Spike: Difference between revisions

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* Miguel's f,F+2,1 (whilst opponent is airborne, can be escaped)
* Miguel's f,F+2,1 (whilst opponent is airborne, can be escaped)
* Lars' CH d+2 (cannot be escaped)
* Lars' CH d+2 (cannot be escaped)
* Bryan's Rage Drive b+1+2 (whilst opponent is airborne, cannot be escaped)
* Bryan's Rage Drive b+1+2 (whilst opponent is airborne, cannot be escaped


Click [https://www.youtube.com/watch?v=neWbAu-5bvU here] if you'd like to see a video about spikes.
=== External Links ===


That Blasted Salami<ref>[https://www.youtube.com/@ThatBlastedSalami]</ref>
* [https://www.youtube.com/watch?v=neWbAu-5bvU Mastering Heavy Spike Rage Drive - Tekken 7 by That Blasted Salami]

Revision as of 21:37, 12 June 2023

A move that prevents the opponent from tech rolling. These types of moves are very advantageous and offer great oki potential.

Be aware that some moves will only spike if the opponent is airborne. Additionally, some spike moves can be tech rolled but you must hold the back directional input as soon as you are hit.

Examples of moves that spike:

  • Miguel's f,F+2,1 (whilst opponent is airborne, can be escaped)
  • Lars' CH d+2 (cannot be escaped)
  • Bryan's Rage Drive b+1+2 (whilst opponent is airborne, cannot be escaped

External Links