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{| class="wikitable" | {| class="wikitable" | ||
|+ Move Properties | |+ Move Properties | ||
|- | |||
| BT || your back turned to the opponent | | BT || your back turned to the opponent | ||
|- | |- | ||
Line 151: | Line 152: | ||
|- | |- | ||
| cco || CH on crouching opponent modifier (eg. FScco) | | cco || CH on crouching opponent modifier (eg. FScco) | ||
|} | |||
{| class="wikitable" | |||
|+ Hit Ranges | |||
|- | |||
| l || hits low (block d/b) | |||
|- | |||
| m || hits mid (block b) | |||
|- | |||
| s || hits special mid (block d/b or b) | |||
|- | |||
| h || hits high (block b or duck) | |||
|- | |||
| L || hits low and grounded opponents (block d/b) | |||
|- | |||
| M || hits mid and grounded opponents (block b) | |||
|- | |||
| S || hits special mid and grounded opponents(block d/b or b) | |||
|- | |||
| H || hits high and grounded opponents (block b or duck) | |||
|- | |||
| ! || unblockable hit | |||
|- | |||
| (!) || unblockable hit which can be ducked | |||
|- | |||
| [!] || unblockable hits grounded opponents | |||
|- | |||
| " || indicates block point in string hits | |||
|} | |||
{| class="wikitable" | |||
|+ Combo Specific Abbreviations | |||
|- | |||
| cc || crouch cancel || tap u or f,f while crouching | |||
|- | |||
| cd || crouch dash || f,N,d,d/f (usually) | |||
|- | |||
| iWS || instant while standing || d,d/b,N_d,d/f,N (usually) | |||
|- | |||
| wgf || wind godfist || f,N,d,d/f+2 | |||
|- | |||
| ewgf || electric wind godfist || f,N,d~d/f+2 | |||
|- | |||
| tgf || thunder godfist || f,N,d,d/f+1 | |||
|- | |||
| big || big character combo || only works on big characters | |||
|- | |||
| ( ) || missing hit || is required for the next hit | |||
|} | |||
{| class="wikitable" | |||
|+ Character Specific Abbreviations | |||
|- | |||
| BDS || bad stomach || Dr. Bosconovitch | |||
|- | |||
| FB || fall back || Dr. Bosconovitch | |||
|- | |||
| EFB || electric fall back || Dr. Bosconovitch | |||
|- | |||
| EFF || electric fall fake || Dr. Bosconovitch | |||
|- | |||
| HSP || handstand position || Eddy Gordo | |||
|- | |||
| RLX || relaxed position || Eddy Gordo | |||
|- | |||
| AOP || art of phoenix || Ling Xiaoyu - Lei Wulong | |||
|- | |||
| RDS || rain dance stance || Ling Xiaoyu | |||
|- | |||
| LFF || left foot forward || Hwoarang | |||
|- | |||
| RFF || right foot forward || Hwoarang | |||
|- | |||
| LFS || left flamingo stance || Hwoarang | |||
|- | |||
| RFS || right flamingo stance || Hwoarang | |||
|- | |||
| VTS || vale tudo stance || Craig Marduk | |||
|- | |||
| DSS || dragon sign stance || Marshall Law | |||
|- | |||
| DFS || dragon fake step || Marshall Law | |||
|- | |||
| HMS || hit man stance || Lee Chaolan - Violet | |||
|- | |||
| HBS || hunting bear stance || Kuma - Panda | |||
|- | |||
| ROL || prowling grizzly roll || Kuma - Panda | |||
|- | |||
| CRA || art of crane || Lei Wulong | |||
|- | |||
| SNA || art of snake || Lei Wulong | |||
|- | |||
| TGR || art of tiger || Lei Wulong | |||
|- | |||
| DGN || art of dragon || Lei Wulong | |||
|- | |||
| PAN || art of panther || Lei Wulong | |||
|- | |||
| DRU || drunken master || Lei Wulong | |||
|- | |||
| INS || indian sit || Yoshimitsu | |||
|- | |||
| FLE || flea stance || Yoshimitsu | |||
|- | |||
| DGF || dragonfly stance || Yoshimitsu | |||
|- | |||
| MED || meditation || Yoshimitsu | |||
|- | |||
| KIN || kinchou stance || Yoshimitsu | |||
|- | |||
| NSS || no sword stance || Yoshimitsu | |||
|- | |||
| FLA || flamingo stance || Baek Doo San | |||
|- | |||
| CES || clockwise evasive spin || Julia Chang | |||
|- | |||
| KNP || kenpo step || Feng Wei | |||
|- | |||
| STC || shifting clouds || Feng Wei | |||
|- | |||
| SDW || shadow stance || Raven | |||
|- | |||
| HAZ || haze stance || Raven | |||
|- | |||
| CDS || crouching demon stance || Jin Kazama | |||
|- | |||
| ALB || albatross spin || Steve Fox | |||
|- | |||
| DCK || ducking || Steve Fox | |||
|- | |||
| PKB || peekaboo || Steve Fox | |||
|- | |||
| SWY || sway || Steve Fox, Paul Phoenix | |||
|- | |||
| LWV || left weave || Steve Fox | |||
|- | |||
| RWV || right weave || Steve Fox | |||
|- | |||
| FLK || flicker || Steve Fox | |||
|- | |||
| SIT || sit down || Ganryu - Kuma - Panda | |||
|- | |||
| CJM || chaos judgment || Anna | |||
|- | |||
| HPF || haze palm fist || Asuka | |||
|- | |||
| LCT || leg cutter || Asuka | |||
|- | |||
| DES || destroy form || Alisa Bosconovitch | |||
|- | |||
| SBT || single boot || Alisa Bosconovitch | |||
|- | |||
| DBT || dual boot || Alisa Bosconovitch | |||
|- | |||
| SEN || silent entry || Lars Alexandersson | |||
|- | |||
| DEN || dynamic entry || Lars Alexandersson | |||
|- | |||
| SAV || savage stance || Miguel Caballero Rojo | |||
|- | |||
| TRT || tarantula stance || Zafina | |||
|- | |||
| MNT || Mantis Stance || Zafina | |||
|- | |||
| SCR || scarecrow stance || Zafina | |||
|- | |||
| MTS || muay thai stance || Bruce Irvin | |||
|- | |||
| ROC || rocket stance || Roger Jr. | |||
|- | |||
| AKS || animal kick stance || Roger Jr. | |||
|- | |||
| BAL || spinning ball || Bob | |||
|} | |} |
Revision as of 18:56, 4 January 2021
1 | left punch | 2 | right punch |
3 | left kick | 4 | right kick |
5 | tag button | any | any button but tag |
f | tap forward | F | hold forward |
d | tap down | D | hold down |
b | tap back | B | hold back |
u | tap up | U | hold up |
d/f | tap down forward | D/F | hold down forward |
d/b | tap down back | D/B | hold down back |
u/f | tap up forward | U/F | hold up forward |
u/b | tap up back | U/B | hold up back |
qcf | quarter circle forward | qcb | quarter circle back |
hcf | half circle forward | hcb | half circle back |
FC | full crouch animation | WS | while standing up |
N | joystick in neutral | WR | while running |
SS | side step either way | SSL | side step to left |
SSR | side step to right | [ ] | optional command |
, | followed by | ~ | immediately after |
+ | at the same time | ( _ ) | or |
< | delayed input | = | next in sequence |
° | push and hold button | : | requires just frame input |
PLD | play dead position | face up & feet away |
KND | knockdown position | face up & feet towards |
SLD | slide position | face down & feet away |
FCD | face down position | face down & feet towards |
BT | your back turned to the opponent |
FF | face forward towards opponent |
OB | forces opponent's back to face you |
OC | forces opponent into crouch |
OS | forces opponent's side to face you |
JG | juggle starter |
BN | bounce juggle starter |
RC | recover crouching after a move |
RCj | joystick modifier, need to hold D during the move to RC |
CH | requires a counter hit |
DS | double over stun |
tap f to escape in most cases, you can usually launch opponent | |
FS | fall back stun |
tap f to escape in most cases, you can usually launch opponent | |
MS | minor stun |
various animations, in most cases doesn't lead to guaranteed hits | |
KS | kneel stun |
opponent is forced onto one knee, usually does not act as a combo starter | |
CS | crumple stun |
opponent crumples to the ground in front of you right away, usually acts as a combo starter | |
CF | crumple fall |
opponent stay briefly upright before slumping to the ground, usually acts a combo starter | |
CFS | crumple fall stun |
opponent is pushed away while crumping to the ground, can be a combo starter | |
BS | block stun (to attacking character, ex. Law d/b+4) |
SH | stagger hit |
GB | guard break |
opponent is immobalized briefly, the opponent usually has the offensive advantage | |
TT | throw transition (results in throw on hit) |
TC | technically crouching state |
crouch status during this move cruches high attacks | |
TJ | technically jumping state |
jump status during this move crushes low attacks | |
HA | homing attack |
move tracks both left and right | |
B! | this move cause bound state |
bound moves usually also cause floor destuction | |
F! | this move cause floor destruction |
mostly for throws that don't cause a bound state but break floors | |
# | see corresponding footnote |
[2] | hit modifier (eg RC[2] property applies to 2nd hit) |
b | Block modifier (eg. OCb opponent crouch on block) |
c | CH modifier (eg. JGc is a juggle starter on counter hit) |
co | crouching opponent modifier (eg. KSco) |
cco | CH on crouching opponent modifier (eg. FScco) |
l | hits low (block d/b) |
m | hits mid (block b) |
s | hits special mid (block d/b or b) |
h | hits high (block b or duck) |
L | hits low and grounded opponents (block d/b) |
M | hits mid and grounded opponents (block b) |
S | hits special mid and grounded opponents(block d/b or b) |
H | hits high and grounded opponents (block b or duck) |
! | unblockable hit |
(!) | unblockable hit which can be ducked |
[!] | unblockable hits grounded opponents |
" | indicates block point in string hits |
cc | crouch cancel | tap u or f,f while crouching |
cd | crouch dash | f,N,d,d/f (usually) |
iWS | instant while standing | d,d/b,N_d,d/f,N (usually) |
wgf | wind godfist | f,N,d,d/f+2 |
ewgf | electric wind godfist | f,N,d~d/f+2 |
tgf | thunder godfist | f,N,d,d/f+1 |
big | big character combo | only works on big characters |
( ) | missing hit | is required for the next hit |
BDS | bad stomach | Dr. Bosconovitch |
FB | fall back | Dr. Bosconovitch |
EFB | electric fall back | Dr. Bosconovitch |
EFF | electric fall fake | Dr. Bosconovitch |
HSP | handstand position | Eddy Gordo |
RLX | relaxed position | Eddy Gordo |
AOP | art of phoenix | Ling Xiaoyu - Lei Wulong |
RDS | rain dance stance | Ling Xiaoyu |
LFF | left foot forward | Hwoarang |
RFF | right foot forward | Hwoarang |
LFS | left flamingo stance | Hwoarang |
RFS | right flamingo stance | Hwoarang |
VTS | vale tudo stance | Craig Marduk |
DSS | dragon sign stance | Marshall Law |
DFS | dragon fake step | Marshall Law |
HMS | hit man stance | Lee Chaolan - Violet |
HBS | hunting bear stance | Kuma - Panda |
ROL | prowling grizzly roll | Kuma - Panda |
CRA | art of crane | Lei Wulong |
SNA | art of snake | Lei Wulong |
TGR | art of tiger | Lei Wulong |
DGN | art of dragon | Lei Wulong |
PAN | art of panther | Lei Wulong |
DRU | drunken master | Lei Wulong |
INS | indian sit | Yoshimitsu |
FLE | flea stance | Yoshimitsu |
DGF | dragonfly stance | Yoshimitsu |
MED | meditation | Yoshimitsu |
KIN | kinchou stance | Yoshimitsu |
NSS | no sword stance | Yoshimitsu |
FLA | flamingo stance | Baek Doo San |
CES | clockwise evasive spin | Julia Chang |
KNP | kenpo step | Feng Wei |
STC | shifting clouds | Feng Wei |
SDW | shadow stance | Raven |
HAZ | haze stance | Raven |
CDS | crouching demon stance | Jin Kazama |
ALB | albatross spin | Steve Fox |
DCK | ducking | Steve Fox |
PKB | peekaboo | Steve Fox |
SWY | sway | Steve Fox, Paul Phoenix |
LWV | left weave | Steve Fox |
RWV | right weave | Steve Fox |
FLK | flicker | Steve Fox |
SIT | sit down | Ganryu - Kuma - Panda |
CJM | chaos judgment | Anna |
HPF | haze palm fist | Asuka |
LCT | leg cutter | Asuka |
DES | destroy form | Alisa Bosconovitch |
SBT | single boot | Alisa Bosconovitch |
DBT | dual boot | Alisa Bosconovitch |
SEN | silent entry | Lars Alexandersson |
DEN | dynamic entry | Lars Alexandersson |
SAV | savage stance | Miguel Caballero Rojo |
TRT | tarantula stance | Zafina |
MNT | Mantis Stance | Zafina |
SCR | scarecrow stance | Zafina |
MTS | muay thai stance | Bruce Irvin |
ROC | rocket stance | Roger Jr. |
AKS | animal kick stance | Roger Jr. |
BAL | spinning ball | Bob |