
|notes=Can't be buffered after connect to DC.
}}
{{MoveData
|id=Law-1,2,2,1+2
|name=Left Right Blazing Fist Combo
|input=,1+2
|inputLead=1,2,2
|damage=,21
|damageLead=7,8,10
|targetLead=h,h,m
|startup=i
|startupRoot=i10
|recv=r
|block=-13
|hit=KDN
|notes=Combo from 3rd CH.Input can be delayed 18f.Combo can be delayed 11f from CH.
}}
}}
{{MoveData
{{MoveData
|id=Paul-1,2,3
|id=Law-1,2,3
|name=Left Right to Knee
|input=,3
|input=,3
|inputLead=1,2
|inputLead=1,2
|damage=,7
|damage=,10
|damageLead=7,12
|damageLead=7,8
|target=,m
|target=,m
|targetLead=h,h
|targetLead=h,h
Line 40: Line 177:
|startupRoot=i10
|startupRoot=i10
|recv=r
|recv=r
|block=-25
|block=-6
|hit=-14
|hit=+5
|notes=Combo from 1st hit.Can't be buffered after moving.
|ch=KDN
|notes=Combo from 1st CH and to Down.
}}
{{MoveData
|id=Law-1,2,uf+3
|name=Left Right Combo to Feint
|input=,uf+3
|inputLead=1,2
|damageLead=7,8
|target=,sp
|targetLead=h,h
|startup=i
|startupRoot=i10
|recv=r
|block=-23
|hit=-16
|notes=Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Paul-1,4
|id=Law-1,2,uf+3,4
|name=Reverse PDK Combo
|name=Left Right Combo to Somersault Feint
|input=,4
|input=,4
|inputLead=1
|inputLead=1,2,uf+3
|damage=,8
|damage=,20
|damageLead=7
|damageLead=7,8
|target=,l
|target=,m
|targetLead=h
|targetLead=h,h,sp
|startup=i
|startup=i
|startupRoot=i10
|startupRoot=i10
|recv=r
|recv=r
|block=-11
|block=-9
|hit=+1
|hit=LNC
|notes=Combo from 1st CH.Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Paul-2
|id=Law-2
|name=Right Jab
|name=Right Jab
|input=2
|input=2
|damage=10
|damage=8
|target=h
|target=h
|startup=i10
|startup=i10
|recv=r19
|recv=r
|tot=29
|block=+0
|block=+0
|hit=+6
|hit=+6
}}
}}
{{MoveData
{{MoveData
|id=Paul-2,3
|id=Law-2,2
|name=Jab Roundhouse
|input=,2
|input=,3
|inputLead=2
|inputLead=2
|damage=,21
|damage=,10
|damageLead=10
|damageLead=8
|target=,m
|targetLead=h
|startup=i
|startupRoot=i10
|recv=r
|block=-8
|hit=+4
}}
{{MoveData
|id=Law-2,2,2
|name=Rave War Combo
|input=,2
|inputLead=2,2
|damage=,10
|damageLead=8,10
|target=,h
|target=,h
|targetLead=h
|targetLead=h,m
|startup=i
|startup=i
|startupRoot=i10
|startupRoot=i10
|recv=r
|recv=r
|block=-9
|block=-9
|hit=+4
|ch=KDN
|notes=Combo from 2nd hit.Input can be delayed 18f.Combo can be delayed 17f from CH.
}}
{{MoveData
|id=Law-2,2,2,b,f
|name=Rave War Combo to DC
|input=,b,f
|inputLead=2,2,2
|damageLead=8,10,10
|target=,sp
|targetLead=h,m,h
|startup=i
|startupRoot=i10
|recv=r
|block=-4
|hit=+9
|ch=KDN
|notes=Can't be buffered after connect to DC.
}}
{{MoveData
|id=Law-2,2,1+2
|name=Blazing Fist Combo
|input=,1+2
|inputLead=2,2
|damage=,21
|damageLead=8,10
|target=,m
|targetLead=h,m
|startup=i
|startupRoot=i10
|recv=r
|block=-13
|hit=KDN
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Combo from 2nd CH.Input can be delayed 18f.Combo can be delayed 11f from CH.
|notes=Combo from 1st CH.
}}
}}
{{MoveData
{{MoveData
|id=Paul-2,d+3
|id=Law-2,b+2
|name=Jab Sweep
|name=Rage Dragon Combo (2) to BT
|input=,d+3
|input=,b+2
|inputLead=2
|inputLead=2
|damage=,11
|damage=,8
|damageLead=10
|damageLead=8
|target=,l
|target=,h
|targetLead=h
|targetLead=h
|startup=i
|startup=i
|startupRoot=i10
|startupRoot=i10
|recv=r
|recv=r
|block=-12
|block=-4
|hit=-1
|hit=+7
|notes=Combo from 1st CH.Returns to crouching.
|notes=Combo from 1st hit.Input can be delayed.
}}
}}
{{MoveData
{{MoveData
|id=Paul-3
|id=Law-2,b+2,1
|input=3
|input=,1
|damage=14
|inputLead=2,b+2
|target=m
|damage=,8
|startup=i15
|damageLead=8,8
|recv=r26
|target=,h
|tot=41
|targetLead=h,h
|block=-7
|startup=i
|hit=+4
|startupRoot=i10
|notes=Alternate input b+3+4
|recv=r
|block=-3
|hit=+3
|notes=Combo from 2nd CH.Input can be delayed 15f.Combo can be delayed 7f from CH.
}}
}}
{{MoveData
{{MoveData
|id=Paul-3,2
|id=Law-2,b+2,1,2
|name=Piston Fire
|name=Rage Dragon Combo
|input=,2
|input=,2
|inputLead=3
|inputLead=2,b+2,1
|damage=,17
|damage=,21
|damageLead=14
|damageLead=8,8,8
|target=,h
|target=,m
|targetLead=m
|targetLead=h,h,h
|startup=i
|startupRoot=i10
|recv=r
|block=-3c
|hit=KDN
|ch=LNC
|notes=Forces an opponent to crouching on block.Combo from 3rd CH.Input can be delayed 17f.Combo can be delayed 5f from CH.
}}
{{MoveData
|id=Law-2,b+2,1,2,d
|name=Rage Dragon Combo to Crouching
|input=,d
|inputLead=2,b+2,1,2
|damageLead=8,8,8,21
|targetLead=h,h,h,m
|startup=i
|startup=i
|startupRoot=i15
|startupRoot=i10
|recv=r
|recv=r
|block=-3
|block=-3c
|hit=+7g
|hit=KDN
|ch=KDN
|ch=LNC
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 6f from hit.
|notes=Forces an opponent to crouching on block.Returns to crouching.Combo from 3rd CH.Input can be delayed 17f.Combo can be delayed 5f from CH.
}}
{{MoveData
|id=Law-3
|name=High Kick
|input=3
|damage=12
|target=h
|startup=i12
|recv=r28
|tot=40
|block=-9
|hit=+2
}}
}}
{{MoveData
{{MoveData
|id=Paul-3,2,B
|id=Law-3,3
|name=Piston Fire to Sway
|name=Feint to Middle Kick
|input=,B
|input=,3
|inputLead=3,2
|inputLead=3
|damageLead=14,17
|damage=,17
|target=,sp
|damageLead=12
|targetLead=m,h
|target=,m
|targetLead=h
|startup=i
|startup=i
|startupRoot=i15
|startupRoot=i12
|recv=r
|recv=r
|block=+4
|block=-14
|hit=+14g
|hit=-3
|ch=KDN
|ch=KDN
|notes=Combo from 1st CH.Input can be delayed 10f.
}}
}}
{{MoveData
{{MoveData
|id=Paul-3,2,B~ any input
|id=Law-3,4
|name=Piston Fire to Sway Cancel
|name=High Kick to Bloody Cleaver
|input=~ any input
|input=,4
|inputLead=3,2,B
|inputLead=3
|damageLead=14,17
|damage=,20
|targetLead=m,h,sp
|damageLead=12
|target=,h
|targetLead=h
|startup=i
|startup=i
|startupRoot=i15
|startupRoot=i12
|recv=r
|recv=r
|block=+3
|block=-10
|hit=+13g
|hit=KDN
|ch=KDN
|notes=Combo from 1st hit.
|notes=Can't be buffered.When input other than b, enable cancel to Sway.
}}
}}
{{MoveData
{{MoveData
|id=Paul-4
|id=Law-4
|name=Right High Kick
|name=Right High Kick
|input=4
|input=4
|damage=17
|damage=14
|target=h
|target=h
|startup=i12
|startup=i11
|recv=r26
|recv=r28
|tot=38
|tot=39
|block=-7
|block=-9
|hit=+7
|hit=+7
|ch=LNC
|ch=LNC
|notes=When inputf4, hitbox expanded.
}}
}}
{{MoveData
{{MoveData
|id=Paul-f+2
|id=Law-4,3
|name=Right Straight
|input=,3
|input=f+2
|inputLead=4
|damage=10
|damage=,12
|target=h
|damageLead=14
|startup=i12
|target=,h
|targetLead=h
|startup=i
|startupRoot=i11
|recv=r
|block=-14
|hit=-5
|notes=Combo from 1st hit.
}}
{{MoveData
|id=Law-4,3,b,f
|name=Shaolin Spin Kicks (2) to DC2
|input=,b,f
|inputLead=4,3
|damageLead=14,12
|target=,sp
|targetLead=h,h
|startup=i
|startupRoot=i11
|recv=r
|block=-10
|hit=-1
|notes=Fast Input data.
}}
{{MoveData
|id=Law-4,3,b,f☆f
|name=Shaolin Spin Kicks (2) to DC2 to DC1
|input=☆f
|inputLead=4,3,b,f
|damageLead=14,12
|targetLead=h,h,sp
|startup=i
|startupRoot=i11
|recv=r
|recv=r
|block=+0
|block=+7
|hit=+6
|hit=+16g
|notes=Fast Input data.
}}
}}
{{MoveData
{{MoveData
|id=Paul-f+2,3
|id=Law-4,3,4
|name=Quick PK
|name=Shaolin Spin Kicks
|input=,3
|input=,4
|inputLead=f+2
|inputLead=4,3
|damage=,16
|damage=,14
|damageLead=10
|damageLead=14,12
|target=,h
|target=,h
|targetLead=h,h
|startup=i
|startupRoot=i11
|recv=r
|block=-6
|hit=-1
|ch=LNC
}}
{{MoveData
|id=Law-4,3,4,b,f
|name=Shaolin Spin Kicks to DC2
|input=,b,f
|inputLead=4,3,4
|damageLead=14,12,14
|target=,sp
|targetLead=h,h,h
|startup=i
|startupRoot=i11
|recv=r
|block=-10
|hit=-5
|ch=LNC
|notes=Fast Input data.
}}
{{MoveData
|id=Law-4,3,4,b,f☆f
|name=Shaolin Spin Kicks to DC2 to DC1
|input=☆f
|inputLead=4,3,4,b,f
|damageLead=14,12,14
|targetLead=h,h,h,sp
|startup=i
|startupRoot=i11
|recv=r
|block=+7
|hit=+12
|ch=LNC
|notes=Fast Input data.
}}
{{MoveData
|id=Law-4,u+3
|name=Crescent Kick Combo
|input=,u+3
|inputLead=4
|damage=,23
|damageLead=14
|target=,m
|targetLead=h
|targetLead=h
|startup=i
|startup=i
|startupRoot=i12
|startupRoot=i11
|recv=r
|recv=r
|block=-11
|block=-1
|hit=+5
|hit=KDN
|notes=Combo from 1st hit.
}}
}}
{{MoveData
{{MoveData
|id=Paul-f+2,3,1
|id=Law-4,u+3,b,f
|name=Quick PK Smash
|name=Crescent Kick Combo to DC2
|input=,1
|input=,b,f
|inputLead=f+2,3
|inputLead=4,u+3
|damage=,22
|damageLead=14,23
|damageLead=10,16
|target=,sp
|target=,m
|targetLead=h,m
|targetLead=h,h
|startup=i
|startup=i
|startupRoot=i12
|startupRoot=i11
|recv=r
|block=-2
|hit=KDN
}}
{{MoveData
|id=Law-3+4
|name=Pressing Kick
|input=3+4
|damage=5,10
|target=mm
|startup=i14
|recv=r
|recv=r
|block=-12
|block=-14
|hit=KDN
|hit=KDN
|ch=+19
|notes=Combo from 2nd CH.Input can be delayed.Combo can be delayed 15f from CH.
}}
}}
{{MoveData
{{MoveData
|id=Paul-f+3
|id=Law-3+4,4
|name=Back Spin Kick
|name=Pressing Kick Combo
|input=,4
|inputLead=3+4
|damage=,15
|damageLead=5,10
|target=,h
|targetLead=mm
|startup=i
|startupRoot=i14
|recv=r
|block=-13
|hit=+5<sup>Sp</sup>
}}
{{MoveData
|id=Law-f+2
|name=Right Jab
|input=f+2
|damage=10
|target=h
|startup=i12
|recv=r
|block=+0
|hit=+6
|notes=Connect to 2 combinations.
}}
{{MoveData
|id=Law-f+3
|name=High Kick
|input=f+3
|input=f+3
|damage=30
|damage=16
|target=h
|startup=i15
|recv=r32
|tot=47
|block=-13
|hit=-2
|ch=KDN
|notes=Connect to 3 combinations (disable delay).
}}
{{MoveData
|id=Law-f+4
|name=Right Hick Kick
|input=f+4
|damage=16
|target=h
|target=h
|startup=i16
|startup=i13
|recv=r28
|tot=41
|block=-9
|hit=+7
|ch=LNC
|notes=Connect to 4 combinations.
}}
{{MoveData
|id=Law-【f+2,1】
|name=Poison Arrow
|input=【f+2,1】
|damage=32
|target=m
|startup=i20~21
|recv=r
|recv=r
|block=-16
|block=+5
|hit=KDN
|hit=KDN
|notes=Start-up 21f in actualy.
}}
}}
{{MoveData
{{MoveData
|id=Paul-f+1+2
|id=Law-f+1+2
|name=Hammer of the Gods
|name=Dragon Hammer
|input=f+1+2
|input=f+1+2
|damage=22
|damage=20
|target=m
|target=m
|startup=i20~21
|startup=i20
|recv=r30
|recv=r
|tot=50
|block=+3c
|block=+3c
|hit=+8c
|hit=+8c
|ch=KDN
|ch=LNC
|notes=Forces an opponent to crouching on block or NH.
|notes=Forces an opponent to crouching on block or NH.
}}
}}
{{MoveData
{{MoveData
|id=Paul-f+1+4
|id=Law-f+1+2,D
|name=Shoulder Tackle
|name=Dragon Hammer to Crouching
|input=f+1+4
|input=,D
|damage=25
|inputLead=f+1+2
|damageLead=20
|targetLead=m
|startup=i
|startupRoot=i20
|recv=r
|block=+3c
|hit=+8c
|ch=LNC
|notes=Forces an opponent to crouching on block or NH.Returns to crouching.
}}
{{MoveData
|id=Law-f+3+4
|name=Dragon Killer
|input=f+3+4
|damage=20
|target=m
|target=m
|startup=i21
|startup=i25
|recv=r
|recv=r
|block=-14
|block=-2
|hit=KDN
|hit=+7c
|ch=LNC
|notes=Forces an opponent to crouching on NH.
}}
}}
{{MoveData
{{MoveData
|id=Paul-f+2+3
|id=Law-f+1+4
|name=Chain Breaker
|name=Spinning Dragon Blow
|input=f+2+3
|input=f+1+4
|damage=21
|damage=25
|target=m
|target=m
|startup=i20~21
|startup=i23
|recv=r
|recv=r
|block=-14
|block=-14
Line 270: Line 658:
}}
}}
{{MoveData
{{MoveData
|id=Paul-df+1
|id=Law-df+1
|name=Body Blow
|name=Quick Upper
|input=df+1
|input=df+1
|damage=13
|damage=10
|target=m
|target=m
|startup=i14
|startup=i13
|recv=r21
|recv=r
|tot=35
|block=-1
|block=-2
|hit=+5
|hit=+4
}}
}}
{{MoveData
{{MoveData
|id=Paul-df+1,1
|id=Law-df+1,2
|input=,1
|input=,2
|inputLead=df+1
|inputLead=df+1
|damage=,9
|damage=,5
|damageLead=13
|damageLead=10
|target=,h
|target=,h
|targetLead=m
|targetLead=m
|startup=i
|startup=i
|startupRoot=i14
|startupRoot=i13
|recv=r
|recv=r
|block=-5
|block=-10
|hit=+5
|hit=+1
|ch=+8
|notes=Combo from 1st hit.
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 5f from hit.
}}
}}
{{MoveData
{{MoveData
|id=Paul-df+1,1,2
|id=Law-df+1,2,2
|name=Lion's Roar
|input=,2
|input=,2
|inputLead=df+1,1
|inputLead=df+1,2
|damage=,22
|damage=,6
|damageLead=13,9
|damageLead=10,5
|target=,m
|target=,h
|targetLead=m,h
|targetLead=m,h
|startup=i
|startup=i
|startupRoot=i14
|startupRoot=i13
|recv=r
|recv=r
|block=-9
|block=-18
|hit=KDN
|hit=-7
|notes=Combo from 2nd CH.
|notes=Combo from 1st hit.
}}
}}
{{MoveData
{{MoveData
|id=Paul-df+1,B
|id=Law-df+1,3
|name=Body Blow to Sway
|input=,3
|input=,B
|inputLead=df+1
|inputLead=df+1
|damageLead=13
|damage=,6
|target=,sp
|damageLead=10
|target=,l
|targetLead=m
|targetLead=m
|startup=i14
|startup=i
|startupRoot=i14
|startupRoot=i13
|recv=r
|recv=r
|block=+3
|block=-16
|hit=+9
|hit=-5
|notes=Connect to Sway(ddbb).
|notes=Combo from 1st hit.-22<sup>G</sup>F on block.
}}
}}
{{MoveData
{{MoveData
|id=Paul-df+1,B~ any input
|id=Law-df+1,3,2
|name=Body Blow to Sway Cancel
|input=,2
|input=~ any input
|inputLead=df+1,3
|inputLead=df+1,B
|damage=,6
|damageLead=13
|damageLead=10,6
|targetLead=m,sp
|target=,m
|startup=i14
|targetLead=m,l
|startupRoot=i14
|startup=i
|startupRoot=i13
|recv=r
|recv=r
|block=+2
|block=-12
|hit=+8
|hit=-1
|notes=Can't be buffered.When input other than b, enable cancel to Sway.
|notes=Combo from 1st hit.
}}
}}
{{MoveData
{{MoveData
|id=Paul-df+2
|id=Law-df+2
|name=Uppercut
|name=Uppercut
|input=df+2
|input=df+2
|damage=13
|damage=12
|target=m
|target=m
|startup=i15
|startup=i15
|recv=r27
|recv=r26
|tot=42
|tot=41
|block=-8
|block=-7
|hit=LNC
|hit=LNC
|notes=+3<sup>A</sup>F on Crouch NH.
|notes=+4f against crouch hit.
}}
}}
{{MoveData
{{MoveData
|id=Paul-df+3
|id=Law-df+3
|name=Step In Kick
|input=df+3
|input=df+3
|damage=14
|damage=18
|target=m
|target=m
|startup=i16
|startup=i17
|recv=r28
|recv=r
|tot=44
|block=-12
|block=-9
|hit=-1
|hit=+2
}}
}}
{{MoveData
{{MoveData
|id=Paul-df+3,4
|id=Law-df+3,3
|name=Phoenix Wings
|input=,3
|input=,4
|inputLead=df+3
|inputLead=df+3
|damage=,17
|damage=,8
|damageLead=14
|damageLead=18
|target=,m
|target=,l
|targetLead=m
|targetLead=m
|startup=i
|startup=i
|startupRoot=i16
|startupRoot=i17
|recv=r
|block=-14
|hit=-2
|notes=Combo from 1st CH.Input can be delayed 13f.Combo can be delayed 6f from CH.
}}
{{MoveData
|id=Law-df+3,3,3
|name=Step In Combo
|input=,3
|inputLead=df+3,3
|damage=,14
|damageLead=18,8
|target=,h
|targetLead=m,l
|startup=i
|startupRoot=i17
|recv=r
|recv=r
|block=-10
|block=-8
|hit=+6
|hit=+1
|ch=KDN
|notes=Combo from 2nd hit.Input can be delayed 12f.Combo can be delayed 9f from CH.
|notes=Combo from 1st hit.Combo can be delayed 3f from hit.+6f on recovery stun.
}}
}}
{{MoveData
{{MoveData
|id=Paul-df+3,4hold
|id=Law-df+3,3,4
|name=Phoenix Wings (Hold)
|name=Mid Kick Combo to Somersault Kick
|input=hold
|input=,4
|inputLead=df+3,4
|inputLead=df+3,3
|damageLead=14,17
|damage=,23
|targetLead=m,m
|damageLead=18,8
|target=,m
|targetLead=m,l
|startup=i
|startup=i
|startupRoot=i16
|startupRoot=i17
|recv=r
|recv=r
|block=-6
|block=-16
|hit=KDN
|hit=KDN
|notes=+6f on recovery stun.
|notes=Returns to crouching.Combo from 2nd CH.Input can be delayed 13f.Combo can be delayed 1f from CH.
}}
}}
{{MoveData
{{MoveData
|id=Paul-df+4
|id=Law-df+4
|name=The Boot
|name=Right Middle Kick
|input=df+4
|input=df+4
|damage=21
|damage=15
|target=m
|target=m
|startup=i19
|startup=i13
|recv=r25
|recv=r
|tot=44
|block=-8
|block=-1
|hit=+3
|hit=+9
|ch=KDN
}}
}}
{{MoveData
{{MoveData
|id=Paul-d+1
|id=Law-df+4,3
|name=Hammer Punch
|name=Right Middle Kick to Somersault Kick
|input=d+1
|input=,3
|damage=16
|inputLead=df+4
|target=m
|damage=,23
|startup=i14
|damageLead=15
|recv=r28
|tot=42
|block=-9
|hit=+2
|ch=+3c
|notes=Forces an opponent to crouching on CH.
}}
{{MoveData
|id=Paul-d+1,D
|name=Hammer Punch to Crouch
|input=,D
|inputLead=d+1
|damageLead=16
|targetLead=m
|startup=i14
|startupRoot=i14
|recv=r28
|tot=42
|block=-9
|hit=+2
|ch=+3c
|notes=Forces an opponent to crouching on CH.Returns to crouching.
}}
{{MoveData
|id=Paul-d+1,2
|name=Hammer Punch to Power Punch
|input=,2
|inputLead=d+1
|damage=,26
|damageLead=16
|target=,m
|target=,m
|targetLead=m
|targetLead=m
|startup=i
|startup=i
|startupRoot=i14
|startupRoot=i13
|recv=r
|recv=r
|block=-17
|block=-17
|hit=KDN
|hit=LNC
|ch=KDN<sup>*</sup>
|notes=Returns to crouching.Combo from 1st CH.
|notes=Combo from 1st CH.
}}
}}
{{MoveData
{{MoveData
|id=Paul-d+1,2hold
|id=Law-df+3+4
|name=Hammer Punch to Power Punch (Hold)
|name=Banana Peel
|input=hold
|input=df+3+4
|inputLead=d+1,2
|damage=12
|damageLead=16,26
|target=l
|targetLead=m,m
|startup=i18
|startup=i
|startupRoot=i14
|recv=r
|recv=r
|block=+14g<br>+16w
|block=-15
|hit=KDN
|hit=+4c
|ch=KDN<sup>*</sup>
|ch=KDN
|notes=<span class="patch">(Ver.5.00)・Changed the opponent&#39;s behavior on block (+20<sup>G</sup>F to +14<sup>G</sup>F). Wall crush inducing guard is implemented.</span>
|notes=Forces an opponent to crouching on NH.Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Paul-d+1,4
|id=Law-d+1
|input=,4
|name=Low Backhand
|inputLead=d+1
|input=d+1
|damage=,15
|damage=15
|damageLead=16
|target=l
|target=,l
|startup=i21
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|recv=r
|block=-31
|block=-12
|hit=-17
|hit=+2c
|ch=KDN
|notes=Forces an opponent to crouching on hit.Returns to crouching.
|notes=Combo from 1st CH.Disable 3rd on 2nd block.
}}
}}
{{MoveData
{{MoveData
|id=Paul-d+1,4,2
|id=Law-d+1,3
|name=Hang Over
|name=Low Backhand to High Kick
|input=,2
|input=,3
|inputLead=d+1,4
|inputLead=d+1
|damage=,21
|damage=,21
|damageLead=16,15
|damageLead=15
|target=,m
|target=,h
|targetLead=m,l
|targetLead=l
|startup=i
|startup=i
|startupRoot=i14
|startupRoot=i21
|recv=r
|recv=r
|block=-14
|block=-9
|hit=KDN
|hit=KDN
|ch=KDN<sup>*</sup>
|ch=KDN<sup>*</sup>
|notes=Combo from 1st CH.Input can be delayed 9f.Combo can be delayed 9f from CH.
}}
}}
{{MoveData
{{MoveData
|id=Paul-d+2
|id=Law-d+2
|name=Crouch Straight
|name=Body Blow
|input=d+2
|input=d+2
|damage=8
|damage=8
|target=sm
|target=sm
|startup=i11
|startup=i11
|recv=r23
|recv=r
|tot=34
|block=-4
|block=-4
|hit=+7
|hit=+7
|notes=Returns to crouching.
|notes=Alternate input FC2
}}
{{MoveData
|id=Law-d+2,3
|name=Body Blow to Dragon Lift
|input=,3
|inputLead=d+2
|damage=,21
|damageLead=8
|target=,m
|targetLead=sm
|startup=i
|startupRoot=i11
|recv=r
|block=-15
|hit=LNC
|notes=Combo from 1st CH.
}}
}}
{{MoveData
{{MoveData
|id=Paul-d+3
|id=Law-d+3
|name=Crouch Spin Kick
|name=Dragon Low Kick
|input=d+3
|input=d+3
|damage=12
|damage=8
|target=l
|startup=i16
|recv=r
|block=-14
|hit=-3
}}
{{MoveData
|id=Law-D+3
|name=Dragon Low Kick to Crouching
|input=D+3
|damage=8
|target=l
|target=l
|startup=i16
|startup=i16
|recv=r
|recv=r
|block=-17
|block=-14
|hit=-3
|hit=-3
|notes=Returns to crouching.
|notes=Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Paul-d+4
|id=Law-d+3,3
|name=Bone Breaker (1)(clean)
|name=Dragon Low Kick to Hook Kick
|input=d+4
|input=,3
|damage=13
|inputLead=d+3
|target=l
|damage=,17
|startup=i15
|damageLead=8
|target=,h
|targetLead=l
|startup=i
|startupRoot=i16
|recv=r
|recv=r
|block=-31
|block=-7
|hit=KDN
|hit=KDN
|notes=Alternate input d,df,f,d+4
|ch=KDN<sup>*</sup>
|notes=Combo from 1st CH.Input can be delayed 14f.Combo can be delayed 14f from CH.
}}
}}
{{MoveData
{{MoveData
|id=Paul-d+4
|id=Law-d+4
|input=d+4
|input=d+4
|damage=9
|damage=7
|target=l
|target=l
|startup=i15
|startup=i15
|recv=r
|recv=r
|block=-31
|block=-11
|hit=-17
|hit=+0
|ch=KDN
|notes=Alternate input d,df,f,d+4
}}
}}
{{MoveData
{{MoveData
|id=Paul-d+4,2
|id=Law-d+4,3
|name=Bone Breaker
|name=Construct Kick
|input=,2
|input=,3
|inputLead=d+4
|inputLead=d+4
|damage=3,23
|damage=,12
|damageLead=9
|damageLead=7
|target=,m
|target=,h
|targetLead=l
|targetLead=l
|startup=i
|startup=i
|startupRoot=i15
|startupRoot=i15
|recv=r
|recv=r
|block=-18
|block=-12
|hit=-9
|hit=+0
|ch=+5
|notes=Combo from 1st hit.When hit and enemy input D, to go down.
}}
{{MoveData
|id=Law-d+3+4
|name=Low Kick
|input=d+3+4
|damage=7
|target=l
|startup=i12
|recv=r
|block=-13
|hit=-2
|notes=Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Paul-d+4,2,1+2
|id=Law-d+3+4,3
|name=Demolition Man
|name=Low Kick to Somersault
|input=,1+2
|input=,3
|inputLead=d+4,2
|inputLead=d+3+4
|damage=,22(30)
|damage=,23
|damageLead=93,23
|damageLead=7
|target=,m
|target=,m
|targetLead=l,m
|targetLead=l
|startup=i
|startup=i
|startupRoot=i15
|startupRoot=i12
|recv=r
|recv=r
|block=-17
|block=-17
|hit=KDN
|hit=LNC
|ch=KDN<sup>*</sup>
|notes=Combo from 1st CH.Returns to crouching.
|notes=Combo from 2nd hit.Damage () is just input of 3rd attack.
}}
}}
{{MoveData
{{MoveData
|id=Paul-d+1+2
|id=Law-db+1
|name=Shoulder Smash
|input=d+1+2
|damage=30
|target=m
|startup=i12
|recv=r
|block=-16
|hit=KDN
}}
{{MoveData
|id=Paul-db+1
|name=Crouch Jab
|name=Crouch Jab
|input=db+1
|input=db+1
Line 609: Line 1,004:
}}
}}
{{MoveData
{{MoveData
|id=Paul-db+2
|id=Law-db+2
|name=Shoot the Moon
|name=Elbow Spring Kick (1) to BT
|input=db+2
|input=db+2
|damage=21
|damage=15
|target=m
|target=m
|startup=i19~20
|startup=i14
|recv=r36
|recv=r
|tot=55
|block=-4
|block=-11
|hit=+7
}}
{{MoveData
|id=Law-db+2,4
|name=Elbow Spring Kick
|input=,4
|inputLead=db+2
|damage=,25
|damageLead=15
|target=,m
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|block=-14
|hit=KDN
|notes=Meaty 2f in actualy.
}}
{{MoveData
|id=Law-db+2,4,D
|name=Elbow Spring Kick to Down
|input=,D
|inputLead=db+2,4
|damageLead=15,25
|targetLead=m,m
|startup=i
|startupRoot=i14
|recv=r
|block=-3
|hit=KDN
|hit=KDN
|ch=LNC
}}
}}
{{MoveData
{{MoveData
|id=Paul-db+3
|id=Law-db+3
|name=Sweep Kick
|name=Shin Crusher
|input=db+3
|input=db+3
|damage=12
|damage=15
|target=l
|target=l
|startup=i16
|startup=i17
|recv=r33
|recv=r
|tot=49
|block=-12
|block=-17
|hit=+4c
|hit=-3
|ch=+14g
|notes=Returns to crouching.Start-up 15 or 17f are Side Attack.
|notes=Forces an opponent to crouching on NH.
}}
}}
{{MoveData
{{MoveData
|id=Paul-db+4
|id=Law-db+4
|name=Crouch Chin Kick
|name=Dragon's Tail
|input=db+4
|input=db+4
|damage=7
|damage=20
|target=l
|target=l
|startup=i12
|startup=i26
|recv=r
|block=-37
|hit=KDN
}}
{{MoveData
|id=Law-db+4,4
|name=Dragon's Tail to Somersault Kick
|input=,4
|inputLead=db+4
|damage=,27
|damageLead=20
|target=,m
|targetLead=l
|startup=i
|startupRoot=i26
|recv=r
|block=-9
|hit=KDN
|notes=Disable connect to 2nd after 1st block.
}}
{{MoveData
|id=Law-db+1+2
|name=Charge Power Punch
|input=db+1+2
|damage=90
|target=ガード不能
|startup=i78
|recv=r
|block=KDN
|hit=KDN
}}
{{MoveData
|id=Law-db+1+2,u,u
|name=Charge Power Punch to Cancel
|input=,u,u
|inputLead=db+1+2
|damageLead=90
|targetLead=ガード不能
|startup=i
|startupRoot=i78
|recv=r
|tot=66
}}
{{MoveData
|id=Law-db+3+4
|name=Dragon Lance
|input=db+3+4
|damage=23
|target=m
|startup=i21
|recv=r
|recv=r
|block=-13
|block=-13
|hit=-2
|hit=KDN
|notes=Returns to crouching.
|notes=Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Paul-b+1
|id=Law-b+1
|input=b+1
|input=b+1
|damage=12
|damage=12
|target=h
|target=m
|startup=i12
|startup=i14
|recv=r28
|recv=r
|tot=40
|block=-9
|block=-9
|hit=+2
|hit=+2
}}
}}
{{MoveData
{{MoveData
|id=Paul-b+1,2
|id=Law-b+1,b,f
|name=Double Axe Swing
|name=Dragon Storm (1) to DC
|input=,b,f
|inputLead=b+1
|damageLead=12
|target=,sp
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|block=-5
|hit=+6
|notes=Can't be buffered after connect to DC.
}}
{{MoveData
|id=Law-b+1,2
|input=,2
|input=,2
|inputLead=b+1
|inputLead=b+1
|damage=,21
|damage=,12
|damageLead=12
|damageLead=12
|target=,h
|target=,m
|targetLead=h
|targetLead=m
|startup=i~1
|startup=i
|startupRoot=i12
|startupRoot=i14
|recv=r
|block=-14
|hit=+0
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
}}
{{MoveData
|id=Law-b+1,2,b,f
|name=Dragon Storm (2) to DC
|input=,b,f
|inputLead=b+1,2
|damageLead=12,12
|target=,sp
|targetLead=m,m
|startup=i
|startupRoot=i14
|recv=r
|block=-10
|hit=+4
|notes=Can't be buffered after connect to DC.
}}
{{MoveData
|id=Law-b+1,2,2
|name=Dragon Storm
|input=,2
|inputLead=b+1,2
|damage=,22
|damageLead=12,12
|target=,m
|targetLead=m,m
|startup=i
|startupRoot=i14
|recv=r
|recv=r
|block=-5
|block=-14
|hit=+8<sup>Sp</sup>
|hit=KDN
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 12f from hit.
|notes=Input can be delayed.Combo from 1st or 2nd CHCounter Combo can be delayed 12f from 2nd CH.
}}
}}
{{MoveData
{{MoveData
|id=Paul-b+2
|id=Law-b+2
|input=b+2
|input=b+2
|damage=22
|damage=12
|target=m
|target=m
|startup=i18
|startup=i16
|recv=r34
|recv=r
|tot=52
|block=-8
|block=-5c
|hit=+4
|hit=+4c
|notes=Forces an opponent to crouching on block or hit.
}}
}}
{{MoveData
{{MoveData
|id=Paul-b+2,1
|id=Law-b+2,1
|name=Crushing Wind
|name=Knuckle Back Blow
|input=,1
|input=,1
|inputLead=b+2
|inputLead=b+2
|damage=,22
|damage=,15
|damageLead=22
|damageLead=12
|target=,m
|target=,h
|targetLead=m
|startup=i
|startupRoot=i16
|recv=r
|block=-3
|hit=+16<sup>Sp</sup>
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 4f from hit.Combo can be delayed 10f from CH.
}}
{{MoveData
|id=Law-b+2,2
|name=Knuckle Rush
|input=,2
|inputLead=b+2
|damage=,10
|damageLead=12
|target=,h
|targetLead=m
|startup=i
|startupRoot=i16
|recv=r
|block=-9
|hit=+4
|ch=KDN
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
}}
{{MoveData
|id=Law-b+2,2,b,f
|name=Knuckle Rush to DC
|input=,b,f
|inputLead=b+2,2
|damageLead=12,10
|target=,sp
|targetLead=m,h
|startup=i
|startupRoot=i16
|recv=r
|block=-4
|hit=+9
|ch=KDN
|notes=Can't be buffered after connect to DC.
}}
{{MoveData
|id=Law-b+2,3
|input=,3
|inputLead=b+2
|damage=,10
|damageLead=12
|target=,l
|targetLead=m
|targetLead=m
|startup=i
|startup=i
|startupRoot=i18
|startupRoot=i16
|recv=r
|recv=r
|block=-12
|block=-12
|hit=+0c
|hit=-1
|ch=LNC
|notes=Combo from 1st CH.Input can be delayed.
|notes=Forces an opponent to crouching on NH.Combo from 1st CH.
}}
{{MoveData
|id=Law-b+2,3,4
|name=Junkyard Kick
|input=,4
|inputLead=b+2,3
|damage=,23
|damageLead=12,10
|target=,m
|targetLead=m,l
|startup=i
|startupRoot=i16
|recv=r
|block=-7
|hit=LNC
|notes=Combo from 2nd CH.Input can be delayed.Combo can be delayed 7f from CH.
}}
{{MoveData
|id=Law-b+2,3,4,b,f
|name=Junkyard Kick to DC2
|input=,b,f
|inputLead=b+2,3,4
|damageLead=12,10,23
|target=,sp
|targetLead=m,l,m
|startup=i
|startupRoot=i16
|recv=r
|block=-15
|hit=LNC
|notes=Fast Input data.
}}
{{MoveData
|id=Law-b+2,3,4,b,f☆f
|name=Junkyard Kick to DC2 to DC1
|input=☆f
|inputLead=b+2,3,4,b,f
|damageLead=12,10,23
|targetLead=m,l,m,sp
|startup=i
|startupRoot=i16
|recv=r
|block=+5
|hit=LNC
|notes=Fast Input data.
}}
}}
{{MoveData
{{MoveData
|id=Paul-b+2,1hold
|id=Law-b+2,3,d+4
|name=Crushing Wind (Hold)
|name=Dragon Rush Combo
|input=hold
|input=,d+4
|inputLead=b+2,1
|inputLead=b+2,3
|damageLead=22,22
|damage=,23
|targetLead=m,m
|damageLead=12,10
|target=,l
|targetLead=m,l
|startup=i
|startup=i
|startupRoot=i18
|startupRoot=i16
|recv=r
|recv=r
|block=+8
|block=-37
|hit=+8c
|hit=KDN
|ch=LNC
|notes=Returns to crouching.Input can be delayed.
|notes=Forces an opponent to crouching on NH.
}}
}}
{{MoveData
{{MoveData
|id=Paul-b+3
|id=Law-b+3
|name=Lights Out
|name=Dragon Spin Kick
|input=b+3
|input=b+3
|damage=16
|damage=27
|target=h
|target=m
|startup=i14
|startup=i23
|recv=r29
|recv=r
|tot=43
|block=-12
|block=-6
|hit=KDN
}}
{{MoveData
|id=Law-b+3,B
|name=Dragon Spin Kick to BT
|input=,B
|inputLead=b+3
|damageLead=27
|targetLead=m
|startup=i23
|startupRoot=i23
|recv=r
|block=-11
|hit=KDN
|hit=KDN
}}
}}
{{MoveData
{{MoveData
|id=Paul-b+4
|id=Law-b+4
|name=Leg Sweep
|input=b+4
|input=b+4
|damage=14
|damage=13
|target=l
|target=m
|startup=i20
|startup=i14
|recv=r29
|recv=r
|tot=49
|block=-7
|block=-13
|hit=+3
|hit=+3
|ch=+16g
}}
}}
{{MoveData
{{MoveData
|id=Paul-b+1+2
|id=Law-b+4,B
|name=Hassou Strike
|name=Tiger Fang (1) to BT
|input=b+1+2
|input=,B
|damage=28
|inputLead=b+4
|target=h
|damageLead=13
|startup=i24
|targetLead=m
|recv=r29
|startup=i
|tot=53
|startupRoot=i14
|block=+0
|recv=r
|block=-4
|hit=+6
}}
{{MoveData
|id=Law-b+4,3
|name=Tiger Fang
|input=,3
|inputLead=b+4
|damage=,21
|damageLead=13
|target=,h
|targetLead=m
|startup=i
|startupRoot=i14
|recv=r
|block=-5
|hit=KDN
|notes=Combo from 1st hit.
}}
{{MoveData
|id=Law-b+3+4
|name=Dragon Arrow
|input=b+3+4
|damage=25
|target=m
|startup=i23
|recv=r
|block=-18
|hit=KDN
|hit=KDN
}}
}}
{{MoveData
{{MoveData
|id=Paul-ub
|id=Law-ub
|name=Jumping Knuckle
|name=Jumping Knuckle
|input=ub
|input=ub
Line 764: Line 1,408:
|block=-12
|block=-12
|hit=-1
|hit=-1
|notes=Alternate input u or uf+1
|notes=Alternate input u+1
}}
}}
{{MoveData
{{MoveData
|id=Paul-ub+2
|id=Law-uf+1
|name=Wrecking Ball
|input=uf+1
|input=ub+2
|damage=10
|damage=22
|target=h
|target=m
|startup=i12
|startup=i21
|recv=r
|recv=r30
|block=-5
|tot=51
|hit=+6
|block=-9
|notes=Alternate input db+1+2,1 or Charge1
|hit=KDN
}}
|ch=KDN<sup>*</sup>
{{MoveData
|id=Law-uf+1,3
|name=Blackout Muggin'
|input=,3
|inputLead=uf+1
|damage=,10
|damageLead=10
|target=,l
|targetLead=h
|startup=i
|startupRoot=i12
|recv=r
|block=-13
|hit=-1
|notes=Combo from 1st hit.
}}
}}
{{MoveData
{{MoveData
|id=Paul-u+2
|id=Law-ub
|name=Hook
|name=Hook
|input=u+2
|input=ub
|damage=17
|damage=17
|target=h
|target=h
Line 789: Line 1,447:
|block=-12
|block=-12
|hit=+9
|hit=+9
|notes=Alternate input u or uf+2
}}
}}
{{MoveData
{{MoveData
|id=Paul-uf+2
|id=Law-ub
|name=Mortar Punch
|name=Jumping Kick
|input=uf+2
|input=ub
|damage=35
|damage=25
|target=m
|target=m
|startup=i34
|startup=i21
|recv=r
|recv=r
|block=+9
|block=-17
|hit=KDN
|hit=KDN
|notes=Alternate input u or uf+3
}}
}}
{{MoveData
{{MoveData
|id=Paul-ub+3
|id=Law-ub
|input=ub+3
|name=Jumping Kick to Somersault
|damage=12
|input=ub
|target=m
|damage=25,23
|startup=i15
|target=m,m
|startup=i
|recv=r
|recv=r
|block=-16
|block=-17
|hit=LNC
|hit=LNC
|notes={{Plainlist|
* Alternate input u or uf+3,4
* Returns to crouching.}}
}}
}}
{{MoveData
{{MoveData
|id=Paul-u+3
|id=Law-UB
|input=u+3
|name=Somersault
|damage=13
|input=UB
|target=m
|damage=-
|startup=i15
|target=sp
|recv=r35
|startup=i
|tot=50
|recv=r
|block=-16
|notes={{Plainlist|
|hit=LNC
* Alternate input U or UF+3
* Returns to crouching.}}
}}
}}
{{MoveData
{{MoveData
|id=Paul-uf+3
|id=Law-UB
|input=uf+3
|name=Somersault Fake
|damage=14
|input=UB
|target=m
|damage=20
|startup=i15
|target=sp,m
|recv=r35
|startup=i44
|tot=50
|block=-16
|hit=LNC
}}
{{MoveData
|id=Paul-uf+3,4
|name=Shredder
|input=,4
|inputLead=uf+3
|damage=,20
|damageLead=14
|target=,m
|targetLead=m
|startup=i
|startupRoot=i15
|recv=r
|recv=r
|block=-13
|block=-9
|hit=LNC
|hit=LNC
|notes=Alternate input U or UF+3,4
}}
}}
{{MoveData
{{MoveData
|id=Paul-ub+4
|id=Law-ub+4
|name=Rising Toe Kick
|name=Rising Toe Kick
|input=ub+4
|input=ub+4
|damage=11
|damage=10
|target=m
|target=m
|startup=i15
|startup=i15
|recv=r
|recv=r
|block=-19
|block=-20
|hit=-8
|hit=-8
}}
}}
{{MoveData
{{MoveData
|id=Paul-u+4
|id=Law-u+4
|name=Rising Toe Kick
|name=Rising Toe Kick
|input=u+4
|input=u+4
|damage=15
|damage=12
|target=m
|target=m
|startup=i15
|startup=i15
|recv=r33
|recv=r
|tot=48
|block=-13
|block=-13
|hit=KDN
|hit=KDN
Line 873: Line 1,523:
}}
}}
{{MoveData
{{MoveData
|id=Paul-uf+4
|id=Law-uf+4
|name=Rising Toe Kick
|name=Rising Toe Kick
|input=uf+4
|input=uf+4
|damage=13
|damage=14
|target=m
|target=m
|startup=i15
|startup=i15
Line 884: Line 1,534:
}}
}}
{{MoveData
{{MoveData
|id=Paul-uf☆4
|id=Law-UB+4
|name=Delay Rising Toe Kick
|name=Somersault Kick
|input=UB+4
|damage=15
|target=m
|startup=i18
|recv=r
|block=-17
|hit=-6
|notes={{Plainlist|
* Alternate input FCub+4
* Returns to crouching.}}
}}
{{MoveData
|id=Law-U+4
|name=Somersault Kick
|input=U+4
|damage=18
|target=m
|startup=i18
|recv=r
|block=-17
|hit=LNC
|notes={{Plainlist|
* Alternate input FCu+4
* Returns to crouching.}}
}}
{{MoveData
|id=Law-UF+4
|name=Somersault Kick
|input=UF+4
|damage=23
|target=m
|startup=i18
|recv=r
|block=-17
|hit=LNC
|notes={{Plainlist|
* Alternate input FCuf+4
* Returns to crouching.}}
}}
{{MoveData
|id=Law-UB
|name=Backflipper
|input=UB
|damage=23,23
|target=m,m
|startup=i
|recv=r
|block=-18
|hit=LNC
|notes=Alternate input U or UF+4,3
}}
{{MoveData
|id=Law-uf+3+4
|name=Dragon's Descent
|input=uf+3+4
|damage=27
|target=l
|startup=i29~30
|recv=r
|block=-24
|hit=+5
}}
{{MoveData
|id=Law-uf☆4
|name=Delay Rising Toekick
|input=uf☆4
|input=uf☆4
|damage=25
|damage=25
|target=m
|target=m
|startup=i23
|startup=i19
|recv=r
|recv=r
|block=-11
|block=-15
|hit=LNC
|hit=LNC
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+2
|id=Law-f,F+2
|name=Flash Elbow
|input=f,F+2
|input=f,F+2
|damage=14
|damage=12
|target=m
|target=m
|startup=i15
|startup=i14
|recv=r37
|recv=r
|tot=52
|block=-7
|block=-17
|hit=+7
|hit=-7
|notes=Start-up 15f in actualy.
|notes=Start-up 16f in actualy.
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+2,1
|id=Law-f,F+2,1
|name=Juggernaut
|input=,1
|input=,1
|inputLead=f,F+2
|inputLead=f,F+2
|damage=,20
|damage=,12
|damageLead=14
|damageLead=12
|target=,m
|target=,h
|targetLead=m
|targetLead=m
|startup=i
|startup=i
|startupRoot=i15
|startupRoot=i14
|recv=r
|recv=r
|block=-12
|block=-4
|hit=KDN
|hit=+2
|notes=Combo from 1st hit.
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 13f from hit.
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+2,1,B
|id=Law-f,F+2,1,3
|name=Juggernaut to Cancel
|name=Dragon Strike Combo
|input=,B
|input=,3
|inputLead=f,F+2,1
|inputLead=f,F+2,1
|damageLead=14,20
|damage=,23
|target=p
|damageLead=12,12
|targetLead=m,m
|target=,m
|targetLead=m,h
|startup=i
|startup=i
|startupRoot=i15
|startupRoot=i14
|recv=r
|recv=r
|block=-21
|block=-13
|hit=-11
}}
{{MoveData
|id=Paul-f,F+2,1just
|name=Phoenis Bone Breaker
|input=just
|inputLead=f,F+2,1
|damageLead=14,20
|targetLead=m,m
|startup=i
|startupRoot=i15
|recv=r
|block=-4
|hit=KDN
|hit=KDN
|notes=Combo from 1st hit.
|notes=Combo from 2nd CH.Input can be delayed.
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+2,2
|id=Law-f,F+2,3
|name=Bulldozer
|name=Dragon Dagger
|input=,2
|input=,3
|inputLead=f,F+2
|inputLead=f,F+2
|damage=,21
|damage=,20
|damageLead=14
|damageLead=12
|target=,l
|target=,h
|targetLead=m
|targetLead=m
|startup=i
|startup=i
|startupRoot=i15
|startupRoot=i14
|recv=r
|recv=r
|block=-19
|block=-15
|hit=LNC
|hit=KDN
|notes=Combo from 1st hit.Input can be delayed 13f.Combo can be delayed 13f from hit.
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+2,2,B
|id=Law-f,F+3
|name=Bulldozer to Cancel
|name=Dragon Cannon
|input=,B
|input=f,F+3
|inputLead=f,F+2,2
|damage=30
|damageLead=14,21
|target=m
|target=p
|startup=i20
|targetLead=m,l
|startup=i
|startupRoot=i15
|recv=r
|recv=r
|block=-28
|block=-17
|hit=-18
|hit=KDN
|notes=Returns to crouching.
|notes=Start-up 21f in actualy.
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+3
|id=Law-f,F+4
|input=f,F+3
|input=f,F+4
|damage=17
|damage=17
|target=m
|target=m
|startup=i15
|startup=i16
|recv=r
|recv=r
|block=-17
|block=-13
|hit=LNC
|hit=-2a
|notes=Start-up 16f in actualy.
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+3,4
|id=Law-f,F+4,3
|name=Double Hop Kick
|name=Night and Day
|input=,4
|input=,3
|inputLead=f,F+3
|inputLead=f,F+4
|damage=,15
|damage=,23
|damageLead=17
|damageLead=17
|target=,m
|target=,m
|targetLead=m
|targetLead=m
|startup=i
|startup=i
|startupRoot=i15
|startupRoot=i16
|recv=r
|block=-14
|hit=KDN
|notes=Combo from 1st hit &amp; mid-air hit on 2nd.
}}
{{MoveData
|id=Law-d,df,f+1
|input=d,df,f+1
|damage=4
|target=h
|startup=i12
|recv=r
|recv=r
|block=-16
|block=-3
|hit=LNC
|hit=+3
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+3,4,4
|id=Law-d,df,F+1,2
|name=Double Hop Kick High
|input=d,df,F+1,2
|input=,4
|damage=4,4
|inputLead=f,F+3,4
|target=h,h
|damage=,25
|damageLead=17,15
|target=,h
|targetLead=m,m
|startup=i
|startup=i
|startupRoot=i15
|recv=r
|recv=r
|block=-5
|block=-3
|hit=KDN
|hit=+3
|notes=Combo from 1st hit.
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+3,4,f
|id=Law-d,df,F+1,2,1
|name=Triple Kick Combo
|input=,1
|input=,f
|inputLead=d,df,F+1,2
|inputLead=f,F+3,4
|damage=,4
|damage=,18
|damageLead=4,4
|damageLead=17,15
|target=,h
|target=,m
|targetLead=h,h
|targetLead=m,m
|startup=i
|startup=i
|startupRoot=i15
|startupRoot=i
|recv=r
|recv=r
|block=-14
|block=-3
|hit=KDN
|hit=+3
|notes=Alternate input df+4
|notes=Combo from 1st hit.
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+3,4,d
|id=Law-d,df,F+1,2,1,2
|name=Double Hop Kick Low
|name=Fury Fist Rush
|input=,d
|input=,2
|inputLead=f,F+3,4
|inputLead=d,df,F+1,2,1
|damage=,15
|damage=,12
|damageLead=17,15
|damageLead=4,4,4
|target=,l
|target=,m
|targetLead=m,m
|targetLead=h,h,h
|startup=i
|startup=i
|startupRoot=i15
|startupRoot=i
|recv=r
|recv=r
|block=-17
|block=-16
|hit=-6
|hit=LNC
|notes={{Plainlist|
|notes=Combo from 1st CH.
* Alternate input db+4
* Returns to crouching.}}
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+4
|id=Law-f,f,f+3
|name=Neutron Bomb
|name=Running Side Kick
|input=f,F+4
|input=f,f,f+3
|damage=20
|damage=30
|target=m
|target=m
|startup=i27
|startup=i20
|recv=r
|recv=r
|block=-1
|block=+7g
|hit=KDN
|hit=KDN
|notes=Start-up 28f in actualy.Returns to crouching.Meaty 5f in actualy.Start-up 23f in truth.
|notes=Meaty 6f in actualy.
}}
}}
{{MoveData
{{MoveData
|id=Paul-b,f+1
|id=Law-f,f,f+3(must hit)1+2
|name=Burning Spear
|name=Running Side Kick to Charge
|input=b,f+1
|input=(must hit)1+2
|damage=22
|inputLead=f,f,f+3
|target=h
|damageLead=30
|startup=i28
|target=,sp
|recv=r31
|targetLead=m
|tot=59
|startup=i
|block=-6
|startupRoot=i20
|hit=KDN
}}
{{MoveData
|id=Paul-b,B+1+2
|name=Burning Fist
|input=b,B+1+2
|damage=80
|target=ub(m)
|startup=i63
|recv=r
|recv=r
|block=KDN
|hit=KDN
|hit=KDN
|notes=Start-up 64f in actualy.When input uu, to Cancel.
}}
}}
{{MoveData
{{MoveData
|id=Paul-FC1
|id=Law-FC1
|name=Crouch Jab
|name=Crouch Jab
|input=FC1
|input=FC1
Line 1,105: Line 1,795:
}}
}}
{{MoveData
{{MoveData
|id=Paul-FC2
|id=Law-FC2
|name=Crouch Straight
|name=Crouch Straight
|input=FC2
|input=FC2
Line 1,117: Line 1,807:
}}
}}
{{MoveData
{{MoveData
|id=Paul-FC3
|id=Law-FC3
|name=Crouch Spin Kick
|name=Crouch Spin Kick
|input=FC3
|input=FC3
Line 1,124: Line 1,814:
|startup=i16
|startup=i16
|recv=r
|recv=r
|block=-17
|block=-14
|hit=-3
|hit=-3
|notes=Returns to crouching.
|notes=Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Paul-FC4
|id=Law-FC3,4
|name=Double Impact
|input=,4
|inputLead=FC3
|damage=,23
|damageLead=12
|target=,m
|targetLead=l
|startup=i
|startupRoot=i16
|recv=r
|block=-17
|hit=LNC
|notes=Returns to crouching.Combo from 1st CH.
}}
{{MoveData
|id=Law-FCdb
|name=Crouch Chin Kick
|input=FCdb
|damage=7
|target=l
|startup=i12
|recv=r
|block=-15
|hit=-4
|notes={{Plainlist|
* Alternate input d+4
* Returns to crouching.}}
}}
{{MoveData
|id=Law-FCdf+4
|name=Crouch Chin Kick
|name=Crouch Chin Kick
|input=FC4
|input=FCdf+4
|damage=10
|damage=10
|target=l
|target=l
Line 1,141: Line 1,861:
}}
}}
{{MoveData
{{MoveData
|id=Paul-WS1
|id=Law-FC4,3
|name=Quick Uppercut
|name=Low Kick to Somersault
|input=WS1
|input=FC4,3
|damage=12
|damage=7(10),23
|target=m
|target=l,m
|startup=i11
|startup=i
|recv=r
|recv=r
|block=-3
|block=-17
|hit=+8
|hit=LNC
|notes=Start-up 10f in truth.
|notes=Returns to crouching.Combo from 1st CH.Returns to crouching.Combo from 1st CH.
}}
}}
{{MoveData
{{MoveData
|id=Paul-WS2
|id=Law-WS1
|name=Thunder Palm
|input=WS1
|input=WS2
|damage=10
|damage=20
|target=m
|target=m
|startup=i15
|startup=i13
|recv=r38
|recv=r
|tot=53
|block=-7
|block=-14
|hit=-1
|hit=LNC
|ch=+4
}}
}}
{{MoveData
{{MoveData
|id=Paul-WS3
|id=Law-WS1,b,f
|input=WS3
|name=Flash Fist (1) to DC
|damage=16
|input=,b,f
|target=m
|inputLead=WS1
|startup=i13
|damageLead=10
|recv=r27
|target=,sp
|tot=40
|targetLead=m
|block=-8
|startup=i
|hit=+3
|startupRoot=i13
|recv=r
|block=-5
|hit=+1
|ch=+6
}}
}}
{{MoveData
{{MoveData
|id=Paul-WS3,2
|id=Law-WS1,2
|name=Shioh
|name=Flash Fist
|input=,2
|input=,2
|inputLead=WS3
|inputLead=WS1
|damage=,21
|damage=,25
|damageLead=16
|damageLead=10
|target=,h
|target=,h
|targetLead=m
|targetLead=m
Line 1,189: Line 1,912:
|block=-9
|block=-9
|hit=KDN
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 9f from hit.
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 9f from hit.
}}
}}
{{MoveData
{{MoveData
|id=Paul-WS4
|id=Law-WS1,2,b,f
|name=Toe Smash
|name=Flash Fist to DC
|input=WS4
|input=,b,f
|damage=18
|inputLead=WS1,2
|target=m
|damageLead=10,25
|startup=i11
|target=,sp
|recv=r25
|targetLead=m,h
|tot=36
|startup=i
|block=-6
|startupRoot=i13
|hit=+5
}}
{{MoveData
|id=Paul-FCdf+2
|name=Flash Elbow
|input=FCdf+2
|damage=14
|target=m
|startup=i14
|recv=r
|recv=r
|block=-17
|block=+3
|hit=-7
|hit=KDN
|notes=Equivalent to fF2.
}}
}}
{{MoveData
{{MoveData
|id=Paul-FCdf+1+2
|id=Law-WS2
|name=Gunba
|name=Dragon Uppercut
|input=FCdf+1+2
|input=WS2
|damage=20
|damage=20
|target=l
|target=m
|startup=i32
|startup=i15~16
|recv=r
|recv=r
|block=-12
|block=-18
|hit=KDN
|hit=LNC
|notes=Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Paul-FCdf+1+2,B
|id=Law-WS1+2
|name=Gunba to Cancel
|name=Uppercut
|input=,B
|input=WS1+2
|inputLead=FCdf+1+2
|damage=12
|damageLead=20
|target=m
|target=p
|startup=i10~11
|targetLead=l
|startup=i
|startupRoot=i32
|recv=r
|recv=r
|tot=41
|block=-5
|notes=Returns to crouching.
|hit=+6
|notes={{Plainlist|
* Alternate input WSb+1+2 or WSf+1+2
* Input b or f during Rage.}}
}}
}}
{{MoveData
{{MoveData
|id=Paul-D~
|id=Law-WS3
|name=Incomplete Somersault (Pre Action)
|name=Side Kick to DC2
|input=D~
|input=WS3
|damage=-
|damage=16
|target=sp
|target=h,sp
|startup=i
|recv=r
|notes=Input D 160f.To Charge (cost 100f).
}}
{{MoveData
|id=Paul-D☆u+3+4
|name=Incomplete Somersault (Rising)
|input=D☆u+3+4
|damage=40
|target=m,m
|startup=i16
|startup=i16
|recv=r
|recv=r
|block=-48
|block=+0
|hit=LNC
|hit=+2
}}
}}
{{MoveData
{{MoveData
|id=Paul-D☆u+3+4
|id=Law-WS3☆f
|name=Incomplete Somersault (Dropping)
|name=Side Kick to DC2 to DC1
|input=D☆u+3+4
|input=☆f
|damage=40
|inputLead=WS3
|target=m,m
|damageLead=16
|targetLead=h,sp
|startup=i
|startup=i
|startupRoot=i16
|recv=r
|recv=r
|notes=Self-harm damage 10.
|block=+16g
|hit=+18
|notes=Fast Input data.
}}
}}
{{MoveData
{{MoveData
|id=Paul-SS1
|id=Law-WS4
|name=Turn Thruster
|name=Front Kick
|input=SS1
|input=WS4
|damage=21
|damage=14(12)
|target=h
|target=m
|startup=i20
|startup=i11
|recv=r30
|tot=50
|block=+8
|hit=KDN
}}
{{MoveData
|id=Paul-SS3
|name=Pump in Pedal
|input=SS3
|damage=17
|target=l
|startup=i19
|recv=r31
|tot=50
|block=-12
|hit=+4
|ch=+12
}}
{{MoveData
|id=Paul-While enemy is downd+2
|name=Down Strike
|input=While enemy is downd+2
|damage=21
|target=l
|startup=i18
|recv=r
|recv=r
|block=-12
|block=-4
|hit=+4
|hit=+7
|notes=Damage () is when connect to Somersault Variation.
}}
}}
{{MoveData
{{MoveData
|id=Paul-1+2+3+4
|id=Law-WS4,b,f
|name=Charge
|name=Front Kick to DC2
|input=1+2+3+4
|input=,b,f
|damage=-
|inputLead=WS4
|target=sp
|damageLead=14(12)
|target=,sp
|targetLead=m
|startup=i
|startup=i
|recv=r
|startupRoot=i11
|tot=55
|notes=Shift to charging.
}}
{{MoveData
|id=Paul-With back against wallb,b,ub
|name=Wall Jumping Attack
|input=With back against wallb,b,ub
|damage=21
|target=m
|startup=i36
|recv=r
|block=+0c
|hit=KDN
|notes=Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.
}}
{{MoveData
|id=Paul-BT.1
|name=Spin Knuckle Jab
|input=BT.1
|damage=15
|target=h
|startup=i8
|recv=r
|recv=r
|block=-8
|block=-8
|hit=+3
|hit=+3
|notes=Alternate input 2
|notes=Fast Input data.
}}
}}
{{MoveData
{{MoveData
|id=Paul-BT.3
|id=Law-WS4,b,f☆f
|name=Spin Kick
|name=Front Kick to DC2 to DC1
|input=BT.3
|input=☆f
|damage=18
|inputLead=WS4,b,f
|target=h
|damageLead=14(12)
|startup=i10
|targetLead=m,sp
|startup=i
|startupRoot=i11
|recv=r
|recv=r
|block=-8
|block=+6
|hit=KDN
|hit=+17g
|notes=Alternate input 4
|ch=+17
|notes=Fast Input data.
}}
}}
{{MoveData
{{MoveData
|id=Paul-BT.d+1
|id=Law-WS4,3
|name=Crouch Spin Knuckle
|name=Front Kick Somersault Variation
|input=BT.d+1
|input=,3
|damage=10
|inputLead=WS4
|target=sm
|damageLead=14(12)
|startup=i10
|target=,m
|recv=r
|targetLead=m
|block=-2
|hit=+9
|notes={{Plainlist|
* Alternate input d+2
* Returns to crouching.}}
}}
{{MoveData
|id=Paul-BT.d+3
|name=Crouch Spin Kick
|input=BT.d+3
|damage=12
|target=l
|startup=i10
|recv=r
|block=-11
|hit=+3
|notes={{Plainlist|
* Alternate input d+4
* Returns to crouching.}}
}}
{{MoveData
|id=Paul-BT.uf+3
|name=Reverse Jump Kick
|input=BT.uf+3
|damage=-
|target=m
|startup=i
|startup=i
|startupRoot=i11
|recv=r
|recv=r
|block=-17
|hit=LNC
|hit=LNC
|notes=Alternate input uf+4
|notes=Returns to crouching.Combo from 1st CH.
}}
}}
{{MoveData
{{MoveData
|id=Paul-d,df,f
|id=Law-FCUB+4
|name=Crouch Dash
|name=Catapult Kick
|input=d,df,f
|input=FCUB+4
|damage=-
|damage=25
|target=sp
|target=m
|startup=i
|startup=i14
|recv=r
|recv=r
|notes=Disable Advanced Input.Cost 2f.
|block=-21
|hit=-10
}}
}}
{{MoveData
{{MoveData
|id=Paul-d,df,f+1
|id=Law-FCU+4
|name=Thruster
|name=Catapult Kick
|input=d,df,f+1
|input=FCU+4
|damage=21
|damage=28
|target=h
|startup=i16
|recv=r26
|tot=42
|block=-4
|hit=LNC
|notes=Start-up 18f in actualy.
}}
{{MoveData
|id=Paul-d,df,f+2
|name=Phoenix Smasher
|input=d,df,f+2
|damage=36(54)
|target=m
|target=m
|startup=i13
|startup=i14
|recv=r39
|recv=r
|tot=52
|block=-21
|block=-17
|hit=KDN
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Start-up 15f in actualy.Damage () is upon clean hit.
}}
}}
{{MoveData
{{MoveData
|id=Paul-d,df,f+3
|id=Law-FCUF+4
|name=Gengetsu
|name=Catapult Kick
|input=d,df,f+3
|input=FCUF+4
|damage=17
|target=l
|startup=i18
|recv=r33
|tot=51
|block=-14
|hit=+0
|ch=KDN
|notes=Start-up 20f in actualy.
}}
{{MoveData
|id=Paul-d,df,f+3+4
|name=Mountain Raze
|input=d,df,f+3+4
|damage=30
|damage=30
|target=m
|target=m
|startup=i19~20
|startup=i14
|recv=r33
|tot=52
|block=-9
|hit=LNC
|notes=Start-up 21f in actualy.
}}
{{MoveData
|id=Paul-d,db,b
|name=Sway
|input=d,db,b
|damage=-
|target=sp
|startup=i
|recv=r
|recv=r
|notes=Disable Advanced Input.Tech Crouch Status.Cost 2f.
|block=-21
}}
{{MoveData
|id=Paul-d,db,b+1
|name=God Hammer Punch
|input=d,db,b+1
|damage=24
|target=m
|startup=i21
|recv=r33
|tot=54
|block=+0c
|hit=KDN
|hit=KDN
|ch=LNC
|notes=Forces an opponent to crouching on block.Start-up 23f in actualy.
}}
}}
{{MoveData
{{MoveData
|id=Paul-d,db,b+2
|id=Law-FCUF+4,d
|name=Rubber Band Attack
|name=Catapult Kick to Crouch
|input=d,db,b+2
|input=,d
|damage=21(31)
|inputLead=FCUF+4
|target=m
|damageLead=30
|startup=i15
|targetLead=m
|recv=r33
|tot=48
|block=-8
|hit=KDN
|notes=Start-up 17f in actualy.Damage () is upon clean hit.
}}
{{MoveData
|id=Paul-d,db,b+3
|name=Sway and Low Kick
|input=d,db,b+3
|damage=14
|target=l
|startup=i18
|recv=r40
|tot=58
|block=-21
|hit=-10
|ch=KDN
|notes=Start-up 20f in actualy.Returns to crouching.
}}
{{MoveData
|id=Paul-d,db,b+3,2
|name=Rapid Fire
|input=,2
|inputLead=d,db,b+3
|damage=,20
|damageLead=14
|target=,m
|targetLead=l
|startup=i
|startup=i
|startupRoot=i18
|startupRoot=i14
|recv=r
|recv=r
|block=-10
|block=-21
|hit=+6
}}
{{MoveData
|id=Paul-d,db,b+3,2,1
|name=Rapid Fire to Phoenix Smasher
|input=,1
|inputLead=d,db,b+3,2
|damage=,25
|damageLead=14,20
|target=,h
|targetLead=l,m
|startup=i
|startupRoot=i18
|recv=r
|block=-10
|hit=KDN
|hit=KDN
|notes=Combo from 2nd hit.Input can be delayed.Combo can be delayed 16f from hit.
|notes=Returns to crouching.
}}
}}
{{MoveData
{{MoveData
|id=Paul-d,db,b+3,2,3
|id=Law-FCUB
|name=Rapid Fire to Lightning Breaker
|name=Rainbow Kick
|input=,3
|input=FCUB
|inputLead=d,db,b+3,2
|damage=30,20
|damage=,22
|target=mm
|damageLead=14,20
|startup=i47
|target=,m
|targetLead=l,m
|startup=i
|startupRoot=i18
|recv=r
|recv=r
|block=-13c
|block=-4
|hit=KDN
|hit=KDN
|ch=LNC
|notes=Alternate input U or UF+3+4
|notes=Forces an opponent to crouching on block.Combo from 2nd hit.Input can be delayed.Combo can be delayed 12f from hit.
}}
}}
{{MoveData
{{MoveData
|id=Paul-d,db,b+4
|id=Law-FCdf,d,DF+3
|name=Kawaragoma
|name=Slide Kick
|input=d,db,b+4
|input=FCdf,d,DF+3
|damage=23
|target=h
|startup=i15
|recv=r27
|tot=42
|block=+1
|hit=KDN
|ch=KDN<sup>*</sup>
|notes=Start-up 17f in actualy.
}}
{{MoveData
|id=Paul-d,db,b+1+2
|name=Higaku
|input=d,db,b+1+2
|damage=22
|damage=22
|target=m
|target=l
|startup=i18
|startup=i16
|recv=r37
|tot=55
|block=-14
|hit=LNC
|notes=Start-up 20f in actualy.
}}
{{MoveData
|id=Paul-Rage1+2
|name=Rage Art
|input=Rage1+2
|damage=10,45
|target=m,th
|startup=i20
|recv=r
|recv=r
|block=-22
|block=-23
|hit=Th
}}
{{MoveData
|id=Paul-Rage1+2,B
|name=Rage Art to Cancel Combination
|input=,B
|inputLead=Rage1+2
|damageLead=10,45
|targetLead=m,th
|startup=i20
|startupRoot=i20
|recv=r
|block=-22
|hit=LNC
}}
{{MoveData
|id=Paul-Raged,df,f+1+2
|name=Rage Drive
|input=Raged,df,f+1+2
|damage=40(60)
|target=m
|startup=i12
|recv=r
|block=+3
|hit=KDN
|hit=KDN
|notes=Start-up 14f in actualy.Unblokable damage 5 close to Wall &amp; +9<sup>G</sup>F.
|notes=Meaty 2f in actualy.
}}
}}
{{MoveData
{{MoveData
|id=Paul-1+3
|id=Law-SS2
|name=Over The Soulder
|name=Dragon Judgement (1) to DC
|input=1+3
|input=SS2
|damage=35
|damage=5
|target=th(h)
|target=m,sp
|startup=i12
|startup=i17
|recv=r27
|tot=39
|block=1 or 2<br>-6F
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|notes=Long Range Throw when input F (start-up 15f).
}}
{{MoveData
|id=Paul-2+4
|name=Shoulder Pop
|input=2+4
|damage=35
|target=th(h)
|startup=i12
|recv=r
|recv=r
|block=1 or 2<br>-3F
|block=-5
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|hit=+6
|notes=Long Range Throw when input F (start-up 15f).To Down after throw.
}}
}}
{{MoveData
{{MoveData
|id=Paul-Approach from left side
|id=Law-SS2,1
|name=Dragon Screw
|name=Dragon Judgement (2) to DC
|input=Approach from left side
|input=,1
|damage=45
|inputLead=SS2
|target=th(h)
|damage=,6
|damageLead=5
|target=sp
|targetLead=m,sp
|startup=i
|startup=i
|startupRoot=i17
|recv=r
|recv=r
|block=1<br>-3F
|block=-5
|hit=Head-sd.<br>Face-up
|hit=+6
|notes=Combo from 1st hit.
}}
}}
{{MoveData
{{MoveData
|id=Paul-Approach from right side
|id=Law-SS2,1,2
|name=Fall Away
|name=Dragon Judgement (3) to DC
|input=Approach from right side
|input=,2
|damage=40
|inputLead=SS2,1
|target=th(h)
|damage=,7
|damageLead=5,6
|target=sp
|targetLead=m,spsp
|startup=i
|startup=i
|startupRoot=i17
|recv=r
|recv=r
|block=2<br>-3F
|block=-5
|hit=Head-sd.<br>Face-up
|hit=+6
|notes=Combo from 1st hit.
}}
}}
{{MoveData
{{MoveData
|id=Paul-Approach from behind1+3
|id=Law-SS2,1,2,1
|name=Reverse Neck Throw
|name=Dragon Judgement
|input=Approach from behind1+3
|input=,1
|damage=50
|inputLead=SS2,1,2
|target=th(h)
|damage=,25
|damageLead=5,6,7
|targetLead=m,spspsp
|startup=i
|startup=i
|startupRoot=i17
|recv=r
|recv=r
|block=disable
|block=-20
|hit=Head-sd.<br>Face-up
|hit=KDN
|notes=Combo from 1st hit.
}}
}}
{{MoveData
{{MoveData
|id=Paul-Approach from behind2+4
|id=Law-SS3+4
|name=Piggyback Throw
|name=Double Dragon
|input=Approach from behind2+4
|input=SS3+4
|damage=50
|damage=14,26
|target=th(h)
|target=mh
|startup=i
|startup=i15
|recv=r
|recv=r
|block=disable
|block=-12
|hit=Head-sd.<br>Face-down
|hit=KDN
|notes=Enable side quick roll after throw.Floor break.
}}
}}
{{MoveData
{{MoveData
|id=Paul-2+4,B
|id=Law-1+2+3+4
|name=Chest Crusher
|name=KI Charge
|input=,B
|input=1+2+3+4
|inputLead=2+4
|damage=-
|damage=(,4)
|target=sp
|damageLead=35
|targetLead=th(h)
|startup=i12
|startupRoot=i12
|recv=r
|block=2<br>-2F
|hit=Clockwise<br>Foot-sd.<br>Face-up
|notes=Damage () is wall hit bonus.
}}
{{MoveData
|id=Paul-df+1+2
|name=Twist and Shout
|input=df+1+2
|damage=40
|target=th(h)
|startup=i12
|recv=r
|block=1+2<br>-6F
|hit=Foot-sd.<br>Face-up
|notes=Floor break.
}}
{{MoveData
|id=Paul-df+1+3
|name=Kongo Blash (not combination)
|input=df+1+3
|damage=20
|target=th(h)
|startup=i12
|recv=r
|block=1<br>-2F
|hit=both are standing.<br>+9F
}}
{{MoveData
|id=Paul-df+1+3,d,df,f+2
|name=Kongo Blash
|input=,d,df,f+2
|inputLead=df+1+3
|damage=,15
|damageLead=20
|target=nation
|targetLead=th(h)
|startup=i
|startup=i
|startupRoot=i12
|recv=r
|recv=r
|block=disable
|tot=55
|hit=Head-sd.<br>Face-down
|notes=Wall Stun.
}}
}}
{{MoveData
{{MoveData
|id=Paul-df+1+3,d,df,f+2just
|id=Law-1+2+3+4,1+2hold
|name=Kongo Blash (Just)
|name=KI Charge (Hold)
|input=just
|input=,1+2hold
|inputLead=df+1+3,d,df,f+2
|inputLead=1+2+3+4
|damageLead=20,15
|damageLead=-
|targetLead=th(h)nation
|targetLead=sp
|startup=i
|startup=i
|startupRoot=i12
|startupRoot=i
|recv=r
|recv=r
|block=disable
|hit=Head-sd.<br>Face-down
|notes=Wall Stun.
}}
}}
{{MoveData
{{MoveData
|id=Paul-b+1+4
|id=Law-1+2+3+4,1+2hold,2
|name=Foot Launch
|name=KI Charge to Cloud Gates
|input=b+1+4
|input=,2
|damage=40(44)
|inputLead=1+2+3+4,1+2hold
|target=th(h)
|damage=4
|startup=i11
|damageLead=-
|targetLead=sp
|startup=i88
|startupRoot=i
|recv=r
|recv=r
|block=1<br>-2F
|block=-4
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|ch=LNC
|notes=Damage () is wall hit bonus.To BT after throw.
}}
}}
{{MoveData
{{MoveData
|id=Paul-f,F+1+2
|id=Law-While down (facing up)1+2+3+4
|name=Push Away
|name=Taunt
|input=f,F+1+2
|input=While down (facing up)1+2+3+4
|damage=38(,4)
|damage=-
|target=th(h)
|target=sp
|startup=i12
|recv=r
|block=1+2<br>+0F<br>Reverse Pos.
|hit=Foot-sd.<br>Face-up
|notes=Damage () is wall hit bonus.Wall Stun.Paul shift to BT when throw break.When Break Throw &amp; wall hit, revenge damage 10.
}}
{{MoveData
|id=Paul-db+1+2
|name=Ultimate Tackle
|input=db+1+2
|damage=5
|target=th(m)
|startup=i26
|recv=r33
|tot=59
|block=-5F<br>Clockwise
|hit=Foot-sd.<br>Face-up
|notes={{Plainlist|
* Alternate input FC1+2
* Break Throw 2 4f.1+2 2f before takedown.Paul shift to BT when throw break.}}
}}
{{MoveData
|id=Paul-During Tackle2,1,2,1
|name=Ultimate Punch
|input=During Tackle2,1,2,1
|damage=5,5,5,15
|target=combination
|startup=i
|startup=i
|recv=r
|recv=r
|block=1 or 2
|tot=105
|hit=Foot-sd.<br>Face-up
|notes=Secret Move.
|notes=Alternate input 1,2,1,2
}}
}}
{{MoveData
{{MoveData
|id=Paul-During Tackle2,d+1,1☆4,1,1+2
|id=Law-With back against wallb,b,ub
|name=Ultimate Punishment
|name=Wall Jumping Attack
|input=During Tackle2,d+1,1☆4,1,1+2
|input=With back against wallb,b,ub
|damage=5,8,8,35
|damage=25
|target=combination
|target=m
|startup=i
|startup=i29
|recv=r
|recv=r
|block=1
|block=-1
|hit=Left-sd.<br>Face-down
|hit=KDN
|notes=Air Status 5f.Invinciblity during 8 to 13f.
}}
}}
{{MoveData
{{MoveData
|id=Paul-During Tackle1+2
|id=Law-d+1+2
|name=Arm Breaker
|name=Dragon Charge
|input=During Tackle1+2
|input=d+1+2
|damage=25
|damage=-
|target=combination
|target=sp
|startup=i
|startup=i
|recv=r
|recv=r
|block=1+2,2,2,2
|hit=Head-sd.<br>Face-down
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input during Ultimate Punch(3)1+2
* Alternate input Combination
* Paul shift to down when throw break.}}
* No Cost to DC combinations.DC1 is connected from punch moves.DC2 is connected from kick moves.}}
}}
}}
{{MoveData
{{MoveData
|id=Paul-Reversal Ultimate Punch(2)1,1,2
|id=Law-DC2 ☆f
|name=Arm Breaker
|name=DC2 to DC1
|input=Reversal Ultimate Punch(2)1,1,2
|input=DC2 ☆f
|damage=25
|damage=-
|target=combination
|target=sp
|startup=i
|startup=i
|recv=r
|recv=r
|hit=Head-sd.<br>Face-up
|notes=Reversal Ultimate Punch(2).
}}
}}
{{MoveData
{{MoveData
|id=Paul-Reversal Arm Breaker1+2,2,2,2,2,2
|id=Law-DC1
|name=Arm Breaker Reversal to Arm Breaker
|name=Dragon Knuckle
|input=Reversal Arm Breaker1+2,2,2,2,2,2
|input=DC1
|damage=10
|damage=14
|target=reversal
|target=h
|startup=i
|startup=i12
|recv=r
|recv=r
|block=disable
|block=-11
|hit=Head-sd.<br>Face-up<br>+3F
|hit=KDN
|notes=Reversal Arm Breaker.
}}
}}
{{MoveData
{{MoveData
|id=Paul-b+1+3
|id=Law-DC1,f+1
|name=Attack Reversal
|name=Dragon Knuckle Combo
|input=b+1+3
|input=,f+1
|damage=M)
|inputLead=DC1
|target=reversal(h
|damage=,25
|damageLead=14
|target=,m
|targetLead=h
|startup=i
|startup=i
|startupRoot=i12
|recv=r
|recv=r
|tot=35
|block=-14
|notes={{Plainlist|
|hit=KDN
* Alternate input b+2+4
* Reversal H/M (not for elbow, knee, shoulder, head and weapon) during 3 to 8f.}}
}}
}}
{{MoveData
{{MoveData
|id=Paul-After Reversal succeeds(1)
|id=Law-DC1,4
|name=Attack Reversal()
|name=Dragon Knuckle Flight
|input=After Reversal succeeds(1)
|input=,4
|damage=25+α
|inputLead=DC1
|target=reversal
|damage=,30
|startup=i
|damageLead=14
|target=,h
|targetLead=h
|startup=i~8
|startupRoot=i12
|recv=r
|recv=r
|block=f1+3<br>-6F
|block=+7g<br>+10w
|notes=Damage 25 + 50% of enemy attack.Reversal to Reversal during 10f damage 15.
|hit=KDN
|notes=<span class="patch">(Ver.5.00)・Changed the opponent&#39;s behavior on block. Wall crush inducing guard is implemented.(Ver.5.01)・Bug fix. In certain situations, when a wall crush was triggered, there was a guaranteed hit from the opponent&#39;s side or back.</span>
}}
}}
{{MoveData
{{MoveData
|id=Paul-After Reversal succeeds(2)
|id=Law-DC2
|name=Attack Reversal()
|name=Cloud Gates
|input=After Reversal succeeds(2)
|input=DC2
|damage=25+α
|damage=20
|target=reversal
|target=h
|startup=i
|startup=i14
|recv=r
|recv=r
|block=f2+4<br>-6F
|block=-4
|notes=Damage 25 + 50% of enemy attack.Reversal to Reversal during 10f damage 15.
|hit=KDN
|ch=LNC
}}
}}
{{MoveData
{{MoveData
|id=Paul-After Reversal succeeds(3)
|id=Law-DC3
|name=Attack Reversal()
|name=Dragon Spin Kick
|input=After Reversal succeeds(3)
|input=DC3
|damage=25+α
|damage=30
|target=reversal
|target=h
|startup=i
|startup=i19
|recv=r
|recv=r
|block=f1+3<br>-6F
|block=-3
|notes=Damage 25 + 50% of enemy attack.Reversal to Reversal during 10f damage 15.
|hit=KDN
}}
}}
{{MoveData
{{MoveData
|id=Paul-After Reversal succeeds(4)
|id=Law-DC4
|name=Attack Reversal()
|name=Dragon Charge Kick
|input=After Reversal succeeds(4)
|input=DC4
|damage=25+α
|damage=19
|target=reversal
|target=l
|startup=i
|startup=i24
|recv=r
|recv=r
|block=f2+4<br>-6F
|block=-13
|notes=Damage 25 + 50% of enemy attack.Reversal to Reversal during 10f damage 15.
|hit=+6c
|ch=KDN
|notes=Forces an opponent to crouching on NH.
}}
}}
{{MoveData
{{MoveData
|id=Paul-After Reversal succeeds(SP2)
|id=Law-DC1+2
|name=Attack Reversal(SP )
|name=Quick Hook
|input=After Reversal succeeds(SP2)
|input=DC1+2
|damage=25+α
|damage=30
|target=reversal
|target=h
|startup=i
|startup=i19
|recv=r
|recv=r
|block=uf2+4<br>-6F
|block=-10
|notes=Damage 25 + 50% of enemy attack.Reversal to Reversal during 10f damage 15.
|hit=KDN
}}
}}
{{MoveData
{{MoveData
|id=Paul-After Reversal succeeds(both legs)
|id=Law-DCf+1
|name=Attack Reversal(both legs)
|name=Dragon Roar
|input=After Reversal succeeds(both legs)
|input=DCf+1
|damage=25
|damage=25
|target=reversal
|target=m
|startup=i
|startup=i17
|recv=r
|recv=r
|block=disable
|block=-14
|notes=Damage 25 + 50% of enemy attack.
|hit=KDN
}}
}}

Revision as of 14:01, 1 May 2023

Jab

1

h
7
+1
+8
i10
r

1,1

h,​h
7,​5
-7
-8
i10
i
r
Combo from 1st hit.

1,​1,1

h,​h,​h
7,​5,​5
-7
-8
i10
i
r
Combo from 1st CH.

1,​1,​1,1

h,​h,​h,​h
7,​5,​5,​5
-7
-8
i10
i
r
Combo from 1st CH.
Machine Gun Arrow

1,​1,​1,​1,1

h,​h,​h,​h,​h
7,​5,​5,​5,​5
-7
+13
i10
i
r
When hit and enemy input D, to go down.Combo & +5f from 1st CH.
Left Right Combo

1,2

h,​h
7,​8
-1
+6
i10
i
r
Connect from Machine Gun Arrow (2 to 4).Combo from 1st hit.
Left Right Combo to DC

1,​2,b,f

h,​h,​sp
7,​8
-1
+6
i10
i
r
Can't be buffered after connect to DC.

1,​2,2

h,​h,​m
7,​8,​10
-8
+4
i10
i
r
Combo from 2nd CH.Combo from 1st CH (Disable Combo from Machine Gun Arrow).
Left Right Dragon Fist Combo

1,​2,​2,2

h,​h,​m,​h
7,​8,​10,​10
-9
+4
KDN
i10
i
r
Combo from 3rd hit.Input can be delayed 18f.Combo can be delayed 17f from CH.
Left Right Dragon Fist Combo to DC

1,​2,​2,​2,b,f

h,​h,​m,​h,​sp
7,​8,​10,​10
-4
+9
KDN
i10
i
r
Can't be buffered after connect to DC.
Left Right Blazing Fist Combo

1,​2,​2,1+2

h,​h,​m
7,​8,​10,​21
-13
KDN
i10
i
r
Combo from 3rd CH.Input can be delayed 18f.Combo can be delayed 11f from CH.
Left Right to Knee

1,​2,3

h,​h,​m
7,​8,​10
-6
+5
KDN
i10
i
r
Combo from 1st CH and to Down.
Left Right Combo to Feint

1,​2,uf+3

h,​h,​sp
7,​8
-23
-16
i10
i
r
Returns to crouching.
Left Right Combo to Somersault Feint

1,​2,​uf+3,4

h,​h,​sp,​m
7,​8,​20
-9
LNC
i10
i
r
Right Jab

2

h
8
+0
+6
i10
r

2,2

h,​m
8,​10
-8
+4
i10
i
r
Rave War Combo

2,​2,2

h,​m,​h
8,​10,​10
-9
+4
KDN
i10
i
r
Combo from 2nd hit.Input can be delayed 18f.Combo can be delayed 17f from CH.
Rave War Combo to DC

2,​2,​2,b,f

h,​m,​h,​sp
8,​10,​10
-4
+9
KDN
i10
i
r
Can't be buffered after connect to DC.
Blazing Fist Combo

2,​2,1+2

h,​m,​m
8,​10,​21
-13
KDN
i10
i
r
Combo from 2nd CH.Input can be delayed 18f.Combo can be delayed 11f from CH.
Rage Dragon Combo (2) to BT

2,b+2

h,​h
8,​8
-4
+7
i10
i
r
Combo from 1st hit.Input can be delayed.

2,​b+2,1

h,​h,​h
8,​8,​8
-3
+3
i10
i
r
Combo from 2nd CH.Input can be delayed 15f.Combo can be delayed 7f from CH.
Rage Dragon Combo

2,​b+2,​1,2

h,​h,​h,​m
8,​8,​8,​21
-3c
KDN
LNC
i10
i
r
Forces an opponent to crouching on block.Combo from 3rd CH.Input can be delayed 17f.Combo can be delayed 5f from CH.
Rage Dragon Combo to Crouching

2,​b+2,​1,​2,d

h,​h,​h,​m
8,​8,​8,​21
-3c
KDN
LNC
i10
i
r
Forces an opponent to crouching on block.Returns to crouching.Combo from 3rd CH.Input can be delayed 17f.Combo can be delayed 5f from CH.
High Kick

3

h
12
-9
+2
i12
t40 r28
Feint to Middle Kick

3,3

h,​m
12,​17
-14
-3
KDN
i12
i
r
Combo from 1st CH.Input can be delayed 10f.
High Kick to Bloody Cleaver

3,4

h,​h
12,​20
-10
KDN
i12
i
r
Combo from 1st hit.
Right High Kick

4

h
14
-9
+7
LNC
i11
t39 r28

4,3

h,​h
14,​12
-14
-5
i11
i
r
Combo from 1st hit.
Shaolin Spin Kicks (2) to DC2

4,​3,b,f

h,​h,​sp
14,​12
-10
-1
i11
i
r
Fast Input data.
Shaolin Spin Kicks (2) to DC2 to DC1

4,​3,​b,​f☆f

h,​h,​sp
14,​12
+7
+16g
i11
i
r
Fast Input data.
Shaolin Spin Kicks

4,​3,4

h,​h,​h
14,​12,​14
-6
-1
LNC
i11
i
r
Shaolin Spin Kicks to DC2

4,​3,​4,b,f

h,​h,​h,​sp
14,​12,​14
-10
-5
LNC
i11
i
r
Fast Input data.
Shaolin Spin Kicks to DC2 to DC1

4,​3,​4,​b,​f☆f

h,​h,​h,​sp
14,​12,​14
+7
+12
LNC
i11
i
r
Fast Input data.
Crescent Kick Combo

4,u+3

h,​m
14,​23
-1
KDN
i11
i
r
Crescent Kick Combo to DC2

4,​u+3,b,f

h,​m,​sp
14,​23
-2
KDN
i11
i
r
Pressing Kick

3+4

mm
5,​10
-14
KDN
i14
r
Pressing Kick Combo

3+4,4

mm,​h
5,​10,​15
-13
+5Sp
i14
i
r
Right Jab

f+2

h
10
+0
+6
i12
r
Connect to 2 combinations.
High Kick

f+3

h
16
-13
-2
KDN
i15
t47 r32
Connect to 3 combinations (disable delay).
Right Hick Kick

f+4

h
16
-9
+7
LNC
i13
t41 r28
Connect to 4 combinations.
Poison Arrow

【f+2,1】

m
32
+5
KDN
i20~21
r
Start-up 21f in actualy.
Dragon Hammer

f+1+2

m
20
+3c
+8c
LNC
i20
r
Forces an opponent to crouching on block or NH.
Dragon Hammer to Crouching

f+1+2,D

m
20
+3c
+8c
LNC
i20
i
r
Forces an opponent to crouching on block or NH.Returns to crouching.
Dragon Killer

f+3+4

m
20
-2
+7c
LNC
i25
r
Forces an opponent to crouching on NH.
Spinning Dragon Blow

f+1+4

m
25
-14
KDN
i23
r
Quick Upper

df+1

m
10
-1
+5
i13
r

df+1,2

m,​h
10,​5
-10
+1
i13
i
r
Combo from 1st hit.

df+1,​2,2

m,​h,​h
10,​5,​6
-18
-7
i13
i
r
Combo from 1st hit.

df+1,3

m,​l
10,​6
-16
-5
i13
i
r
Combo from 1st hit.-22GF on block.

df+1,​3,2

m,​l,​m
10,​6,​6
-12
-1
i13
i
r
Combo from 1st hit.
Uppercut

df+2

m
12
-7
LNC
i15
t41 r26
+4f against crouch hit.
Step In Kick

df+3

m
18
-12
-1
i17
r

df+3,3

m,​l
18,​8
-14
-2
i17
i
r
Combo from 1st CH.Input can be delayed 13f.Combo can be delayed 6f from CH.
Step In Combo

df+3,​3,3

m,​l,​h
18,​8,​14
-8
+1
i17
i
r
Combo from 2nd hit.Input can be delayed 12f.Combo can be delayed 9f from CH.
Mid Kick Combo to Somersault Kick

df+3,​3,4

m,​l,​m
18,​8,​23
-16
KDN
i17
i
r
Returns to crouching.Combo from 2nd CH.Input can be delayed 13f.Combo can be delayed 1f from CH.
Right Middle Kick

df+4

m
15
-8
+3
i13
r
Right Middle Kick to Somersault Kick

df+4,3

m,​m
15,​23
-17
LNC
i13
i
r
Returns to crouching.Combo from 1st CH.
Banana Peel

df+3+4

l
12
-15
+4c
KDN
i18
r
Forces an opponent to crouching on NH.Returns to crouching.
Low Backhand

d+1

l
15
-12
+2c
i21
r
Forces an opponent to crouching on hit.Returns to crouching.
Low Backhand to High Kick

d+1,3

l,​h
15,​21
-9
KDN
KDN
i21
i
r
Combo from 1st CH.Input can be delayed 9f.Combo can be delayed 9f from CH.
Body Blow

d+2

sm
8
-4
+7
i11
r
Alternate input FC2
Body Blow to Dragon Lift

d+2,3

sm,​m
8,​21
-15
LNC
i11
i
r
Combo from 1st CH.
Dragon Low Kick

d+3

l
8
-14
-3
i16
r
Dragon Low Kick to Crouching

D+3

l
8
-14
-3
i16
r
Returns to crouching.
Dragon Low Kick to Hook Kick

d+3,3

l,​h
8,​17
-7
KDN
KDN
i16
i
r
Combo from 1st CH.Input can be delayed 14f.Combo can be delayed 14f from CH.

d+4

l
7
-11
+0
i15
r
Construct Kick

d+4,3

l,​h
7,​12
-12
+0
+5
i15
i
r
Combo from 1st hit.When hit and enemy input D, to go down.
Low Kick

d+3+4

l
7
-13
-2
i12
r
Returns to crouching.
Low Kick to Somersault

d+3+4,3

l,​m
7,​23
-17
LNC
i12
i
r
Combo from 1st CH.Returns to crouching.
Crouch Jab

db+1

sm
5
-5
+6
i10
r
Returns to crouching.Returns to standing when input F.
Elbow Spring Kick (1) to BT

db+2

m
15
-4
+7
i14
r
Elbow Spring Kick

db+2,4

m,​m
15,​25
-14
KDN
i14
i
r
Meaty 2f in actualy.
Elbow Spring Kick to Down

db+2,​4,D

m,​m
15,​25
-3
KDN
i14
i
r
Shin Crusher

db+3

l
15
-12
+4c
+14g
i17
r
Forces an opponent to crouching on NH.
Dragon's Tail

db+4

l
20
-37
KDN
i26
r
Dragon's Tail to Somersault Kick

db+4,4

l,​m
20,​27
-9
KDN
i26
i
r
Disable connect to 2nd after 1st block.
Charge Power Punch

db+1+2

ガード不能
90
KDN
KDN
i78
r
Charge Power Punch to Cancel

db+1+2,u,u

ガード不能
90
i78
i
t66 r
Dragon Lance

db+3+4

m
23
-13
KDN
i21
r
Returns to crouching.

b+1

m
12
-9
+2
i14
r
Dragon Storm (1) to DC

b+1,b,f

m,​sp
12
-5
+6
i14
i
r
Can't be buffered after connect to DC.

b+1,2

m,​m
12,​12
-14
+0
i14
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
Dragon Storm (2) to DC

b+1,​2,b,f

m,​m,​sp
12,​12
-10
+4
i14
i
r
Can't be buffered after connect to DC.
Dragon Storm

b+1,​2,2

m,​m,​m
12,​12,​22
-14
KDN
i14
i
r
Input can be delayed.Combo from 1st or 2nd CHCounter Combo can be delayed 12f from 2nd CH.

b+2

m
12
-8
+4
i16
r
Knuckle Back Blow

b+2,1

m,​h
12,​15
-3
+16Sp
i16
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 4f from hit.Combo can be delayed 10f from CH.
Knuckle Rush

b+2,2

m,​h
12,​10
-9
+4
KDN
i16
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
Knuckle Rush to DC

b+2,​2,b,f

m,​h,​sp
12,​10
-4
+9
KDN
i16
i
r
Can't be buffered after connect to DC.

b+2,3

m,​l
12,​10
-12
-1
i16
i
r
Combo from 1st CH.Input can be delayed.
Junkyard Kick

b+2,​3,4

m,​l,​m
12,​10,​23
-7
LNC
i16
i
r
Combo from 2nd CH.Input can be delayed.Combo can be delayed 7f from CH.
Junkyard Kick to DC2

b+2,​3,​4,b,f

m,​l,​m,​sp
12,​10,​23
-15
LNC
i16
i
r
Fast Input data.
Junkyard Kick to DC2 to DC1

b+2,​3,​4,​b,​f☆f

m,​l,​m,​sp
12,​10,​23
+5
LNC
i16
i
r
Fast Input data.
Dragon Rush Combo

b+2,​3,d+4

m,​l,​l
12,​10,​23
-37
KDN
i16
i
r
Returns to crouching.Input can be delayed.
Dragon Spin Kick

b+3

m
27
-12
KDN
i23
r
Dragon Spin Kick to BT

b+3,B

m
27
-11
KDN
i23
i23
r

b+4

m
13
-7
+3
i14
r
Tiger Fang (1) to BT

b+4,B

m
13
-4
+6
i14
i
r
Tiger Fang

b+4,3

m,​h
13,​21
-5
KDN
i14
i
r
Combo from 1st hit.
Dragon Arrow

b+3+4

m
25
-18
KDN
i23
r
Jumping Knuckle

ub

m
12
-12
-1
i18
r
Alternate input u+1

uf+1

h
10
-5
+6
i12
r
Alternate input db+1+2,1 or Charge1
Blackout Muggin'

uf+1,3

h,​l
10,​10
-13
-1
i12
i
r
Combo from 1st hit.
Hook

ub

h
17
-12
+9
i15
r
Alternate input u or uf+2
Jumping Kick

ub

m
25
-17
KDN
i21
r
Alternate input u or uf+3
Jumping Kick to Somersault

ub

m,​m
25,​23
-17
LNC
i
r
  • Alternate input u or uf+3,4
  • Returns to crouching.
Somersault

UB

sp
-
i
r
  • Alternate input U or UF+3
  • Returns to crouching.
Somersault Fake

UB

sp,​m
20
-9
LNC
i44
r
Alternate input U or UF+3,4
Rising Toe Kick

ub+4

m
10
-20
-8
i15
r
Rising Toe Kick

u+4

m
12
-13
KDN
LNC
i15
r
Rising Toe Kick

uf+4

m
14
-13
LNC
i15
r
Somersault Kick

UB+4

m
15
-17
-6
i18
r
  • Alternate input FCub+4
  • Returns to crouching.
Somersault Kick

U+4

m
18
-17
LNC
i18
r
  • Alternate input FCu+4
  • Returns to crouching.
Somersault Kick

UF+4

m
23
-17
LNC
i18
r
  • Alternate input FCuf+4
  • Returns to crouching.
Backflipper

UB

m,​m
23,​23
-18
LNC
i
r
Alternate input U or UF+4,3
Dragon's Descent

uf+3+4

l
27
-24
+5
i29~30
r
Delay Rising Toekick

uf☆4

m
25
-15
LNC
i19
r

f,F+2

m
12
-7
+7
i14
r
Start-up 15f in actualy.

f,​F+2,1

m,​h
12,​12
-4
+2
i14
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 13f from hit.
Dragon Strike Combo

f,​F+2,​1,3

m,​h,​m
12,​12,​23
-13
KDN
i14
i
r
Combo from 2nd CH.Input can be delayed.
Dragon Dagger

f,​F+2,3

m,​h
12,​20
-15
KDN
i14
i
r
Combo from 1st hit.Input can be delayed 13f.Combo can be delayed 13f from hit.
Dragon Cannon

f,F+3

m
30
-17
KDN
i20
r
Start-up 21f in actualy.

f,F+4

m
17
-13
-2a
i16
r
Night and Day

f,​F+4,3

m,​m
17,​23
-14
KDN
i16
i
r
Combo from 1st hit & mid-air hit on 2nd.

d,df,f+1

h
4
-3
+3
i12
r

d,df,F+1,2

h,​h
4,​4
-3
+3
i
r
Combo from 1st hit.

d,​df,​F+1,​2,1

h,​h,​h
4,​4,​4
-3
+3
i
i
r
Combo from 1st hit.
Fury Fist Rush

d,​df,​F+1,​2,​1,2

h,​h,​h,​m
4,​4,​4,​12
-16
LNC
i
i
r
Combo from 1st CH.
Running Side Kick

f,f,f+3

m
30
+7g
KDN
i20
r
Meaty 6f in actualy.
Running Side Kick to Charge

f,​f,​f+3(must hit)1+2

m,​sp
30
KDN
i20
i
r
Crouch Jab

FC1

sm
5
-5
+6
i10
r
Returns to crouching.Returns to standing when input F.
Crouch Straight

FC2

sm
8
-4
+7
i11
r
Returns to crouching.
Crouch Spin Kick

FC3

l
12
-14
-3
i16
r
Returns to crouching.
Double Impact

FC3,4

l,​m
12,​23
-17
LNC
i16
i
r
Returns to crouching.Combo from 1st CH.
Crouch Chin Kick

FCdb

l
7
-15
-4
i12
r
  • Alternate input d+4
  • Returns to crouching.
Crouch Chin Kick

FCdf+4

l
10
-15
-4
i12
r
Returns to crouching.
Low Kick to Somersault

FC4,3

l,​m
7(10),​23
-17
LNC
i
r
Returns to crouching.Combo from 1st CH.Returns to crouching.Combo from 1st CH.

WS1

m
10
-7
-1
+4
i13
r
Flash Fist (1) to DC

WS1,b,f

m,​sp
10
-5
+1
+6
i13
i
r
Flash Fist

WS1,2

m,​h
10,​25
-9
KDN
i13
i
r
Combo from 1st hit.Input can be delayed.Combo can be delayed 9f from hit.
Flash Fist to DC

WS1,​2,b,f

m,​h,​sp
10,​25
+3
KDN
i13
i
r
Dragon Uppercut

WS2

m
20
-18
LNC
i15~16
r
Uppercut

WS1+2

m
12
-5
+6
i10~11
r
  • Alternate input WSb+1+2 or WSf+1+2
  • Input b or f during Rage.
Side Kick to DC2

WS3

h,​sp
16
+0
+2
i16
r
Side Kick to DC2 to DC1

WS3☆f

h,​sp
16
+16g
+18
i16
i
r
Fast Input data.
Front Kick

WS4

m
14(12)
-4
+7
i11
r
Damage () is when connect to Somersault Variation.
Front Kick to DC2

WS4,b,f

m,​sp
14(12)
-8
+3
i11
i
r
Fast Input data.
Front Kick to DC2 to DC1

WS4,​b,​f☆f

m,​sp
14(12)
+6
+17g
+17
i11
i
r
Fast Input data.
Front Kick Somersault Variation

WS4,3

m,​m
14(12)
-17
LNC
i11
i
r
Returns to crouching.Combo from 1st CH.
Catapult Kick

FCUB+4

m
25
-21
-10
i14
r
Catapult Kick

FCU+4

m
28
-21
KDN
i14
r
Catapult Kick

FCUF+4

m
30
-21
KDN
i14
r
Catapult Kick to Crouch

FCUF+4,d

m
30
-21
KDN
i14
i
r
Returns to crouching.
Rainbow Kick

FCUB

mm
30,​20
-4
KDN
i47
r
Alternate input U or UF+3+4
Slide Kick

FCdf,d,DF+3

l
22
-23
KDN
i16
r
Meaty 2f in actualy.
Dragon Judgement (1) to DC

SS2

m,​sp
5
-5
+6
i17
r
Dragon Judgement (2) to DC

SS2,1

m,​spsp
5,​6
-5
+6
i17
i
r
Combo from 1st hit.
Dragon Judgement (3) to DC

SS2,​1,2

m,​spspsp
5,​6,​7
-5
+6
i17
i
r
Combo from 1st hit.
Dragon Judgement

SS2,​1,​2,1

m,​spspsp
5,​6,​7,​25
-20
KDN
i17
i
r
Combo from 1st hit.
Double Dragon

SS3+4

mh
14,​26
-12
KDN
i15
r
KI Charge

1+2+3+4

sp
-
i
t55 r
KI Charge (Hold)

1+2+3+4,1+2hold

sp
-
i
i
r
KI Charge to Cloud Gates

1+2+3+4,​1+2hold,2

sp
-4
-4
LNC
i
i88
r
Taunt

While down (facing up)1+2+3+4

sp
-
i
t105 r
Secret Move.
Wall Jumping Attack

With back against wallb,b,ub

m
25
-1
KDN
i29
r
Air Status 5f.Invinciblity during 8 to 13f.
Dragon Charge

d+1+2

sp
-
i
r
  • Alternate input Combination
  • No Cost to DC combinations.DC1 is connected from punch moves.DC2 is connected from kick moves.
DC2 to DC1

DC2 ☆f

sp
-
i
r
Dragon Knuckle

DC1

h
14
-11
KDN
i12
r
Dragon Knuckle Combo

DC1,f+1

h,​m
14,​25
-14
KDN
i12
i
r
Dragon Knuckle Flight

DC1,4

h,​h
14,​30
+7g
+10w
KDN
i12
i~8
r
(Ver.5.00)・Changed the opponent's behavior on block. Wall crush inducing guard is implemented.(Ver.5.01)・Bug fix. In certain situations, when a wall crush was triggered, there was a guaranteed hit from the opponent's side or back.
Cloud Gates

DC2

h
20
-4
KDN
LNC
i14
r
Dragon Spin Kick

DC3

h
30
-3
KDN
i19
r
Dragon Charge Kick

DC4

l
19
-13
+6c
KDN
i24
r
Forces an opponent to crouching on NH.
Quick Hook

DC1+2

h
30
-10
KDN
i19
r
Dragon Roar

DCf+1

m
25
-14
KDN
i17
r