User:Soup: Difference between revisions

1,865 editsJoined 7 November 2022
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* '''db+4''' - Another high-crushing low. One frame faster than d+3 but is -3 on hit and has an an extension that catches people trying to punish db+4. Can also transition to MNT. If you value safety over reward then it might be better than d+3.
* '''db+4''' - Another high-crushing low. One frame faster than d+3 but is -3 on hit and has an an extension that catches people trying to punish db+4. Can also transition to MNT. If you value safety over reward then it might be better than d+3.


f,F+3 - great plus frames. +14 on CH guaranteeing follow-ups. Can opt to enter SCR or not.
* '''f,F+3''' - Great plus frames and chip damage on block. +14 on counterhit guaranteeing a Heat Engager (SCR.2,1 or df+4,1.) Can transition to SCR allowing you to begin SCR pressure if you want. Amazing pressure tool and one of her best moves.


f,F+4 - Homing, huge range, safe, and KD on hit!
* '''f,F+4''' - A huge safe homing move that knocks down on hit. One of her best moves.


wr3 - wr3 that transitions to SCR at heavy plus frames.
* '''wr3''' - Big wr3 that deals chip damage on block and transitions to SCR at heavy plus frames. Great pressure tool use if you have the chance.


ws1 - Huge evasive i15 WS launcher. Df+1 > ws1,2 works well against opponents jabbing after your df+1
* ws1,2 - An evasive i15 launcher with great range. The second hit is delayable and may even be hit-conformable. Just might be her best move.

Revision as of 18:50, 3 March 2024

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  • 1 - Serviceable jab with good followups. It's a tall jab so moves with some high evasion, like Paul's df+2, have an easier time going under it.
1,3 - Can transition to SCR at only -2 on block. SCR.4 will can stop the opponent from mashing, making 1,3 a good way to start pressure.
1,4 - Transitions to TRT. Mid followup.
  • 1+2 - Counter hit launcher! The tool Zafina needs to make the opponent respect her pressure. If they are trying to punish 1+2 then its extensions (1+2,4,4) will CH launch them too, making punishing the move itself its own mixup.
  • df1 - Good lower hitbox but -5 on block. Its great followups make up for its frame data.
df+1,4 - Your i13 punish; Wallsplats on hit and safe on block, but can be ducked and heavily punished. However, df+1,2 is a mid extension so you most likely won't get ducked and punished too often unless you're very predictable. df+1,4 is also the start of Zafina's 10-string if you're trying to be funny.
df+1,2,1 - Mid extension. Punishable on block but threatening the last hit can make the opponent hesitate.
  • d+3 - High-crushing low that's + on hit and launches for a combo on counterhit. It's -13 on block instead of -15 when you transition to MNT. Your main low outside of stances.
  • db+2 - Safe mid counterhit tool that tracks fairly well. It only guarantees a b+3 or ws2. Use when you want a faster and safer option than 1+2.
  • db+4 - Another high-crushing low. One frame faster than d+3 but is -3 on hit and has an an extension that catches people trying to punish db+4. Can also transition to MNT. If you value safety over reward then it might be better than d+3.
  • f,F+3 - Great plus frames and chip damage on block. +14 on counterhit guaranteeing a Heat Engager (SCR.2,1 or df+4,1.) Can transition to SCR allowing you to begin SCR pressure if you want. Amazing pressure tool and one of her best moves.
  • f,F+4 - A huge safe homing move that knocks down on hit. One of her best moves.
  • wr3 - Big wr3 that deals chip damage on block and transitions to SCR at heavy plus frames. Great pressure tool use if you have the chance.
  • ws1,2 - An evasive i15 launcher with great range. The second hit is delayable and may even be hit-conformable. Just might be her best move.