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| == Big text editing == | | == Big text editing == |
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| * '''1''' - Serviceable jab with good followups. It's a tall jab so moves with some high evasion, like Paul's df+2, have an easier time going under it.
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| :: '''1,3''' - Can transition to SCR at only -2 on block. SCR.4 will can stop the opponent from mashing, making 1,3 a good way to start pressure.
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| :: '''1,4''' - Transitions to TRT. Mid followup.
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| * '''1+2''' - Counter hit launcher! The tool Zafina needs to make the opponent respect her pressure. If they are trying to punish 1+2 then its extensions (1+2,4,4) will CH launch them too, making punishing the move itself its own mixup.
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| * '''df1''' - Good lower hitbox but -5 on block. Its great followups make up for its frame data.
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| :: '''df+1,4''' - Your i13 punish; Wallsplats on hit and safe on block, but can be ducked and heavily punished. However, df+1,2 is a mid extension so you most likely won't get ducked and punished too often unless you're very predictable. df+1,4 is also the start of Zafina's 10-string if you're trying to be funny.
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| :: '''df+1,2,1''' - Mid extension. Punishable on block but threatening the last hit can make the opponent hesitate.
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| * '''d+3''' - High-crushing low that's + on hit and launches for a combo on counterhit. It's -13 on block instead of -15 when you transition to MNT. Your main low outside of stances.
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| * '''db+2''' - Safe mid counterhit tool that tracks fairly well. It only guarantees a b+3 or ws2. Use when you want a faster and safer option than 1+2.
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| * '''db+4''' - Another high-crushing low. One frame faster than d+3 but is -3 on hit and has an an extension that catches people trying to punish db+4. Can also transition to MNT. If you value safety over reward then it might be better than d+3.
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| * '''f,F+3''' - Great plus frames and chip damage on block. +14 on counterhit guaranteeing a Heat Engager (SCR.2,1 or df+4,1.) Can transition to SCR allowing you to begin SCR pressure if you want. Amazing pressure tool and one of her best moves.
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| * '''f,F+4''' - A huge safe homing move that knocks down on hit. One of her best moves.
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| * '''wr3''' - Big wr3 that deals chip damage on block and transitions to SCR at heavy plus frames. Great pressure tool use if you have the chance.
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| * ws1,2 - An evasive i15 launcher with great range. The second hit is delayable and may even be hit-conformable. Just might be her best move.
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