JoleneCoda (talk | contribs) (Notes about MoveQueryShort and figuring out how to make that work.) Â |
JoleneCoda (talk | contribs) (more ramblings about MoveQueryShort) |
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MoveQueryShort. can copy from Move Query. BUT Module:Game will need new Template for display. Module:Move will either need new p._display function p._displayShort and p.queryshort or a way to add shortDisplay as an arg for MoveQuery that will instruct p._display to use the new template. | MoveQueryShort. can copy from Move Query. Â | ||
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BUT Module:Game will need new Template for display. Module:Move will either need new p._display function p._displayShort and p.queryshort or a way to add shortDisplay as an arg for MoveQuery that will instruct p._display to use the new template. | |||
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also need new MoveDataHeader |
Revision as of 10:41, 4 April 2024
Devil Fist
f,F+2
m
20
5?/8?
8?/11?
-9
+39d(-19)/HE
i16
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
MoveQueryShort what data do we want
- id
- name
- input
- alias
- target
- damage
- startup
- block
- hit
- ch
- notes
MoveQueryShort. can copy from Move Query.
BUT Module:Game will need new Template for display. Module:Move will either need new p._display function p._displayShort and p.queryshort or a way to add shortDisplay as an arg for MoveQuery that will instruct p._display to use the new template.
also need new MoveDataHeader