JoleneCoda (talk | contribs) (more ramblings about MoveQueryShort) |
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{{MoveQuery|Kazuya- | {{MoveQuery|Kazuya-1,1,2}} | ||
{{MoveDisplay| | |||
|id=Kazuya-1,1,2 | |||
|inputLead=1,1 | |||
|input=,2 | |||
|targetLead=h | |||
|target=,h | |||
|damageLead=5 | |||
|damage=6 | |||
|startup= | |||
| | |||
}} | |||
MoveQueryShort | MoveQueryShort |
Revision as of 10:45, 4 April 2024
Flash Punch Combo
1,1,2
h,h,m
5,6,12
-17
+20a(+15)
,i13
- Combo from 1st hit
- Can be delayed 11F
MoveQueryShort what data do we want
- id
- name
- input
- alias
- target
- damage
- startup
- block
- hit
- ch
- notes
MoveQueryShort. can copy from Move Query.
BUT Module:Game will need new Template for display. Module:Move will either need new p._display function p._displayShort and p.queryshort or a way to add shortDisplay as an arg for MoveQuery that will instruct p._display to use the new template.
also need new MoveDataHeader