Spike: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
No edit summary
Line 3: Line 3:
Be aware that some moves will only spike if the opponent is airborne. Additionally, some spike moves can be tech rolled but you must hold the back directional input as soon as you are hit.
Be aware that some moves will only spike if the opponent is airborne. Additionally, some spike moves can be tech rolled but you must hold the back directional input as soon as you are hit.


Examples of move that '''spike''':
Examples of moves that '''spike''':
* Miguel's fF2, 1 (whilst opponent is airborne, can be escaped)
* Miguel's fF2, 1 (whilst opponent is airborne, can be escaped)
* Lars' CH d2 (cannot be escaped)
* Lars' CH d2 (cannot be escaped)

Revision as of 10:45, 12 June 2023

A move that prevents the opponent from tech rolling. These types of moves are very advantageous and offer great oki potential.

Be aware that some moves will only spike if the opponent is airborne. Additionally, some spike moves can be tech rolled but you must hold the back directional input as soon as you are hit.

Examples of moves that spike:

  • Miguel's fF2, 1 (whilst opponent is airborne, can be escaped)
  • Lars' CH d2 (cannot be escaped)
  • Bryan's Rage Drive b1+2 (whilst opponent is airborne, cannot be escaped)

Click here if you'd like to see a video about spikes.

That Blasted Salami[1]