Wavu:TZ Archive: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|+ Move Properties
|+ Move Properties
|-
| BT || your back turned to the opponent
| BT || your back turned to the opponent
|-
|-
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|-
|-
| cco || CH on crouching opponent modifier (eg. FScco)
| cco || CH on crouching opponent modifier (eg. FScco)
|}
{| class="wikitable"
|+ Hit Ranges
|-
| l || hits low (block d/b)
|-
| m || hits mid (block b)
|-
| s || hits special mid (block d/b or b)
|-
| h || hits high (block b or duck)
|-
| L || hits low and grounded opponents (block d/b)
|-
| M || hits mid and grounded opponents (block b)
|-
| S || hits special mid and grounded opponents(block d/b or b)
|-
| H || hits high and grounded opponents (block b or duck)
|-
| ! || unblockable hit
|-
| (!) || unblockable hit which can be ducked
|-
| [!] || unblockable hits grounded opponents
|-
| " || indicates block point in string hits
|}
{| class="wikitable"
|+ Combo Specific Abbreviations
|-
| cc || crouch cancel || tap u or f,f while crouching
|-
| cd || crouch dash || f,N,d,d/f (usually)
|-
| iWS || instant while standing || d,d/b,N_d,d/f,N (usually)
|-
| wgf || wind godfist || f,N,d,d/f+2
|-
| ewgf || electric wind godfist || f,N,d~d/f+2
|-
| tgf || thunder godfist || f,N,d,d/f+1
|-
| big || big character combo || only works on big characters
|-
| (  ) || missing hit || is required for the next hit
|}
{| class="wikitable"
|+ Character Specific Abbreviations
|-
| BDS || bad stomach || Dr. Bosconovitch
|-
| FB || fall back || Dr. Bosconovitch
|-
| EFB || electric fall back || Dr. Bosconovitch
|-
| EFF || electric fall fake || Dr. Bosconovitch
|-
| HSP || handstand position || Eddy Gordo
|-
| RLX || relaxed position || Eddy Gordo
|-
| AOP || art of phoenix || Ling Xiaoyu - Lei Wulong
|-
| RDS || rain dance stance || Ling Xiaoyu
|-
| LFF || left foot forward || Hwoarang
|-
| RFF || right foot forward || Hwoarang
|-
| LFS || left flamingo stance || Hwoarang
|-
| RFS || right flamingo stance || Hwoarang
|-
| VTS || vale tudo stance || Craig Marduk
|-
| DSS || dragon sign stance || Marshall Law
|-
| DFS || dragon fake step || Marshall Law
|-
| HMS || hit man stance || Lee Chaolan - Violet
|-
| HBS || hunting bear stance || Kuma - Panda
|-
| ROL || prowling grizzly roll || Kuma - Panda
|-
| CRA || art of crane || Lei Wulong
|-
| SNA || art of snake || Lei Wulong
|-
| TGR || art of tiger || Lei Wulong
|-
| DGN || art of dragon || Lei Wulong
|-
| PAN || art of panther || Lei Wulong
|-
| DRU || drunken master || Lei Wulong
|-
| INS || indian sit || Yoshimitsu
|-
| FLE || flea stance || Yoshimitsu
|-
| DGF || dragonfly stance || Yoshimitsu
|-
| MED || meditation || Yoshimitsu
|-
| KIN || kinchou stance || Yoshimitsu
|-
| NSS || no sword stance || Yoshimitsu
|-
| FLA || flamingo stance || Baek Doo San
|-
| CES || clockwise evasive spin || Julia Chang
|-
| KNP || kenpo step || Feng Wei
|-
| STC || shifting clouds || Feng Wei
|-
| SDW || shadow stance || Raven
|-
| HAZ || haze stance || Raven
|-
| CDS || crouching demon stance || Jin Kazama
|-
| ALB || albatross spin || Steve Fox
|-
| DCK || ducking || Steve Fox
|-
| PKB || peekaboo || Steve Fox
|-
| SWY || sway || Steve Fox, Paul Phoenix
|-
| LWV || left weave || Steve Fox
|-
| RWV || right weave || Steve Fox
|-
| FLK || flicker || Steve Fox
|-
| SIT || sit down || Ganryu - Kuma - Panda
|-
| CJM || chaos judgment || Anna
|-
| HPF || haze palm fist || Asuka
|-
| LCT || leg cutter || Asuka
|-
| DES || destroy form || Alisa Bosconovitch
|-
| SBT || single boot || Alisa Bosconovitch
|-
| DBT || dual boot || Alisa Bosconovitch
|-
| SEN || silent entry || Lars Alexandersson
|-
| DEN || dynamic entry || Lars Alexandersson
|-
| SAV || savage stance || Miguel Caballero Rojo
|-
| TRT || tarantula stance || Zafina
|-
| MNT || Mantis Stance || Zafina
|-
| SCR || scarecrow stance || Zafina
|-
| MTS || muay thai stance || Bruce Irvin
|-
| ROC || rocket stance || Roger Jr.
|-
| AKS || animal kick stance || Roger Jr.
|-
| BAL || spinning ball || Bob
|}
|}

Revision as of 18:56, 4 January 2021

Commands
1 left punch 2 right punch
3 left kick 4 right kick
5 tag button any any button but tag
f tap forward F hold forward
d tap down D hold down
b tap back B hold back
u tap up U hold up
d/f tap down forward D/F hold down forward
d/b tap down back D/B hold down back
u/f tap up forward U/F hold up forward
u/b tap up back U/B hold up back
qcf quarter circle forward qcb quarter circle back
hcf half circle forward hcb half circle back
Notations
FC full crouch animation WS while standing up
N joystick in neutral WR while running
SS side step either way SSL side step to left
SSR side step to right [ ] optional command
, followed by ~ immediately after
+ at the same time ( _ ) or
< delayed input = next in sequence
° push and hold button : requires just frame input
Grounded Positions
PLD play dead position face up & feet away
KND knockdown position face up & feet towards
SLD slide position face down & feet away
FCD face down position face down & feet towards
Move Properties
BT your back turned to the opponent
FF face forward towards opponent
OB forces opponent's back to face you
OC forces opponent into crouch
OS forces opponent's side to face you
JG juggle starter
BN bounce juggle starter
RC recover crouching after a move
RCj joystick modifier, need to hold D during the move to RC
CH requires a counter hit
DS double over stun
tap f to escape in most cases, you can usually launch opponent
FS fall back stun
tap f to escape in most cases, you can usually launch opponent
MS minor stun
various animations, in most cases doesn't lead to guaranteed hits
KS kneel stun
opponent is forced onto one knee, usually does not act as a combo starter
CS crumple stun
opponent crumples to the ground in front of you right away, usually acts as a combo starter
CF crumple fall
opponent stay briefly upright before slumping to the ground, usually acts a combo starter
CFS crumple fall stun
opponent is pushed away while crumping to the ground, can be a combo starter
BS block stun (to attacking character, ex. Law d/b+4)
SH stagger hit
GB guard break
opponent is immobalized briefly, the opponent usually has the offensive advantage
TT throw transition (results in throw on hit)
TC technically crouching state
crouch status during this move cruches high attacks
TJ technically jumping state
jump status during this move crushes low attacks
HA homing attack
move tracks both left and right
B! this move cause bound state
bound moves usually also cause floor destuction
F! this move cause floor destruction
mostly for throws that don't cause a bound state but break floors
# see corresponding footnote
[2] hit modifier (eg RC[2] property applies to 2nd hit)
b Block modifier (eg. OCb opponent crouch on block)
c CH modifier (eg. JGc is a juggle starter on counter hit)
co crouching opponent modifier (eg. KSco)
cco CH on crouching opponent modifier (eg. FScco)
Hit Ranges
l hits low (block d/b)
m hits mid (block b)
s hits special mid (block d/b or b)
h hits high (block b or duck)
L hits low and grounded opponents (block d/b)
M hits mid and grounded opponents (block b)
S hits special mid and grounded opponents(block d/b or b)
H hits high and grounded opponents (block b or duck)
! unblockable hit
(!) unblockable hit which can be ducked
[!] unblockable hits grounded opponents
" indicates block point in string hits
Combo Specific Abbreviations
cc crouch cancel tap u or f,f while crouching
cd crouch dash f,N,d,d/f (usually)
iWS instant while standing d,d/b,N_d,d/f,N (usually)
wgf wind godfist f,N,d,d/f+2
ewgf electric wind godfist f,N,d~d/f+2
tgf thunder godfist f,N,d,d/f+1
big big character combo only works on big characters
( ) missing hit is required for the next hit
Character Specific Abbreviations
BDS bad stomach Dr. Bosconovitch
FB fall back Dr. Bosconovitch
EFB electric fall back Dr. Bosconovitch
EFF electric fall fake Dr. Bosconovitch
HSP handstand position Eddy Gordo
RLX relaxed position Eddy Gordo
AOP art of phoenix Ling Xiaoyu - Lei Wulong
RDS rain dance stance Ling Xiaoyu
LFF left foot forward Hwoarang
RFF right foot forward Hwoarang
LFS left flamingo stance Hwoarang
RFS right flamingo stance Hwoarang
VTS vale tudo stance Craig Marduk
DSS dragon sign stance Marshall Law
DFS dragon fake step Marshall Law
HMS hit man stance Lee Chaolan - Violet
HBS hunting bear stance Kuma - Panda
ROL prowling grizzly roll Kuma - Panda
CRA art of crane Lei Wulong
SNA art of snake Lei Wulong
TGR art of tiger Lei Wulong
DGN art of dragon Lei Wulong
PAN art of panther Lei Wulong
DRU drunken master Lei Wulong
INS indian sit Yoshimitsu
FLE flea stance Yoshimitsu
DGF dragonfly stance Yoshimitsu
MED meditation Yoshimitsu
KIN kinchou stance Yoshimitsu
NSS no sword stance Yoshimitsu
FLA flamingo stance Baek Doo San
CES clockwise evasive spin Julia Chang
KNP kenpo step Feng Wei
STC shifting clouds Feng Wei
SDW shadow stance Raven
HAZ haze stance Raven
CDS crouching demon stance Jin Kazama
ALB albatross spin Steve Fox
DCK ducking Steve Fox
PKB peekaboo Steve Fox
SWY sway Steve Fox, Paul Phoenix
LWV left weave Steve Fox
RWV right weave Steve Fox
FLK flicker Steve Fox
SIT sit down Ganryu - Kuma - Panda
CJM chaos judgment Anna
HPF haze palm fist Asuka
LCT leg cutter Asuka
DES destroy form Alisa Bosconovitch
SBT single boot Alisa Bosconovitch
DBT dual boot Alisa Bosconovitch
SEN silent entry Lars Alexandersson
DEN dynamic entry Lars Alexandersson
SAV savage stance Miguel Caballero Rojo
TRT tarantula stance Zafina
MNT Mantis Stance Zafina
SCR scarecrow stance Zafina
MTS muay thai stance Bruce Irvin
ROC rocket stance Roger Jr.
AKS animal kick stance Roger Jr.
BAL spinning ball Bob