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Bryan, Jin, Kuma, Panda, Steve, Victor.
Bryan, Jin, Kuma, Panda, Steve, Victor.


==== Reina Notes ====


==== CD and CD-like Moves ====
===== Reina's Heat Burst Notes: ======
List of moves like Sway and CD.
* i7-pc active/i14-startup/i15-42-cutscene/i43-60opp.frozen/i61- opp.actionable/i62-active
Moves that can be cancelled with df or b.
* The opponent is frozen from the beginning of the cutscene until the last frame before active.
Page or update to EWGF page for DF/Crouch Dash into EWGF.
* If Reina is grabbed or hit with a low after the cutscene animation, it will cancel her Heat Burst but still put her into Heat.
Spell out the options from CD:


===== Random Reina Notes? =====


==== Reina Map ====
wra 3 airborne frame 5


1
3,4,H.4 = i72
-|> 1,1
-|>>1,1,2
-|>1,2
-|>>1,2,3
-|>>>1,2,3,4


2
SEN
-|>\[2~1]
* i13 before attack
-|>2,2*
-|>>2,2,1*
-|>>2,2,2*
-|>>>2,2,2,1
-|>>>2,2,2,2
-|>>>2,2,2,3
-|||>2,2,2,3 -> 10-combo
 
3
-|>3,2
-|>3,4
-|>>3,4,4(heat)/(Lethal Fury =3rd 4)
 
4
 
///
 
1+2
 
3+4
-|>3+4,4
-|>3+4,4,4 (Heat/Lethal Fury)
 
f+2
-|>f+2,3
-|>>f+2,3,f = SEN
-|>d/u -> UNS
-|>>UNS.
-|>>UNS.4
-|>>SEN
-|>>CD
-|>>UNS-Can
-|>>
 
f+3/SENTAI STANCE
 
 
f+4
 
f+1+2
-|>f+1+2,3
-|>f+1+2, UF
-|>>f+1+2,UF,3
-|>>f+1+2,UF,4
-|>>>f+1+2,UF,4,D (WRA)
 
f+3+4
-|>f+3+4,D (CROUCH)
-|>f+3+4 HOLD
 
df+1
-|>df+1,F (SEN)
-|>df+1,1
-|>df+1,2
 
df+2
 
df+3/CD/WGS/f,n,d,df
 
df+4
-|>df+4,2
-|>>df+4,2,D (WRA)
-|>>df+4,2,3
 
df/d+3+4
-|>df+3+4, 4
-|>>df+3+4,4,4 (Heat/Lethal Fury)
 
 
d+2
 
d+3/u/ub+3/Unsoke+Kou
 
d1+2 WRA
 
db+1
 
db+4
-|>db+4,1+2
 
b+1
-|>b+1,1
-|>>b+1,1,3
-|>>b+1,1,3,F (SEN)
-|>>b+1,1,3,3
 
b+2
 
b+3/Unsoku-Gen
 
b+4
 
b+1+2
 
b+1+4
-|>>b+1+4, b, b (CANCEL)
 
uf+1
-|>uf+1 (on hit), -> WRA
-|>>CD
 
uf+4
-|>uf+4,1
 
uf+4
 
 
uf+3+4,
-|>uf+3+4,1+2
 
f,F+2
-|>f,F+2,F (SEN)
 
f,F+3 (HE)
 
f,F,3+4
 
f,f,F+3
 
f,f,F+4
-|>f,f,F+4,D (WRA)
 
2,2,2,3,1,1,3,3,1,4or3 (last two hits = WGS1,3 or WGS1,4)
 
1,4
-|>1+4,DF (WGS)
 
ub1+2
-|>ub1+2, DF (WGS)
 
uf+1+2
-|>uf+1+2, DF (WGS)
 
2+3+4 = Taunt
 
1+2+3+4= Ki Charge
 
wr.1
-|>wr.1 (on hit) -> SEN
 
wr.2
 
wr.3
-|>wr.3,4
 
wr.4
-|>wr.4,4
-|>>wr.4,4,D (WRA)
 
wr3+4
 
FC.df+3
 
FC.df+4
 
SS.4
 
BF.4
 
 
again.WGS
-|>WGS.1
-|>>WGS.2,QCF,3
-|>>WGS.2,QCF(QCF=d,df,f = boostdmg)4
-|>WGS.2/EWGF
-|>WGS.2/PEWGF f,n,df+2
-|>WGS.DF+3/EWGK
-|>WGS.DF+3/PEWGK
-|>WGS.DF+4
-|>>WGS.DF+4,4
-|>>WGS.DF+4,4/PSD(Perfect Spinning Demon) f,n,DF+4,,4
-|>>WGS.DF+4,2
-|>>WGS.DF+4,2 /PRD(Perfect Ruthless Demon) f,n,DF+4,2
-|>>>WGS.DF+4,2,D (WRA)
-|>WGS.f+3 -> SEN
 
again.SEN
-|>SEN.1
-|>>SEN.1,QCF+2
-|>SEN.2
-|>SEN..3
-|>SEN.4
-|>SEN.1+2
-|>SEN.3+4
 
again.UNS
-|>u/ub/d/b+3 -> UNS-Kou/Gen
-|>DF => CD
-|>f+3-> SEN
-|>UNS.4
-|>f+3+4
-|>>f+3+4,4,(4)
-|>f+1+2 (SSH)
-|>>SSH3
-|>>>SSH.UF
-|>>>>SSH.UF,3/4
-|>UNS-CAN
-|>>UNS-CAN -> SS.4
 
again.WRA
-|>WRA.f+3 -> SEN
-|>WRA.DF  -> CD
-|>WRA.1
-|>>WRA.1,F (SEN)
-|>>WRA.1,4
-|>WRA.2
-|>WRA.3
-|>>WRA.3,3
-|>>>WRA.3.,3,D (WRA)
-|>WRA.4
-|>>WRA.4,2
-|>>>WRA.4,2,2
-|>>>>WRA.4,2,2,QCF+1+2
-|>WRA.1+2
-|>WRA.3+4
-|>WRA.d+4
-|>WRA.d+4,3
 
f,n Wind Step WDS
-|>f,n,3
-|>DF (WGS)
 
Throws
1+3 (1 or 2)
2+4 (1 or 2)
 
Lside, (1)
Rside, (2)
Backside, UNB
uf+1+2/f,F+1+2, (1+2)
QCB,f+2 (2)
SEN.1+3
WRA.1+3
b+1+3
 
Parry:
f,n step parry
DF low parry
 
d+4,1

Revision as of 06:24, 25 March 2024

Hello. This is my first Tekken game and I'm still learning as fast as I can about everything. I apologize for the mistakes that arise from my ignorance and lack of experience. Please let me know if I did something wrong and I'll do my best to make the necessary corrections!

Thank you for the move videos! --winn0w (talk) 17:49, 23 March 2024 (UTC)

General

Character Popularity

Popularity one month after release for PC+PS5. Parsed from AlietteFaye on twitter (unsure about external links)

1-10: Dragunov, Jin, King, Reina, Victor, Hwoarang, Azucena, Kazuya, Law, Bryan,

2-20: Jun, Devil Jin, Paul, Yoshimitsu, Lars, Feng, Lili, Steve, Lee, Alisa,

3-30: Asuka, Leo, Nina, Jack-8, Xiaoyu, Raven, Claudio, Kuma, Leroy, Shaheen,

31&32: Zafina, Panda


Plans:

-Add each character's Wall Jump.

-Go alphabetically filling in missing frame data, starting from Alisa.

Notes

Recording frame data. Considering calculating recovery frames of moves. Prioritizing special moves.

Missing frame data at a glance.. Bryan, Jin, Kuma, Panda, Steve, Victor.

Reina Notes

Reina's Heat Burst Notes: =
  • i7-pc active/i14-startup/i15-42-cutscene/i43-60opp.frozen/i61- opp.actionable/i62-active
  • The opponent is frozen from the beginning of the cutscene until the last frame before active.
  • If Reina is grabbed or hit with a low after the cutscene animation, it will cancel her Heat Burst but still put her into Heat.
Random Reina Notes?

wra 3 airborne frame 5

3,4,H.4 = i72

SEN

  • i13 before attack