Steve tech: Difference between revisions

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(Adding some preliminary tech docs on using df2 crouch duck cancel)
 
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'''DCK Crouch Cancel'''
'''DCK Crouch Cancel'''
Explanation : When Steve does DCK he is able to cancel the DCK animation into a crouch after a small window by holding down back after performing the DCK. Usually you would then go from down back to back in order to begin blocking as normal.  While it may not seem like much, being able to pull this off as fast as possible allows two main pressure tools to be used safely, DF2 a fast counterhit mid check and d2,1 a safe low.  If you do not perform a fast enough DCK crouch cancel after these 2 moves they become unsafe.  You can also use this technique to enforce fast full crouch mixups with FC df1, ws 1,1.
Explanation : When Steve does DCK he is able to cancel the DCK animation into a crouch after a small window by holding down back after performing the DCK. Usually you would then go from down back to back in order to begin blocking as normal.  While it may not seem like much, being able to pull this off as fast as possible allows two main pressure tools to be used safely, DF2 a fast counterhit mid check and d2,1 a safe low.  If you do not perform a fast enough DCK crouch cancel after these 2 moves they become unsafe.  You can also use this technique to enforce fast full crouch mixups with FC df1, ws 1,1.
To practice, have the training dummy do df1 on block.  Then try doing df2, DCK crouch cancel into the dummy.  You will be able to block the mid if done correctly.
To practice, have the training dummy do df1 on block.  Then try doing df2, DCK crouch cancel into the dummy.  You will be able to block the mid if done correctly.

Revision as of 19:44, 6 February 2024

Steve is a character that has a lot of available tech to be learned which will help you unlock his full potential as a char. While some of these are more optional the most important one to highlight is the DCK crouch cancel, which allows for Steve to open up a new series of pressure options and safe mixups.

DCK Crouch Cancel

Explanation : When Steve does DCK he is able to cancel the DCK animation into a crouch after a small window by holding down back after performing the DCK. Usually you would then go from down back to back in order to begin blocking as normal. While it may not seem like much, being able to pull this off as fast as possible allows two main pressure tools to be used safely, DF2 a fast counterhit mid check and d2,1 a safe low. If you do not perform a fast enough DCK crouch cancel after these 2 moves they become unsafe. You can also use this technique to enforce fast full crouch mixups with FC df1, ws 1,1. To practice, have the training dummy do df1 on block. Then try doing df2, DCK crouch cancel into the dummy. You will be able to block the mid if done correctly.