Paul strategy: Difference between revisions

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* Very easy to condition opponents to have to jab-check your pressure to create a gap. Read this timing and counter with df+1 to crush high and launch the opponent for big damage.  
* Very easy to condition opponents to have to jab-check your pressure to create a gap. Read this timing and counter with df+1 to crush high and launch the opponent for big damage.  
== Combo Theory: ==
- Highest execution is to add as many QCF1s as possible into a combo for max wall travel and damage.
- Enders are FFF2 for damage in open ground and floor break, D4,2,1+2 for wall travel and wall breaks.


== Whiff Punishes ==
== Whiff Punishes ==

Revision as of 05:02, 7 February 2024

Poke Theory

  • Close in on opponents by utilizing Paul's crouch dash, and the extension. Good pokes off of the deep dive extension are DPD.4 and DPD.2,1 (or DPD.2,3)
  • Very easy to condition opponents to have to jab-check your pressure to create a gap. Read this timing and counter with df+1 to crush high and launch the opponent for big damage.

Whiff Punishes

i13 QCF2 - 45 DMG #wallbreak #heatEngager #unsafe #uhhhhaa

i14 FF2,1 - 34 DMG mid,mid #wallbreak #unsafe-12

i14 FF2:1 - 38 DMG mid,high #wallbreak #safeOB #OSU!

i15 QCB2 - 27 DMG #wallbreak #heatEngager #safeOB

i15 DF2 - 13 DMG - High Crush , #safeOB #launcher

i27 FF4 - 20 DMG - #launcher #safeOB

i28 BF1 > DB2 - 38 DMG #safeOB

Pokes

i14 DF1,b - 11 DMG - #PLUSOB #SWAY - Best way to pressure with sway

i15 3,2,b - 31 DMG - #stringGapPunishable #PLUSOB #SWAY - longer range than DF1,b to engage into sway pressure

i15 QCB2 - 27 DMG - #safeOB #heatEngager - Natural follow-up for any of the sway pokes

i18 QCF 3 - 18 DMG - #chLauncher #unsafe

At wall:

i12 - FF1+2 - 38DMG Throw - Sets up Wall combo if Unbroken

i15 D4,2,1+2 - 38 DMG - #unsafe #launchPunishable #wallbreak - Demoman :)

i19 CH SS3 > D1+2 - 50 DMG - #unsafe #wallbreak

i22 QCB1 - 24 DMG - #chipDMG #forceCrouch #safeOB

Grabs

i11 - B 1+4 - 40 DMG - 1 break

i12 UF1+2 - 40 DMG - #floorbreak - 1+2 break

i12 FF1+2 - 38 DMG - #wallbreak - 1+2 break

i12 2+4 B hold - 40 DMG - 2 break

i12 DF1+3 - 22 DMG - +9 trap setup - 1 break

in heat DF1+3 > QCF 2 - 43 DMG - #wallbreak #uhhhhaa

Takedown.2,d+1,1,1+2 -50 DMG - 1 break

Takedown.1+2,1+2 - 25 DMG - 1+2 break

Frame Traps

Setup moves:

i12 DF1+3 (throw +9/ -2 ob)

i12 DF1,b (+3ob/+9oh)

i15 SWA4 (+1ob)

i22 UF2 (+5ob)

i20 SS1 (+8ob)

Samples

Safe

i15 SWA4 (+1 ob) > 1,2 (-3 ob) - 18 DMG

i20 SS1 (+8 ob) > QCF 1(-4 ob, #launcher) -21 DMG

i22 UF2 (+5 ob) > B3 (-9 ob, #launcher) - 19 DMG

Unsafe

i15 SWA4 (+1 ob) >!i10 1,2,3(-25 ob) can be hit confirmed - 25 DMG

i20 SS1 (+8 ob) > QCB1+2(-14 ob, #launcher)