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A move that prevents the opponent from [https://wavu.wiki/t/Tech_recovery#Tech_roll tech rolling]. These types of moves are very advantageous and offer great [https://wavu.wiki/t/Okizeme oki] potential. | A move that prevents the opponent from [https://wavu.wiki/t/Tech_recovery#Tech_roll tech rolling]. These types of moves are very advantageous and offer great [https://wavu.wiki/t/Okizeme oki] potential. | ||
Be aware that some moves will only spike if the opponent is airborne. | Be aware that some moves will only spike if the opponent is airborne. Additionally, some spike moves can be tech rolled but you must hold the back directional input as soon as you are hit. | ||
Examples of move that '''spike''': | Examples of move that '''spike''': |
Revision as of 10:43, 12 June 2023
A move that prevents the opponent from tech rolling. These types of moves are very advantageous and offer great oki potential.
Be aware that some moves will only spike if the opponent is airborne. Additionally, some spike moves can be tech rolled but you must hold the back directional input as soon as you are hit.
Examples of move that spike:
- Miguel's fF2, 1 (whilst opponent is airborne)
- Lars' CH d2
- Bryan's Rage Drive b1+2 (whilst opponent is airborne)
Click here if you'd like to see a video about spikes.
That Blasted Salami[1]