JoleneCoda (talk | contribs) mNo edit summary |
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|inputLead=1,1 | |inputLead=1,1 | ||
|input=,2 | |input=,2 | ||
|name=Flash Punch Combo | |||
|targetLead=h | |targetLead=h | ||
|target=,h | |target=,h | ||
|damageLead=5 | |damageLead=5 | ||
|damage=6 | |damage=,6 | ||
|startup= | |startup= | ||
| | | |
Revision as of 11:19, 4 April 2024
Flash Punch Combo
1,1,2
h,h,m
5,6,12
-17
+20a(+15)
,i13
- Combo from 1st hit
- Can be delayed 11F
MoveQueryShort what data do we want
- id
- name
- input
- alias
- target
- damage
- startup
- block
- hit
- ch
- notes
MoveQueryShort. can copy from Move Query.
BUT Module:Game will need new Template for display. Module:Move will either need new p._display function p._displayShort and p.queryshort or a way to add shortDisplay as an arg for MoveQuery that will instruct p._display to use the new template.
also need new MoveDataHeader