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: basic i10 high jab which is +1 on block. Use it to keep up pressure and watch for opponent responses | : basic i10 high jab which is +1 on block. Use it to keep up pressure and watch for opponent responses | ||
; 1,1 | ; 1,1 | ||
: safe high mid jab extension which goes into LIB stance on hit only for LIB mixups. - | : safe high mid jab extension which goes into LIB stance on hit only for LIB mixups. -9 on block. | ||
; 1,2 | ; 1,2 | ||
: unsafe but highly damaging i10 jab extension that can transition to BT stance. -14 on block. | : unsafe but highly damaging i10 jab extension that can transition to BT stance. -14 on block. | ||
; df+1 | |||
: basic i13 mid-poke to prevent opponents from using big moves, and catching them ducking or using high-crushes. -3 on block with several extensions. | |||
; df+1,4 | |||
: mid high extension from df+1 that jails. can be used to see opponents reaction to other string extensions. -7 on block. | |||
; df+1,4,1 | |||
: mid high high extension that counter hit launches but 3rd hit is duckable. mix with df+1,4,1~2 to prevent ducking. -5 on block. | |||
; df+1,4,1~2 | |||
: mid high mid extention that can spike ducking opponents on the ground for a follow up. -10 on block. |
Revision as of 03:03, 19 February 2024
Gameplan
Gameplan text goes here.
Pokes
Poke text goes here.
- 1
- basic i10 high jab which is +1 on block. Use it to keep up pressure and watch for opponent responses
- 1,1
- safe high mid jab extension which goes into LIB stance on hit only for LIB mixups. -9 on block.
- 1,2
- unsafe but highly damaging i10 jab extension that can transition to BT stance. -14 on block.
- df+1
- basic i13 mid-poke to prevent opponents from using big moves, and catching them ducking or using high-crushes. -3 on block with several extensions.
- df+1,4
- mid high extension from df+1 that jails. can be used to see opponents reaction to other string extensions. -7 on block.
- df+1,4,1
- mid high high extension that counter hit launches but 3rd hit is duckable. mix with df+1,4,1~2 to prevent ducking. -5 on block.
- df+1,4,1~2
- mid high mid extention that can spike ducking opponents on the ground for a follow up. -10 on block.